1. We need your input for our next PR version. Discuss here!

Dismiss Notice

Don't forget to connect your Steam account to your forum profile. Click here to do this now or click your name in the right-top corner and choose 'External Accounts'.

General Infected Buffs1 (IBaR)

Dec 16, 2017
General Infected Buffs1 (IBaR)
  • General Infected Buffs Page 1 (IBaR V1.2.0)

    Back to Main Guide Page

    Pages | 1 | 2 | 3 | 4

    1. Vampire

    Description:
    You heal yourself by x10 the amount of physical damage you deal.
    <Incompatible with Regeneration Skill>


    Positives
    + You gain health equal to 10 times the amount of damage dealt to survivors.
    + The higher the damage the special infected can deal to the survivors, the higher the regeneration.


    Negatives
    - Any damage dealt that is not direct won't heal, therefore less useful on Special Infected such as Spitters.

    Explanation
    The Vampire Buff allows the Special Infected to regenerate health equal to 10 times the amount of damage dealt to survivors. You can say that the Hunter and Charger Special Infected greatly benefit from the usage of this buff very well when they are able to deal damage quickly or in high burst amounts. Especially when you use either the Asssassin or Damage dealer role on the Hunter and the Damage dealer role on the Charger. However for other Special Infected such as Spitters, they don't benefit from this buff very much since their spit damage dealt to survivors cannot regenerate it's health since it isn't physical damaging.

    Benefit in Buff Sets
    You heal yourself for 10x the amount of physical damage dealt to survivors.
    <Incompatible with Regeneration Skill>


    2. Infected Yell (Not for sale) <top>

    Description:
    Upon death, there is a 3% chance of launching survivors near far away due to an extremely loud dying yell.

    Positives
    + You can launch survivors that are nearby far away upon death.
    + Useful Buff to have on Karma Maps when you want to be with survivors near a death zone, especially as a physical user.


    Negatives
    - Low Chance on death for the buff effect to work.

    Explanation
    "Woah!" that infected just forced me to go away from its sound! ahh it hurts! The Infected Yell Buff with a low percentage chance of activating allows nearby survivors to be launched far away when you die. Useful buff to have on karma maps when your a physical user due to the chance that the survivor can be launched to their death.

    Benefit in Buff Sets
    Low chance of launching survivors away on death.

    3. Biological Hologram <top>

    Description:
    After you die as an infected, there is a 15% chance that you will leave a hologram on the floor, simulating a survivor being attacked by a charger or hunter. If survivors fall for this trap, it may buy your team some time.

    Positives
    + When you die as an infected, you can place a hologram on the floor to trick survivors into shooting the simulated attacking infected.
    + Lower level players can easily fall for this trap and it will buy your team a small amount of time to prepare another assault or back up attack.


    Negatives
    - If you die too close to survivors, the Biological Hologram won't be able to trick any survivor nearby.
    - Higher level players don't fall for this trap at all so it won't buy your team any time at all.


    Explanation
    When you want to prepare yourself for another assault because you failed as a special infected and died before hand, the Biological Hologram Buff will ensure you get a small amount of time to prepare your next plan of attack by tricking survivors with a simulated infected attack. When lower level players are affected by your buff, it does help to buy your team those precious seconds so they can do what ever they can to the other survivors while the affected player is occupied for a few moments. However if you die too close and the buff effect activates near any survivors, they can't fall for your trick, and nor will any high level players.

    Benefit in Buff Sets
    Low Chance to leave a Hologram of a special infected pinning a survivor on the floor on death.

    4. Electricity Wave Protection <top>

    Description:
    You will not instantly die if you get caught by an enemy survivor's electricity wave when he/she uses his/her knife. You will be left with 1 HP instead, giving you a chance to escape and let Vampire, Regeneration, Common Farmer or any other buff heal you.

    Positives
    + When your not pinning any survivors, you cannot die to a survivor using an electrified knife to kill you. Useful when acting as a back up special infected.

    Negatives
    - When your pinning any survivor that uses the electrified knife, your still gonna be instantly killed. The effects of the buff only affect those not pinning survivors.

    Explanation
    Hope they don't need back up... "hears the sound of a hunter being electrified to death by a survivors electrical knife" *gets hit by electricity* "ahhhh!" wait i ain't dead! The Electricity Wave Protection Buff makes it so that if you aren't pinning a survivor but are within range of an electrical knife attack, you won't instantly die to the effects and will instead be left with 1 HP. A slightly useful buff to have around when acting as a back up special infected to a pinning attack failing to hold its mark on the survivor. It isn't a useful buff when your pinning survivors however, since their electrical knife on you can still instantly kill you. Just as well the buff only affects those not pinning survivors.

