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Defensive Buffs4 (BaBS V1.7)

Nov 15, 2017 at 3:24 PM
Defensive Buffs4 (BaBS V1.7)
  • Defensive Buffs Page 4

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    22. |E| Super Moustachio Bless

    Description:
    After triggering moustachio bless, you will be immune to crowd control for the total duration
    <Blocks: Pounce, Ride, Charge, Pummel, Tongue, Tank Punch, Ability CC>
    <Coop Only>

    Positives:
    + You are immune to crowd control attacks for the entire duration.
    + Any ability that gives knockback is also blocked from affecting you.
    + Useful in versus for when you need to get to the Saferoom quickly or get out of a tank's way.

    Negatives:
    - Less useful on Buff Sets that don't focus on Defensive Buffs.

    Explanation:
    You are immune to all damage, but then here comes a charger, seeking to end your life with a karma charge down into a death zone... How do you prevent that? Get the Super Moustachio Bless Buff! This Buff makes you immune to all crowd control for the total duration of the Moustachio Bless effect. Now you can't be inflicted with knockback from any ability that can affect you with it. Useful for versus for when you want to get to the Saferoom quickly or to get out of a special infected or the tank's way. The Buff is less useful on Defensive Buff Sets though.

    Benefit in Buff Sets
    After triggering Moustachio Bless, you become immune to crowd control for the duration. <Blocks: Pounce, Ride, Charge, Pummel, Tongue, Tank Punch, Ability CC> <Coop Only>

    23. |E| Advanced Morphine Injector <top>

    Description:
    Heals 1% of your missing health every 5 seconds while not being incapacitated or hanging from a ledge. The morphine injector cannot heal you if you are poisoned.
    <Incompatible with Morphine Injector Buff> <Coop Only>

    Positives
    + This Buff is the better enhanced version of the Morphine Injector Buff
    + The amount you heal for increases as your current HP decreases
    + Really good Other Buff to have on if you are using a Healer's Buff Set

    Negatives
    - The Buff effect cannot work if you are incapacitated, hanging or poisoned.

    Explanation:
    The Advanced Morphine Injector is the better enhanced version of the Morphine Injector Buff. The good thing about this Buff is the effect of it gets greater as you have lower current HP. It's the reason why it's a really good Other Buff to have around if your using a Healer's Buff Set. Don't forget that like the previous version, the Buff effect cannot work if you are incapacitated, hanging or poisoned.

    Benefit in Buff Sets
    Heals 1% Missing HP every 5 seconds while not incapacitated, hanging from a ledge or poisoned. <Incompatible with Morphine Injector Buff>
    <Coop Only>

    24. |E| Tank duelist <top>

    Description:

    You receive 20% less damage from tanks but increase their aggro to you by 300%
    <Coop Only>

    Positives
    + Small Damage Reduction from all types of tanks
    + Large increase in tank aggro means they require only 1/4 of the damage per second average requirements in order to come to you
    + Good Other Buff to be combining with all Defensive Buffs to make yourself a formidable survivor against the tanks.


    Negatives

    - Large increase in tank aggro means they require 4x more damage per second average requirements from other survivors in order for the tank to aggro someone else.

    Explanation:
    The Tank Duelist Buff lets you tank on more damage than you have been able to tank. It gives you a small damage reduction from all types of tanks and a large increase in tank aggro. The good news is that you only need 1/4th of the required damage per second on average to aggro the tank tom you. It's a good Other Buff to be combining with all Defensive Buffs to make yourself a formidable survivor against tanks. Just remember that in order for the tank to aggro someone else the survivors must deal 4x average damage per second in order to aggro the tank away from you as a result.

    Benefit in Buff Sets
    20% decreased damage taken from tanks. 300% Increased aggro to tanks.

    25. |E| Frozen Protection <top>

    Description:
    Prevents the instant death from getting hit by a tank while frozen. Dying while frozen will still break you.

