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Usage of Infected Buffs and Infected Roles Guide (Version 1.1.0) (Updated on Wiki)

Discussion in 'Guides' started by timkit, Feb 25, 2017.

  1. timkit

    timkit MG Donor

    NOTE: The Forum Guide here is now outdated. I am leaving this up for discussion, however I now update it here on the wiki instead

    Welcome to the guide about the Usage of Buffs and Infected Roles, Made by myself, timkit!

    NOTE (SPOILERS): Long walls of text on ahead!


    NOTE: If you have not yet read my Usage of Buffs and Buff Sets Guide (Version 1.16) (Updated). It is recommended that you go ahead and read all about it to get the latest information on buffs in mgftw. It is good knowledge to have learnt the usage about the survivor buffs and how they can be used well in appropriate buff sets to make the full utilization of what you could be doing as a player. It is also essential to know which play styles (meaning which buff sets) you would prefer to support your fellow survivors with in order to ensure adequate survival in COOP.

    I am writing this guide on mgftw to give you players the best knowledge about the buffs associated with Versus gameplay. This guide would be of good use to Versus Players because it would give them the upper hand in deciding what appropriate infected role along with the right buff set up to be using on whatever map they're playing on. I will be updating this guide at any time when i see needed changes be put into my posts in order to make sure your being given accurate and correct information. I will also be adding calculations to buffs that have numbers involved in them so you guys can see how the buff would work.

    CONTENTS
    -
    Explanation of this guide
    - Explanation on different types of infected roles
    - The Positives/Negatives, Explanations and Calculations of Infected Buffs
    - Ways to setup infected buffs in roles + tactics on buffs in that role
    - Mini-guide to infected upgrades in !buy
    - Any Further Information to add in
    - Credits (All players who help me create this guide get mentioned in the credits!)


    Explanation of this guide

    This guide already assumes that you have some basic to good knowledge of the survivor buffs that you already have at your side when playing as the survivors throughout COOP and Versus. It also is a learning guide for when you want to learn the infected buffs for when you go onto the infected side against the survivors in Versus Mode on mgftw, where not a lot of players have experience with the mode itself. This guide explains about some of the different infected roles that you may encounter when selecting buffs and will go in depth to explain what each role is relating to that specific infected, based on the buffs you will see later on. ]

    The guide then goes on to list the positives/negatives, explanations and calculations of infected buffs, starting from the general infected buffs list down to the common buffs list in order to ensure non-confusion where it may otherwise happen when your trying to figure out what buffs to equip for what infected. Further down you will see a number of ways in which I do setup infected buffs in roles and what tactics i have based on the buffs in that role in order to show full capability with the uses of it. In order to know what the Infected Buffs are in the first place though, the Infected buffs are separate from the Survivor Buffs in order to differentiate the two of them.

    It's quite obvious that the Survivor Buffs are mainly for COOP but can also be Versus while the Infected Buffs are Versus ONLY buffs. There are 9 categories associated with the Infected Buffs with the exception of Common Buffs in which while it ain't one, it has a buff that caters to both COOP and Versus. These categories are General Infected, Smoker, Boomer, Hunter, Spitter, Jockey, Charger, Tank and Common Buffs. There are a further 2 categories in which these buffs are sorted into as sub-categories. They are Unique and |E| Event Buffs. It is important to remember that you remember that the buffs that can be equipped for a special infected in any particular role only apply to that special infected and the general infected buffs associated. There are 6 buff slots for each role for each special infected there is and they do not need to be unlocked via leveling up as they are already unlocked for you, ready to be equipped with buffs. One thing to set apart the Survivor and Infected Buff sets is that the Infected Buffs do not have an unlockable unique buff slot.


    Explanation on different types of infected roles
    There are 7 different types of infected roles that players can choose from to put buffs on infected... that is if they contain that role that the player chooses. The 7 different types are Assassin, Damage dealer, Slower, Controller, Tanky, Healer and Debuffer. All of these roles have their very own unique use which will be explained below. Just remember that you could be better off with picking buffs with or a similar play style to the role descriptions stated, since they will do much better being equipped in that specific role rather than other ones. Some Special Infected have their own role descriptions which refer to their abilities where as others have the general role description.

