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Ability Buffs2 (BaBS V1.8)

Nov 15, 2017 at 3:27 PM
Ability Buffs2 (BaBS V1.8)
  • Ability Buffs Page 2

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    8. Strength Burst

    Description:
    When activated, all Special Infected will be constantly shoved away from you, and you will not be able to be incapacitated for the duration of the effect. The effect will cause severe damage to your muscles, causing you to lose 20% max health for a minute, after which you will regain 1% max health every 30 seconds.
    <Duration: 8 seconds>
    <Coop Only, Activable in the !buy menu once per round>
    <Tanks with less than 50,000 HP can't be shoved away>


    Positives
    + You get to shove most infected classes away including most tank classes for a small amount of time.
    + You can't be incapacitated for the duration of the effect.
    + -20% Maximum HP lost for 60 seconds will start to be regenerated back by +1% Maximum HP every 30 seconds after the initial 60 seconds.


    Negatives
    - 20% Maximum HP Decreased instantly for 60 seconds once the duration of the Buff has passed.
    - The Buff effect can only be used once per round.
    - Tanks with less than 50k Maximum HP cannot be shoved away.


    Explanation:
    You get the power of a Fighter Tank with his muscle in your arms for a short amount of time. The Strength Burst Buff will let you shove most infected and most tank classes away constantly for a short amount of time. It's a good thing that you cannot be incapacitated because the Buff effect would simply be wasted if you were to go down to a harassing special infected. When you do lose the -20% Maximum HP for 60 seconds you will start to regenerate this maximum HP back after time has passed by +1% Maximum HP every 30 seconds that pass after the initial 60 seconds. When you do use the Buff effect though you instantly lose 20% of your Maximum HP for 60 seconds. It can only be used once per round. Tanks that have less than 50k Maximum HP cannot be shoved away to prevent them being killed easily.

    Benefit in Buff Sets
    When activated for 8 seconds, you can shove any infected away and cannot be incapacitated. 20% reduced Maximum HP for 60 seconds, then 1% Max HP regen every 30 seconds afterwards. <Duration: 8 seconds> <Coop Only, once per round> <Tanks with less than 50000 HP cannot be shoved away>

    9. Immolation <top>

    Description:
    Pressing the ZOOM key with a molotov in hand will consume the molotov, igniting yourself. You will gain 20% slow resist and any infected (not tanks) nearby will immediately catch fire. The burning deals 1 damage every 0.2 seconds and your defenses will be 0 during the effect.
    <Duration: 25 seconds>
    <Coop Only>
    <10 second cooldown between uses>


    Positives
    + While near any infected that is not a tank, you instantly ignite them.
    + 20% Slow Resistance against anything that can slow down movement speed.

    Negatives
    - You will take 125 true damage in total over a duration of 25 seconds, make sure you have enough health to survive the use of the effect.
    - Your defenses become 0% while the effect of the Immolation Buff is active, be careful not to get close to any infected that deals a high amount of base damage, since it cannot be reduced.

    Explanation:
    Don't like the Spitter's acid or the Freezing Tank's nitrogen gas slowing you down considerably? Use the Immolation Buff! You will take 20% longer than usual to slow down, giving you more time to escape out of the slow effect range. However, while you can ignite anything that is not a tank, you will take 1 true damage every 0.2 seconds (125 true damage over 25 seconds). This means that you will need to have at least enough health to survive the damaging effect itself. The other thing to watch out for is that you will have 0 defenses for the duration of the Immolation buff effect. Therefore you will need to avoid contact with any infected that deals a high amount of damage since you cannot reduce it.

    Benefit in Buff Sets
    After pressing default ZOOM key, consuming your molotov in hand, 20% slow resistance and able to ignite nearby infected on fire. take 1 damage every 0.2 seconds and your defense becomes 0 all for 25 seconds. <Duration: 25 seconds> <Coop Only> <10 second cooldown between uses>

    10. |E| Berserk <top>

    Description:
    You deal 15% more damage and ignore enemy defenses and immunities for 25 seconds. Dying will end the Berserk effect and put it on cooldown.
    <Available in !buy menu>
    <Cooldown: 5 minutes>
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <Coop Only>


    Positives:
    + You deal 15% more damage and ignore enemy defenses and immunities for 25 seconds.
    + Recommended Ability Buff that can be used in Offensive Buff Sets

    Negatives:
    - Long Cooldown as a counter to its power.
    - If you die while under the berserk effect, the effect is ended and the buff goes on cooldown.
    - Piercing immunities sets all attack bonuses for that shot to zero.


    Explanation:
    RAAAGGGH!!! I'm super angry now! The Beserk Buff lets you deal 15% more damage and ignore enemy defenses and immunities for 25 seconds. It is seen as a recommended ability buff that can be used in Offensive Buff Sets. The Counter to this Buff is the long cooldown time, use it wisely with the Avenger Buff and in times when its needed or you can deal free damage without being interrupted. Also when you die while under the effects of the berserk buff, the effects end and the buff goes on cooldown. Don't forget that while you pierce immunities, all attack bonuses for that shot are set to zero.

    Benefit in Buff Sets
    15% increased damage and ignore enemy defenses and immunities for 25 seconds. Dying ends the Berserk effect by putting it on cooldown. <Available in !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <Coop Only>

    11. Tactical Reload <top>

    Description:
    Manually reloading before your magazine is empty will increase your reload speed by 15%.
    <Doesn't affect Pistols, Shotguns or the Grenade Launcher>

    Positives
    + If you reload before your weapon is out of ammo in the current magazine, your reload speed is increased by +15%.

    Negatives

    - You can't get a faster reload speed with this buff using pistols, shotguns or the Grenade Launcher

    Explanation:

    Ah shoot, give me cover over here! I'm reloading. The Tactical Reload Buff will increase your reload speed by +15% if you reload any weapon before it runs out of bullets in the current magazine. Remember that the buff effect won't work with pistols, shotguns or the Grenade Launcher.

    Benefit in Buff Sets
    Manual reloading gives 15% increased reload speed. <Cannot affect pistols, shotguns or grenade launcher>

    12. |V| Bird whistle <top>

    Description:

    Gives you a bird whistle that will call an incoming horde of crows to attack. Infected will take damage per second for 5 seconds equal to:
    - Common and Special: 1000HP
    - Tier 1: 1% max health
    - Tier 2 or stronger: 0.4% max health
    <Cooldown: 5 minutes, cannot be used in closed areas>
    <Coop Only>

    Positives

    + Gives you a bird whistle that can be used to call out an incoming horde of crows to attack. Infected take damage per second for 5 seconds equal to:
    = Common and Special: 1000 HP
    = Tier 1: 1% max health
    = Tier 2 or stronger: 0.4% max health


    Negatives

    - You cannot use this buff in closed areas.

    Explanation:

    Need a whistle to get rid of the horde/special infected or to deal a small chunk of the tank's HP as damage to tanks? Let the Bird whistle Buff do the job for you. You can summon an incoming horde of crows to deal damage per second for 5 seconds to infected. Common Infected and Special Infected receive a large amount of damage while the Tanks receive a small chunk of their maximum HP as damage. You cannot use this buff in closed areas though so be careful where you fight the infected.

    Benefit in Buff Sets

    You can activate a bird whistle that calls a horde of crows to attack. Infected take damage for 5 seconds equal to: Common and Special: 1000 HP, Tier 1: 1% max health, Tier 2 or stronger: 0.4% max health. <Cooldown: 5 minutes, cannot be used in closed areas> <Coop Only>