Defensive Buffs3 (BaBS V1.7)
Defensive Buffs Page 3
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15. |E| Fentanyl Injector
Heals 3HP per second after receiving damage from tanks until you reach full health. It cannot heal you if you are poisoned or incapacitated.
+ If you have any missing health, any tank punch on hit causes the buff effect to activate, regenerating small amounts of health until you reach full health.
+ Can be combined with other healing buffs to further increase your regeneration rate.
- The effect of the buff only activates once you are hit by any tank punch. Won't be activated without it.
When your in a tank fight and want to have health regeneration without needing to heal at some point, you can trust Fentanyl Injector Buff to save the day! You can get increased survivability while combining the health regen effects of this buff along with other useful buffs in the Healer's Buff set. However, your only going to be getting the health regeneration effects of this buff if you get a tank to hit you, the effects of the buff won't work without it.
Benefit in Buff Sets
3 HP/s regeneration after receiving damage from tanks until reaching full HP, while not poisoned, incapacitated or hanging.
16. General Tank Handler <top>
Reduces damage taken from all types of tanks by 0.12%, multiplied by your current level
<Max buff defense percent: 90%>
+ The best Defensive Buff that can be used in the Defensive Buff Set in mgftw.
+ Your damage reduction is increased the higher your level is in mgftw.
+ All types of tanks deal reduced damage to you, rather than just Shaman, Supreme Shaman or Knight, Supreme Knight.
+ Can be combined with the Group Morale buff for additional damage reduction from tanks.
- Damage Reduction for the General Tank Handler is not as high as the Shaman Handler and Knight Handler.
The General Tank Handler buff is one of the best defensive buffs in the game that is the most useful buff in the Defensive Buff Set. You can reduce the damage taken from all types of tanks with that damage reduction increasing the higher you level is in mgftw. This can also be combined with the Group Morale buff to give you additional buff defense against tanks. Yet, the damage reduction with this buff isn't as high as you think it is. Overall it is a MUST GET if you are tanking.
Benefit in Buff Sets
0.12% reduced damage taken from all tanks, multiplied by your level. <Max: 90%>
17. |E| Enhanced Anger Ignition <top>
When you are hit by an infected, there is a 1% chance that you ignite everything around you due to your boiling fury. ENHANCED EFFECT: During 5 seconds, continuously ignites everything nearby and deals 30HP damage per second to infected and tanks.
+ You can ignite everything around you in a small radius on fire, be it Common Infected, Special Infected and even tanks that are not immune to fire continously for 5 seconds, dealing a small amount of damage per second to infected.
+ You have a higher chance to save yourself from death in both COOP and VS if your near dead while incapacitated
+ Your teammates don't take damage from the activation of the buff.
+ Really useful buff to have around in Versus due to the enhanced effect. Although considered to be slightly less useful on COOP, still an overall useful buff.
- The effect of the buff has an extremely low chance to activate, even then it won't always activate all the time while Common Infected are constantly attacking you.
GRRRRRRAAAAAHHHHHH!!! (Gets Super Angry and forces a powerful igniting explosion for 5 seconds). The Enhanced Anger Ignition Buff lets you ignite everything around you continuously for 5 seconds, dealing a small amount of damage per second to infected. This buff can save you from unwanted deaths time after time since the enhanced effect gives it a higher chance to cause nearby survivors to revive you before your death. Unlike the Anger Ignition Buff, the enhanced version of it doesn't let teammates take any damage from your activation of the buff as a big improvement. Now considered to be a highly useful buff in Versus due to the enhanced effect, even though its usefulness in COOP is less, but still useful enough to be used. Remember that the chance of having this buff's effects activate are very low, and even then you won't always see it activate all the time when common infected are constantly attacking you.
Benefits in Buff Sets
On hit from any infected, 1% chance to ignite everything around you. Continuously ignites for 5 seconds and deals 30 HP/s.
18. |E| Love is in the air <top>
You can select a fellow teammate in the !buy menu and mark him as your favourite. -25% of the damage taken by your teammate is reduced, but you take 1HP damage each time they are hit. Standing near your teammate will heal you by 1HP each 5 seconds.
<Effect disappears if you die>
<1HP damage is not applied if the other survivor favorites you too>
+ One of the best Other Buffs in MGftw because of its defensive and healing uses.
+ Any teammate that you mark as your favorite takes 25% reduced damage, you also take 25% reduced damage if they favorite you too.
+ Any teammate that you mark as your favorite allows you to heal yourself for 1HP every 5 seconds, it also applies to them if they favorite you too.
+ 1HP damage does not apply if you favorite the person who favorites you back.
+ Useful if you need to save a teammate getting attacked by the tank or want him to tank attacks depending on the situation.
- If the other teammate doesn't favorite you, you take 1HP damage each time they are hit.
- If you die, the effect of the Buff wears off.