    Assassin
    The Following Special Infected have this role: Boomer and Hunter
    "Assassins can rapidly kill lonely survivors, at the cost of low damage resistance". (general role description)


    Damage dealer
    The Following Special Infected have this role: Smoker, Hunter, Spitter, Jockey and Charger
    "Damage dealers specialize in burning the health of the survivors". (general role description)


    Slower
    The Following Special Infected have this role: Smoker, Boomer, Hunter and Spitter
    "Slowers are meant to stop the survivors from moving forward". (general role description)


    Controller
    The Following Special Infected have this role: Smoker, Jockey and Charger
    "Controllers specialize on rapidly changing the position of a survivor". (general role description)


    Tanky
    The Following Special Infected have this role: Charger
    "Tanky infected specialize on receiving damage and on protecting teammates". (general role description)


    Healer
    The Following Special Infected have this role: Spitter
    "Healers are meant to provide support to their teammates". (general role description)


    Debuffer
    The Following Special Infected have this role: Jockey
    "Debuffers are meant to provide bad statuses to survivors". (general role description)


    The Positives/Negatives, Explanations and Calculations of Infected Buffs

    Before I go through the above for each Infected Buff there is in mgftw, I will list them down below for each of the 9 categories.
    General Infected
    1. Vampire
    2. Infected Yell (Not for sale)
    3. Biological Hologram
    4. Electricity Wave Protection
    5. Rushing Massacre
    6. Knife Deflection
    7. Assassination Boost
    8. Common Farming
    9. Accumulated Rage
    10. Saferoom Mayhem
    11. No Rescue for You
    12. Bounty Saving
    13. Damage Return
    14. Inner Toxins
    15. Starting Bounty
    16. Nightly Killer
    17. Mark of Permanent Death
    18. Sweep Bile
    19. Moustachio Bomb
    20. Witch Resistance
    21. |E| Desperation
    22. Final Showdown
    23. |E| Fear
    24. Fatigue
    Smoker
    Damage dealer
    1. Poisonous Spores
    2. Super Smoker
    3. Suffocation
    4. Independent Tongues
    5. Survivor Mop
    6. Tongue Explosion

    7. Corrosive Gas
    8. Gas overflow
    Slower
    1. Tongue Relationship (Also in Controller)
    2. Choke Fatigue
    3. Aggressive Tongue Impact (Also in Controller)
    Controller
    1. Unhitable
    Boomer
    Assassin
    1. Boiling Vomit (Also in Slower)
    2. Horde Power (Also in Slower)
    3. Acid Boomer Trap
    4. Ambusher
    5. Karma Spree
    6. Beach Volley
    7. Launch Preparations
    8. Karma Enthusiast

    Slower
    1. Vomit Cloud
    2. Bloody Boomer Trap
    3. Horde Resistance
    4. Bad Descent
    5. Karma Frenzy
    Hunter
    Assassin
    1. Escape Leap (Also in Damage dealer) (Also in Slower)
    2. Open Wounds (Also in Damage dealer)
    3. Pounce steroids
    4. Victim attachment
    5. Murderer
    6. Blood fest
    7. Dead Sentence
    8. Devastating pounce (Also in Damage dealer)
    9. Binded (Also in Damage dealer) (Also in Slower)
    10. Face Bite (Also in Damage dealer)
    11. Evolve (Also in Damage dealer)
    Slower
    1. Sticky Blood
    2. Hugs For Everyone

    Spitter
    Damage dealer
    1. Enhanced Acid Claws
    2. Spit fixed damage
    3. Propellant Acid
    4. Effervescence (Also in Slower) (Also in Healer)
    5. Acid reaction
    6. Joke's On You (Also in Slower)

    Slower
    1. Corrosion
    2. Ultra Sticky Goo
    3. Sticky Goo
    4. Isolated

    Healer
    1. Protective Acid
    2. Acid Deletion
    3. Improved Healing
    4. Healing Madness

    Jockey
    Damage dealer
    1. Sprint Override (Also in Controller)
    2. Insane Jockey
    3. Quick Claw
    4. Disoriented (Also in Debuffer)
    5. Defenseless (Also in Debuffer)
    6. Pimp Slap
    7. Party Enthusiast (Also in Controller) (Also in Debuffer)
    8. Last Winning Chance (Also in Controller) (Also in Debuffer)

    Controller
    1. Ride Control
    2. Pickpocketing
    3. Magical Journey

    Debuffer
    1. Poison
    2. Paralyze
    3. Repulsion Gland
    4. Taller than you

    Charger
    Damage dealer
    1. Pummel Incapped (Also in Controller) (Also in Tanky)
    2. Impact Time
    3. Stun (Also in Tanky)
    4. Charger ramp (Also in Controller)
    5. Great impact (Also in Controller) (Also in Tanky)
    6. Armored Skin (Not for sale) (Also in Controller) (Also in Tanky)
    7. Brutal Journey
    8. Stunned Sentence
    9. Morale Drop (Also in Controller) (Also in Tanky)

    Tanky
    1. Infected Fury (Not for sale)
    2. Inverse Charger Revenge
    3. Protection duty

    Tank
    1. Undercover Tank
    2. Wet Skin
    3. Mind Controlled Rock
    4. Double regeneration
    5. Projectile Incinerator
    6. Quick Arm

    Common
    1. Student

    General Infected Buffs

    Vampire

    Description:
    You heal yourself by x10 the amount of physical damage you deal.
    <Incompatible with Regeneration Skill>

    Positives
    + You gain health equal to 10 times the amount of damage dealt to survivors.
    + The higher the damage the special infected can deal to the survivors, the higher the regeneration.

