1. We need your input for our next PR version. Discuss here!

Dismiss Notice

Don't forget to connect your Steam account to your forum profile. Click here to do this now or click your name in the right-top corner and choose 'External Accounts'.

General Infected Buffs3 (IBaR)

Dec 16, 2017
General Infected Buffs3 (IBaR)
  • General Infected Buffs Page 3 (IBaR V1.2.0)

    Back to Main Guide Page

    Pages | 1 | 2 | 3 | 4

    15. Starting Bounty

    Description:
    Increases your starting bounty by 7 as infected and 3 as survivor. Bounty is given after first survivor leaves the safe area.

    Positives
    + You gain bounty immediately after leaving the saferoom area.

    Negatives
    - One of the least useful buffs to have considering its usage.

    Explanation:
    The Starting Bounty Buff will give you a small amount of bounty to start out with when you leave the saferoom area. However its one of the least useful buffs to have given its usage.

    Benefit in Buff Sets
    Your starting bounty is set to 7 as infected and 3 as survivor when the round starts.

    16. Nightly Killer <top>

    Description:
    Increases damage dealt by 30% on night maps.

    Positives
    + Increased damage dealt in night maps
    + Good Offensive Buff to be combining with other Offensive Buffs to increase damage dealt to survivors.


    Negatives
    - Nothing.

    Explanation:
    You are an infected both during the day and at night, however you bring out your strongest powers more so at night time. The Nightly Killer Buff increases the damage you deal to survivors by a small amount on night time maps. It's considered to be a good offensive buff when you combine it with other offensive buff to increase the damage dealt to survivors.

    Benefit in Buff Sets
    When on night time maps, +30% increased damage dealt.

    17. Mark of Permanent Death <top>

    Description:
    Each time you hit a survivor with your claws you will leave a mark on him. After the survivor accumulates 160 of YOUR marks his next dead will be un-defibable (ragdoll dead).
    <Marks last through the entire round>


    Positives
    + Inflict a stackable debuff, after an extremely long number of stacks, that survivor is unable to be resurrected from the dead once he dies.
    + Very useful buff to have on the Jockey with his Debuffer role if you equip the attack speed buffs to speed up the process
    + Marks do not expire throughout the current round.


    Negatives
    - You are unable to use this buff with any other infected, making the process of accumulating marks take longer.
    - A lot of marks required to have the overall buff effect activate on the marked survivor.


    Explanation:
    The Mark of Permanent Death is a very uncommon Buff that not many people use at all. It inflicts a stackable debuff onto the survivor in which after a long number of stacks that survivor is unable to be resurrected from the dead upon his death. It's a very useful buff to have on the Jockey and his Debuffer role if you equip the attack speed buffs to speed up the process. Also unlike other buffs with the effects on hitting survivors with melee attacks. The marks do not expire once inflicted for the current round onlywhich is also a good thing to know. Remember that you are unable to use this buff with any other infected, causing the process of accumulating marks on your targeted survivor to take longer than normal, which is bad when he dies from other infected. Don't forget that your gonna only be able to have one survivor unable to be resurrected very rarely by the end of the VS round so those marks required are a lot of melee attacks needed.

    Benefit in Buff Sets
    Each claw hit on a survivor leaves a mark on him. After 160 marks have accumulated on any survivor, their next death is permanent.
    <Marks last through the entire round>


    18. Sweep Bile <top>

    Description:
    Decreases by 80% the time you spend biled as infected after being hit by a vomit jar.

    Positives
    + You are biled for much less time as infected after being hit by a vomit jar from the survivor who threw it.
    + Mostly useful buff as a Smoker and Jockey in the Controller role for when you need to drag survivors away quickly.


    Negatives
    - Not a useful buff to have when using other special infected or using the Smoker and Jockey in other roles.

    Explanation:
    Woah shit! i've been biled on! (only for the bile to disappear quickly) oh wait no i'm not... The Sweep Bile Buff largely decreases the time you spent biled as a special infected after being hit by a Vomit Jar from the survivor who threw it. A useful buff to have as a Smoker and Jockey for when in the Controller role your dragging survivors away very quickly. Not a useful buff to have around on all other special infected and when as the Smoker and Jockey using classes that don't prioritise dragging away quickly.

    Benefit in Buff Sets
    -80% decreased biled duration as infected after being hit with vomit jar.

    19. Moustachio Bomb <top>

    Description:
    5% of the total damage you deal to a survivor under moustachio bless will be applied to the survivor once it ends.

    Positives
    + You are able to deal after effect damage to the survivor who was recently under moustachio bless and has the effect ended for him.

    Negatives
    - Not a useful buff at all due to its low usefulness on versus when compared to other not useful buffs.

    Explanation:
    Can't damage the survivor while he's blocking your damage? easy just continue to damage him and 5% of the total damage dealt during that time is applied to him once it ends. It isn't a useful buff at all on any of the infected due to the other not very useful buffs having more uses than this buff.

    Benefit in Buff Sets
    5% of the total damage dealt to any survivor under moustachio bless is applied once their effect ends.

    20. Witch Resistance <top>

    Description:
    Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.

    Positives
    + Increased health and extremely high resistance to damage for the first small seconds upon being startled.
    + A useful utility buff to have around on infected whose roles rely on Slowing, Controlling, Tanking, Debuffing or Healing.


    Negatives
    - Less useful buff to have around on infected whose roles rely on Assassin or Damage dealing.

    Explanation:
    Want the witches to be more powerful with buffs than without them? equip the Witch Resistance Buff, it increases the health of witches slightly and extremely reduces their damage taken from survivors for 10 seconds while they are startled. It is a really useful utility buff to have around for infected whose roles rely on Slwoing, Controlling, Tanking, Debuffing or Healing. Its usefulness is limited in infected whose roles rely on Assassin or Damage dealing since most of the time those infected will focus more on the offensive.

    Benefit in Buff Sets
    +1000 additional Maximum HP for witches spawned. Witches have +90% reduced damage taken for 10 seconds after being startled.

    21. |E| Desperation <top>

    Description:
    Increases your claw damage by 2HP + 1HP per 10% of missing health.
    <Does not apply to tanks>


    Positives
    + Increased damage that increases with more missing health.
    + A slightly useful buff on higher maximum HP special infected.


    Negatives

    - The buff effect doesn't apply to tanks
    - A less useful Offensive Buff overall thanks to better Offensive Buffs
    - Increased damage dealt is decreased if your regenerating missing health.


    Explanation:
    The Desperation Buff will let you deal increasing amounts of damage while you happen to have missing health. It is seen as a slightly useful buff on higher maximum HP special infected. Although while the buff effect doesn't apply to tanks it is a less useful offensive buff due to there being better offensive buffs out there. Also if you are regenerating health in any way, the increased damage that you deal is decreased for less missing health.

    Benefit in Buff Sets
    +2HP + 1HP for every 10% missing HP increase in claw damage.
    <Does not apply to tanks>