1. We need your input for our next PR version. Discuss here!

Dismiss Notice

Don't forget to connect your Steam account to your forum profile. Click here to do this now or click your name in the right-top corner and choose 'External Accounts'.

Charger Buffs DDR & CR1 (IBaR)

Dec 16, 2017
Charger Buffs DDR & CR1 (IBaR)
  • Charger Buffs (IBaR V1.2.0)
    Damage dealer & Controller Roles Page 1

    NOTE: Some of the Charger Buffs for the Damage Dealer Role also make up the entirety of the Controller Role. Thus that is why these 2 roles have been made into 2 pages, given the 9 buffs, split into 7 and 2 in each page respectively.

    Back to Main Guide Page

    Next Page

    Go to Charger Buffs TR Page

    1. Pummel Incapped (Also in Controller and Tanky Roles)

    Description:
    You can grab incapped survivors as a charger and start pummeling them. As a charger, go near a victim that is incapacitated. aim on it, crouch and then press the right mouse button (Claw Attack)

    Positives
    + You have the ability to grab incapacitated survivors and pummel them down as a charger.
    + Useful buff to have if you are a very high damage dealer in terms of burst damaging.

    Negatives
    - Nothing

    Explanation:
    The Pummel Incapped Buff lets you be able to grab incapacitated survivors as a charger and pummel them down using your special ability. A useful buff to have for when you are able to deal very high burst damage to a survivor.

    Benefit in Buff Sets
    You can grab incapacitated survivors and pin them as a charger. Aim, Crouch, and then do your claw attack.

    2. Charger Revenge <top>

    Description:
    This buff will randomly summon a hostile immune charger when you die. The Charger will periodically deal damage to nearby survivors and the sum of it will instantly heal nearby infected. The fellow charger deals 30-90HP (based on distance) damage per hit and dies after 16 seconds.

    Positives
    + When you die, you will summon a hostile immune charger for 16 seconds.
    + The 30-90 HP damage dealt by the charger (based on distance) can be used in situational ways to benefit the infected, as well as just for healing them.

    Negatives
    - None.

    Explanation:
    Dying Charger: I'm NOT about to go down just yet! *Summons a hostile immune charger*. Dying Charger: This is the revenge of my kind! *finally dies*.
    The Charger Revenge Buff lets you summon a hostile immune charger when you die for 16 seconds. It will deal 30-90 HP in damage based on the distance and the sum of it will instantly heal nearby infected. This damage can be used to buy your team some time for strategical attacks on separated survivors or to prepare for an ambush attack on the survivors, so they know what'll hit them!

    Benefit in Buff Sets
    On death, summon a hostile immune charger. Charger deals 30-90HP (based on distance) damage per hit and dies after 16 seconds. Damage dealt heals nearby infected.

    3. Impact Time <top>

    Description:
    Increases by 30HP the damage you deal when you impact a survivor as a charger.

    Positives

    + Small increase in damage when you impact survivors while charging.
    + A useful buff if you want to stop survivors in their tracks by dealing increased damage to them by combining the Impact Time with the Accumulated Rage and other offensive based infected buffs.

    Negatives
    - Nothing.

    Explanation:
    What time is it when you want to charge at the survivors? Impact Time! The Impact Time Buff increases your damage dealt to survivors while impacting them as a charging charger by a small amount. A useful buff to have for when you want to stop survivors in their tracks by dealing increased impact damage to them. Through the use of combining this buff and the Accumulated Rage buff as well as other offensive based infected buffs, you can be a real challenge for the survivors to melee their way through.

    Benefit in Buff Sets
    +30HP increased damage dealt when impacting survivors as a charger.

    4. Stun (Also in Tanky Role) <top>

    Description:
    Each 4th hit with your claw on the same survivor will stun him. Stunned survivors will not be able to command their character (move, buy items, change items, move camera). Stun duration: 2 seconds
    <You can only stun the same survivor once per spawn>

    Positives
    + Every few hits with your claw as a charger on the same survivor will inflict the stun bad status effect for a short window
    + A useful buff if you want to provoke the survivor into trying to attack you, setting up an infected attack or to deal more damage to that survivor before you die

    Negatives
    - You can only stun the same survivor once per spawn.

    Explanation:
    The Stun Buff lets you stun a survivor every few hits on him/her for a short window. A useful buff for when you want to try provoking the attacked survivor to try killing you, or to setup an infected attack or to deal more damage to that survivor before you die. Remember that the same survivor you stunned earlier can only be stunned once per spawn.

    Benefit in Buff Sets
    On every 4th claw hit on same survivor, stun them for 2 seconds.
    <You can only stun the same survivor once per spawn>

    5. Charger ramp (Also in Controller Role) <top>

    Description:
    Allows you to charge incapacitated survivors

    Positives
    + You now have the ability to charge incapacitated survivors.
    + Useful buff if you don't want incapacitated survivors to be able to avoid karma charges and karma slaps while near a death zone.

    Negatives
    - Nothing.

    Explanation:
    Don't you wish you were able to karma charge survivors while they are incapacitated as well as standing? while there is a new buff for the boomer to allow him to karma slap survivors while they are incapacitated, there is a new buff for the charger to let him do a similar thing. the Charger ramp Buff now lets you charge incapacitated survivors. A useful buff to have if you don't want the incapacitated survivors to be able to avoid karma charges and karma slaps while not standing and while near a death zone.

    Benefit in Buff Sets
    Allows you to charge incapacitated survivors.

    6. Great impact (Also in Controller and Tanky Roles) <top>

    Description:
    Survivors that are impacted while you are carrying a victim will be thrown away with 30% more power

    Positives
    + Survivors that are impacted while you are charging another survivor will be thrown away with moderately increased more power.
    + A useful buff to have when your trying to karma charge survivors and want to get more than 1 survivor killed.

    Negatives
    - Nothing.

    Explanation:
    The Great impact Buff lets you impact survivors and throw them away while charging another survivor with moderately increased more power. A useful buff to have for when your attempting to do a karma charge on survivors and want to get more than 1 survivor killed as a result of being knocked into a death zone.

    Benefit in Buff Sets
    On impact while charging, throw away survivor with 30% more power.

    7. Brutal Journey <top>

    Description:
    You deal 5HP damage per second to your victim while charging

    Positives
    + You now deal a small amount of damage per second to survivors currently being charged by you

    Negatives
    - A slightly less useful buff where you would be able to deal more burst damage overall rather than DPS.

    Explanation:
    How will a survivor go through the campaigns while being charged and attacked by infected? He can experience it as a Brutal Journey Buff. This buff lets you deal a small amount of damage per second to survivors that you are currently charging. A slightly less useful buff for when your able to deal higher burst damage rather than high DPS damage.

    Benefit in Buff Sets
    Deal 5HP/s to pinned survivor while charging.