    Positives
    + Immense Damage Reduction versus Freezing Tank when you are attacked while as a frozen survivor.
    + You can no longer die instantly as a non-tenacity or as a mindset change survivor, massively increasing your survival chances while frozen.
    + A good Other Buff to equip in the Defensive Buff List.

    Negatives
    - Dying while frozen will still instantly break you.

    Explanation:
    The Frozen Protection Buff causes the Freezing Tank to just deal normal damage to you if you are frozen, for Tenacity Buff survivors this means an immense damage reduction. Your survival chances are also increased with this Buff because you no longer instantly die due to being attacked as a frozen survivor by the tank. Therefore its useful purpose is a good Other Buff to equip in the Defensive Buff List. If you die while frozen however, your body will still break like glass.

    Benefit in Buff Sets
    Prevents instant death from Frozen Bad Status Effect. Dying while frozen still breaks you.

    26. |E| Ex-Infected Mourn <top>

    Description:
    After being released from a Special Infected trapping you, you will be unable to be trapped by the same class of Special Infected. The effect lasts until a different class traps you, which you will then be immune to that class instead.
    <Coop Only>

    Positives
    + After getting released from a Special Infected that pinned you, you will be unable to be pinned again by that same class of Special Infected until a different class of Special Infected pins you down.

    Negatives
    - After getting pinned down by a Special Infected and getting released from it in which the class is different to the one that previously attacked you earlier, you no longer have immunity to being pinned down by the previous class of Special Infected.

    Explanation:
    *After getting released from a Hunter Special Infected* ahhh, that hunter must now love me enough not to harm me by pinning me down. That is the result of the Ex-Infected Mourn Buff, after getting released from any Special Infected that pinned you down, you will be unable to be pinned down by that same class of Special Infected. Just remember that if you are pinned down by another class of Special Infected and released from it, the previous class of Special Infected that pinned you down will be able to pin you down again.

    Benefit in Buff Sets
    After being released from a Special Infected, that SI cannot trap you again. Effect lasts until a different SI traps you. <Coop Only>

    27. Unstoppable <top>

    Description:
    Gives you the ability to block infected CC abilities depending on how much health you have. Probability of blocking an ability is equal to your current health %. The lower health you have, the less likely an ability will be blocked.
    <Does not work if you are incapacitated>
    <Coop Only>
    <Buff doesn't work if rushing>

    Positives
    + You can block any infected ability that gives Crowd Control by chance based on your current HP %.

    Negatives
    - The less current HP % you have, the less likely the infected ability that gives Crowd Control will be blocked.
    - The effect of the buff won't work if you are incapacitated.
    - The effect of the buff won't work if you are rushing ahead.

    Explanation:
    HAHAHAHA!!! NOTHING CAN TAKE ME DOWN NOW. The Unstoppable Buff allows you to make fighting against the infected much easier with a chance to block any infected ability that gives CC based on the current percentage of HP. The lower the current percentage of HP, the lower the chance for you to block any infected ability that gives CC. The effect disappears if your incapacitated though, making it easy for you to be attacked by special infected. Make sure you don't rush ahead of the other survivors as well since the effect of the buff won't work if you are rushing ahead alone. Just remember that it isn't a substitute to be used to replace the Knife Buff that you used to use on your buff sets.

    Benefit in Buff Sets
    Gives you ability to block infected CC abilities depending on HP. Probability of blocking an ability is equal to current HP as a %. The lower health you have the less likely an ability will be blocked. <Cannot work if incapacitated> <Coop Only> <Buff doesn't work if rushing>

    28. Vital Spirit <top>

    Description:
    Upon being revived, 25% of the temporary health you would receive will be converted to permanent health instead.

    Positives
    + When revived, 25% of the temporary HP received becomes permanent HP instead.

    Negatives
    - None

    Explanation:
    You have a good spirit don't you? A Vital Spirit Buff infact! When revived, 25% of the temporary HP you would receive will be converted to permanent health instead.

    Benefit in Buff Sets
    25% of temporary health received becomes permanent health upon being revived.