    Benefit in Buff Sets
    You won't instantly die when within range of an electricity knife, but will be left with 1 HP instead.

    5. Rushing Massacre <top>

    Description:
    Increases damage towards survivors by 0-100% depending on how far they are from the last survivor in the back.
    <Bots don't count as survivors in the back>
    <Does not affect tanks>


    Positives
    + Deal increased damage towards survivors depending on how far away they are from the last survivor in the back of the currently alive team.

    Negatives
    - The effects of this buff doesn't affect tanks.

    Explanation
    Ahhh, you see a bunch of survivors forward ahead and some survivors in the back, then you go to attack the survivors forward ahead, BAM! more damage is dealt to them thanks to the Rushing Massacre Buff. This damage is further increased if they are lonely survivors from the last survivor in the back. Just remember that you can't gain the benefits as tank, so no quick killing off lonely survivors with this buff.

    Benefit in Buff Sets
    0 - 100% increased damage towards survivors based on their distance from last survivor in the back.
    <Bots don't count as survivors in the back>
    <Does not affect tanks>


    6. Knife Deflection <top>

    Description:
    Allows you to counter a survivors knife use. Pressing the <ZOOM> key will put you on counter stance for 0.4 seconds. If the survivor uses his knife during this time, it will be deflected and you will stab him with it causing 150HP damage.
    <Usable only when a survivor is trapped by you>
    <Usable once per life>


    Positives
    + You can prevent the instant kill caused by knifes by instead countering them, causing direct damage to the survivor.

    Negatives
    - Usable only when a survivor is trapped by yourself*
    - Usable only once per life so make the use count wisely.
    - You only have a short window frame, so predict very carefully when you know the survivor will attempt to knife you.


    Explanation:
    When you want to be able to counter the survivors knife, the Knife Deflection Buff will make it happen. You can put yourself on the counter stance for an extremely short time, and any knifes used during that short window (at the same time practically) will be countered, used up and won't instantly kill you. These countered knifes will instead deal moderate amounts of damage to the survivor. When a survivor isn't trapped, you cannot use the effects of the buff and the effects can only be used one per life. Also you only have a very short amount of time to counter the survivor if he/she decides to knife during that window. Better to be used when the survivor is a lonely survivor since your mind is able to predict better that the survivor will use the knife usually almost immediately after the knife goes off cooldown.

    Benefit in Buff Sets
    Pressing <ZOOM> Key puts you on counter stance for 0.4 seconds. if survivor uses knife during duration, deflect and stab for 150HP damage.
    <Usable only when a survivor is trapped by you>
    <Usable once per life>


    7. Assassination Boost <top>

    Description:
    Upon killing an enemy survivor, you will be granted with 200% additional attack damage until you die. Effect does not work with TANKS, BOTS or LOW LEVEL PLAYERS and does not accumulate. You must be alive at ALL times to maintain the effect. Returning to ghost mode will end the additional attack damage.

    Positives
    + Extremely Increased attack damage done to survivors upon killing an enemy survivor.
    + One of the best buffs to be combining with other Offensive Buffs for more attack power.
    + Most effective as a buff with the Hunter and Charger, although great with all other special infected.


    Negatives
    - The buff effect wont work with bots, tanks and low level players (players below the level of 50)
    - If you return to ghost mode or die, the additional attack damage effect ends.
    - The buff effect can only be gained once in your life and doesn't accumulate.


    Explanation
    Yes! I killed a survivor! Now i even have MORE POWER TO FINISH THEM ALL OFF!!! (Shows a strong surging power within him/herself). The Assassination Boost Buff is considered to be one of the best buffs to be combining with other Offensive Buffs for more attack damage dealt to the survivors. It extremely increases the attack damage you deal to survivors after you have killed one of their own. The Hunter and Charger are the best special infected to favor from this buff the most because the hunter's pounce damage dealt can go a long way up and the charger's damage overall can make him a real threat to any survivor facing him, no matter who they are. All other special infected do tend to have great uses with this increased damage effect if they do kill a survivor, though the Spitter rarely does get this effect and the Boomer has a low number of uses with this buff overall. The buff effect wont work if you kill a bot, or currently a tank or killing a survivor that is a low level player. Additionally dying or returning to ghost mode ends the buff effect on you. It can also only be gained once in the current life as that special infected and it can't be accumulated any further.

    Benefit in Buff Sets
    When you kill enemy survivor, +200% increased damage dealt until you die. Effect won't work with tanks, bots, low level survivors and does not accumulate. You must be alive at all times, returning to ghost mode ends increased damage effect.