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Charger Buffs (IBaR V1.1.0)

May 14, 2017
Charger Buffs (IBaR V1.1.0)
  • Charger Buffs
    [Damage dealer role]

    Pummel Incapped (Also in Controller) (Also in Tanky)

    Description:
    You can grab incapped survivors as a charger and start pummeling them. As a charger, go near a victim that is incapacitated. aim on it, crouch and then press the right mouse button (Claw Attack)

    Positives
    + You have the ability to grab incapacitated survivors and pummel them down as a charger.
    + Useful buff to have if you are a very high damage dealer in terms of burst damaging.

    Negatives
    - Nothing

    Explanation:
    The Pummel Incapped Buff lets you be able to grab incapacitated survivors as a charger and pummel them down using your special ability. A useful buff to have for when you are able to deal very high burst damage to a survivor.

    Impact Time

    Description:
    Increases by 30HP the damage you deal when you impact a survivor as a charger.

    Positives

    + Small increase in damage when you impact survivors while charging.
    + A useful buff if you want to stop survivors in their tracks by dealing increased damage to them by combining the Impact Time with the Accumulated Rage and other offensive based infected buffs.

    Negatives
    - Nothing.

    Explanation:
    What time is it when you want to charge at the survivors? Impact Time! The Impact Time Buff increases your damage dealt to survivors while impacting them as a charging charger by a small amount. A useful buff to have for when you want to stop survivors in their tracks by dealing increased impact damage to them. Through the use of combining this buff and the Accumulated Rage buff as well as other offensive based infected buffs, you can be a real challenge for the survivors to melee their way through.

    Stun (Also in Tanky)

    Description:
    Each 4th hit with your claw on the same survivor will stun him. Stunned survivors will not be able to command their character (move, buy items, change items, move camera). Stun duration: 2 seconds
    <You can only stun the same survivor once per spawn>

    Positives
    + Every few hits with your claw as a charger on the same survivor will inflict the stun bad status effect for a short window
    + A useful buff if you want to provoke the survivor into trying to attack you, setting up an infected attack or to deal more damage to that survivor before you die

    Negatives
    - You can only stun the same survivor once per spawn.

    Explanation:
    The Stun Buff lets you stun a survivor every few hits on him/her for a short window. A useful buff for when you want to try provoking the attacked survivor to try killing you, or to setup an infected attack or to deal more damage to that survivor before you die. Remember that the same survivor you stunned earlier can only be stunned once per spawn.

    Charger ramp (Also in Controller)

    Description:
    Allows you to charge incapacitated survivors

    Positives
    + You now have the ability to charge incapacitated survivors.
    + Useful buff if you don't want incapacitated survivors to be able to avoid karma charges and karma slaps while near a death zone.

    Negatives
    - Nothing.

    Explanation:
    Don't you wish you were able to karma charge survivors while they are incapacitated as well as standing? while there is a new buff for the boomer to allow him to karma slap survivors while they are incapacitated, there is a new buff for the charger to let him do a similar thing. the Charger ramp Buff now lets you charge incapacitated survivors. A useful buff to have if you don't want the incapacitated survivors to be able to avoid karma charges and karma slaps while not standing and while near a death zone.

    Great impact

    Description:
    Survivors that are impacted while you are carrying a victim will be thrown away with 30% more power

    Positives
    + Survivors that are impacted while you are charging another survivor will be thrown away with moderately increased more power.
    + A useful buff to have when your trying to karma charge survivors and want to get more than 1 survivor killed.

    Negatives
    - Nothing.

    Explanation:
    The Great impact Buff lets you impact survivors and throw them away while charging another survivor with moderately increased more power. A useful buff to have for when your attempting to do a karma charge on survivors and want to get more than 1 survivor killed as a result of being knocked into a death zone.

    Armored Skin (Not for Sale) (Also in Controller) (Also in Tanky)

    Description:
    Bullets that hit you will deal 25% less damage and will be reflected at random directions. Reflected bullets deal damage to survivors.
    <Damage per bullet: 3 HP>

    Positives
    + You take a small amount of damage reduction from bullets and are able to reflect them back in random directions, possibly dealing a small amount of damage to survivors hit.
    + A useful buff to have for when you plan on tanking damage dealt to you to prevent survivor progress or to deal more damage to the survivors before you die.

    Negatives
    - Nothing.

    Explanation:
    How tough as a tank you are as a charger? why not be able to take less damage with the Armored Skin Buff? you have a small reduction in bullet damage dealt to you and are able to reflect every bullet that hits you back in random directions, any survivor who is hit by reflected bullets takes a small amount of damage for each hit. A useful buff to have for when you plan on tanking damage dealt to you to prevent any survivor progress or to deal more damage to the survivors before they kill you.

    Brutal Journey


    Description:
    You deal 5HP damage per second to your victim while charging

    Positives
    + You now deal a small amount of damage per second to survivors currently being charged by you

    Negatives
    - A slightly less useful buff where you would be able to deal more burst damage overall rather than DPS.