Ohhhhh, its valentines day with this Buff, who would you like to make love with? if it's with someone, well Love is in the air Buff will apply. This Buff is one of the best Other Buffs in MGftw because of its defensive and healing uses between you and the person you favorite. If you favorite any teammate, not only they take -25% Reduced Damage from all sources, you also heal them for 1HP for every 5 seconds that you are within range of them. If they favorite you too, the same effects also apply back to you and to your favorite respectively. You also don't take 1HP damage per attack if the person you favorite who then favorites you back too. If the other teammate however hates you and does not favorite you, you will take 1HP damage each time they get hit if you favorited them. If you die, the effects of the Buff wear off.
Benefit in Buff Sets
You can select a teammate to favourite. 25% reduced damage taken for teammate but you take 1HP damage everytime they get hit. If you are near your favourite teammate, you heal for 1 HP every 5 seconds. <Effect disappears if you die> <1HP damage is not applied if other survivor favourites you too> <Coop Only>
19. |E| It wasn't that high <top>
Decreases fall damage caused by infected by 10% and increases needed damage to become ragdoll by 300HP.
+ Fall Damage is reduced when you are forced to fall off where you were standing due to infected knockback attacks.
+ Needed damage to become ragdoll from any fall is increased by 300HP.
+ Useful Buff in versus for when you are on a map with a risk of Dying from Bitch-slaps
- Not the most useful Defensive Buff in the Defensive Buff Set since it will only reduce fall damage caused by infected, not by yourself.
Oh SHIIII..... (You are doomed to fall to death). Ah wait, im alive! but how? Oh now i see It wasn't that high Buff saved me. The Buff itself decreases fall damage caused by infected by 10%. It also increases the needed damage to become ragdoll from any fall by a large amount, making it possible to be defibbable from dying in a high fall. It is a useful Buff in versus due to the use of it when you need to take the risk of being killed by bitch-slaps. It however isn't the most useful defensive buff set since the fall damage reduction only applies to infected hitting you, causing you to fall. Not by other means.
Benefit in Buff Sets
Decreases fall damage caused by infected by 10% and increases needed damage for ragdoll by 300HP. <Coop Only>
20. Mindset Change <top>
You can be incapacitated an unlimited amount of times, but each time it happens, your maximum health when incapacitated will become 90% of the previous value. Using a first aid kit resets it to full.
+ You can be incapacitated past the maximum upgraded amount of incapacitations and never be on last strike
+ Using a first aid kit will restore all of your lost incapacitated maximum HP back to full.
- The lower the incapacitated maximum HP you have, the higher the chances of you dying before you can be saved, the chance rate increase is high at the beginning, getting much slower starting after the 10th Incap.
The Mindset Change buff gives you an unlimited amount of incapacitations, meaning you will never die to getting incapacitated on your last strike because it cannot be reached. In exchange for this, you must lose 10% of the current maximum incap HP that can only be gained back through healing yourself with a first aid kit. Remember not to get incapacitated too many times before a tank fight or you can expect to have a higher chance of dying with lower maximum incap HP.
No Incaps = Max Incap HP: 1200
1 Incaps = Max Incap HP: 1080
2 Incaps = Max Incap HP: 972
3 Incaps = Max Incap HP: 875
4 Incaps = Max Incap HP: 787
5 Incaps = Max Incap HP: 709
6 Incaps = Max Incap HP: 638
7 Incaps = Max Incap HP: 574
8 Incaps = Max Incap HP: 517
9 Incaps = Max Incap HP: 465
10 Incaps = Max Incap HP: 418
20 Incaps = Max Incap HP: 146
30 Incaps = Max Incap HP: 51
40 Incaps = Max Incap HP: 18
50 Incaps = Max Incap HP: 6
After reaching your 50th Incap, given no heals, your dead on the first count.
Benefit in Buff Sets
You can be incapacitated an unlimited amount of times. Each Max Incap HP = 90% of previous value. First Aid Kit restores Maximum Incap HP to full. <Coop Only>
21. Tenacity <top>
Your extreme willpower allows you to stand until death! Grants you 2000 + (200 per level above 201) maximum health, with the condition of instantly dying when your health reaches 0.
<Health from medikits used is halved for each medikit used, down to 25% (100% -> 50% -> 25%)
<Players with Tenacity equipped have increased aggro from Tanks by 50%>
+ Best Tanking Buff in MGftw
+ Best Defensive Buff in MGftw
+ You get increasing maximum HP with every level gained above level 201.
+ You are able to tank on even more infected hits with every level gained above level 201.
- Infected who have abilities that deal increased current HP/Maximum HP damage are more increasingly bad for the player to deal with the higher HP they have.
- No Incapacitation Count, you die instantly when your HP reaches 0.
The Tenacity Buff is the Best Tanking and Defensive Buff out there in MGftw. It's an essential and the most useful buff because you get increasing HP and are able to tank on more infected hits with every level gained above level 201. You must realize that with added HP comes increased challenge with the infected who can deal increasing damage for higher HP/maximum HP becoming a pain in the ass to deal with for survivors who have this Buff. Don't forget that once you hit 0 HP, your dead, no incapacitations.
Benefit in Buff Sets
2000 + (200 per level above 201) increased maximum health, you instantly die when HP reaches 0. Health received from medikits is halved, down to 25%. 50% Increased aggro to tanks. <Coop Only>