    Explanation:
    How will a survivor go through the campaigns while being charged and attacked by infected? He can experience it as a Brutal Journey Buff. This buff lets you deal a small amount of damage per second to survivors that you are currently charging. A slightly less useful buff for when your able to deal higher burst damage rather than high DPS damage.

    Stunned Sentence

    Description:
    You deal 20HP additional damage to stunned survivors

    Positives
    + You can now deal additional damage to survivors for a short window while they are stunned.
    + A useful buff if you want to quickly incapacitate survivors after having recently charged and dealt your first pound to them.

    Negatives
    - A slightly less useful buff for when there are more useful offensive buffs in the general infected that help the charger better.

    Explanation:
    The Stunned Sentence Buff lets you deal additional damage to survivors while they are still stunned from your stun buff effect or from the electric tank's abilities. A useful buff for when you want to quickly incapacitate survivors after having recently charged and pounded them. A slightly less useful buff for when you would have a better time dealing higher burst damage to survivors with more useful offensive buffs from the general infected section.

    Morale Drop

    Description:
    Performing a karma charge will reduce the enemy survivors bounty by 5

    Positives
    + Survivors suffer a small amount of bounty loss when you karma charge a survivor, regardless of what happens to that survivor.
    + A useful buff to have for when you want to turn the tide of the versus round into your favor quickly by debilitating them with up to a large amount of bounty loss from multiple karma charges, each within several seconds.

    Negatives
    - Nothing.

    Explanation:
    What better way is it to ruin the survivors lives than to do a karma charge to make them unhappy and sad about the infected killings against the survivors. The Morale Drop Buff makes it so that performing a karma charge will decrease every survivors bounty by a small amount. A useful buff to have for when you want to turn the tide of the versus round quickly into your favor by debilitating the survivors with multiple karma charges. As long as those chargers karma charging have the buff equipped, you can really make a pounding on those survivors.

    [Tanky role]

    Infected Fury (Meant to be a Boomer Buff)

    Descrption:
    While you are alive, you release sphores that are able to manipulate the common infected behaviour, enraging them even more. Common infected around 300 units from you will deal additional damage equal to 1% of the survivor's maximum standing health per punch. Additionally, commons have a chance or dealing critical hits, dealing 4% of their current health on top of the previous bonus

    Positives
    + While common infected are nearby from you as the boomer, they deal additional damage to nearby survivors equal to a small percentage of their Max HP, they have a chance to deal critical hits for an additional small percentage of their current HP.
    + A useful buff to have for when you want to slow down survivor progress or to deal additional damage to the survivors.

    Negatives
    - A very low chance to activate the critical hit effect on common infected.

    Explanations:
    The Infected Fury Buff lets you as the boomer release sphores that are able to affect nearby common infected, they deal additional damage to nearby survivors equal to a small percentage of their maximum HP, they also have a chance to perform a critical hit for an additional small percentage of their current HP. It is a useful buff to have for when you want to slow down survivor progress by having the common infected be a blockage in their path or to let you deal more damage to the survivors while the common infected can deal damage to them. However the common infected has a very low chance to activate the critical hit effect on survivors.

    Inverse Charger Revenge

    Description:
    This buff will randomly summon a hostile immune charger when you die. The Charger will periodically deal damage to nearby survivors and the sum of it will instantly heal nearby infected. The fellow charger deals 10-20HP (based on distance) damage per hit and dies after 16 seconds.
    <Survivors are pushed towards the charger instead of away from it>

    Positives
    + When you die, you summon a hostile immune charger, the charger will do pound attacks that will pull survivors toward it and the sum of damage dealt to the survivors will heal nearby infected. It lasts for a large period of time.
    + A good buff to have for when you want to setup infected attacks or to keep the survivors inside a room.

    Negatives
    - Nothing.

    Explanation:
    The Inverse Charger Revenge Buff is much like the Charger Revenge Buff, however its a similar thing, When you die, you will summon a hostile immune charger that will do ground pound attacks that will pull survivors towards it (instead of away). The sum of the damage dealt to the survivors makes nearby infected heal instantly from it. The charger lasts for a large amount of time. A useful buff to have for when you want to setup infected attacks or to keep the survivors in a room for a spitter attack while the charger is still around.

    Protection duty

    Description:
    You block 2HP damage for each survivor nearby

    Positives
    + You take slightly reduced damage for each survivor nearby.
    + Can be combined with the Armored Skin Buff to make defending the other infected more effective or to give you more chances to get damage dealt to the survivors.

    Negatives
    - Nothing.

    Explanation:
    What do you pay when you see a Charger? Protection duty! For every survivor nearby, the Protection duty Buff reduces the damage the charger takes by a small amount. Can be combined with the Armored Skin Buff to increase the chargers defense and to make defending other infected more effective or to give you and them more chances to get damage dealt onto the survivors.