    Negatives
    - Any damage dealt that is not direct won't heal, therefore less useful on Special Infected such as Spitters.

    Explanation
    The Vampire Buff allows the Special Infected to regenerate health equal to 10 times the amount of damage dealt to survivors. You can say that the Hunter and Charger Special Infected greatly benefit from the usage of this buff very well when they are able to deal damage quickly or in high burst amounts. Especially when you use either the Asssassin or Damage dealer role on the Hunter and the Damage dealer role on the Charger. However for other Special Infected such as Spitters, they don't benefit from this buff very much since their spit damage dealt to survivors cannot regenerate it's health since it isn't physical damaging.

    Infected Yell (Not for sale)

    Description:
    Upon death, there is a 3% chance of launching survivors near far away due to an extremely loud dying yell.

    Positives
    + You can launch survivors that are nearby far away upon death.
    + Useful Buff to have on Karma Maps when you want to be with survivors near a death zone, especially as a physical user.

    Negatives
    - Low Chance on death for the buff effect to work.

    Explanation
    "Woah!" that infected just forced me to go away from its sound! ahh it hurts! The Infected Yell Buff with a low percentage chance of activating allows nearby survivors to be launched far away when you die. Useful buff to have on karma maps when your a physical user due to the chance that the survivor can be launched to their death.

    Biological Hologram

    Description:
    After you die as an infected, there is a 15% chance that you will leave a hologram on the floor, simulating a survivor being attacked by a charger or hunter. If survivors fall for this trap, it may buy your team some time.

    Positives
    + When you die as an infected, you can place a hologram on the floor to trick survivors into shooting the simulated attacking infected.
    + Lower level players can easily fall for this trap and it will buy your team a small amount of time to prepare another assault or back up attack.

    Negatives
    - If you die too close to survivors, the Biological Hologram won't be able to trick any survivor nearby.
    - Higher level players don't fall for this trap at all so it won't buy your team any time at all.

    Explanation
    When you want to prepare yourself for another assault because you failed as a special infected and died before hand, the Biological Hologram Buff will ensure you get a small amount of time to prepare your next plan of attack by tricking survivors with a simulated infected attack. When lower level players are affected by your buff, it does help to buy your team those precious seconds so they can do what ever they can to the other survivors while the affected player is occupied for a few moments. However if you die too close and the buff effect activates near any survivors, they can't fall for your trick, and nor will any high level players.

    Electricity Wave Protection

    Description:
    You will not instantly die if you get caught by an enemy survivor's electricity wave when he/she uses his/her knife. You will be left with 1 HP instead, giving you a chance to escape and let Vampire, Regeneration, Common Farmer or any other buff heal you.

    Positives
    + When your not pinning any survivors, you cannot die to a survivor using an electrified knife to kill you. Useful when acting as a back up special infected.

    Negatives
    - When your pinning any survivor that uses the electrified knife, your still gonna be instantly killed. The effects of the buff only affect those not pinning survivors.

    Explanation
    Hope they don't need back up... "hears the sound of a hunter being electrified to death by a survivors electrical knife" *gets hit by electricity* "ahhhh!" wait i ain't dead! The Electricity Wave Protection Buff makes it so that if you aren't pinning a survivor but are within range of an electrical knife attack, you won't instantly die to the effects and will instead be left with 1 HP. A slightly useful buff to have around when acting as a back up special infected to a pinning attack failing to hold its mark on the survivor. It isn't a useful buff when your pinning survivors however, since their electrical knife on you can still instantly kill you. Just as well the buff only affects those not pinning survivors.

    Rushing Massacre

    Description:
    Increases damage towards survivors by 0-100% depending on how far they are from the last survivor in the back.
    <Bots don't count as survivors in the back>
    <Does not affect tanks>

    Positives
    + Deal increased damage towards survivors depending on how far away they are from the last survivor in the back of the currently alive team.

    Negatives
    - The effects of this buff doesn't affect tanks.

    Explanation
    Ahhh, you see a bunch of survivors forward ahead and some survivors in the back, then you go to attack the survivors forward ahead, BAM! more damage is dealt to them thanks to the Rushing Massacre Buff. This damage is further increased if they are lonely survivors from the last survivor in the back. Just remember that you can't gain the benefits as tank, so no quick killing off lonely survivors with this buff.

    Knife Deflection

    Description:
    Allows you to counter a survivors knife use. Pressing the <ZOOM> key will put you on counter stance for 0.4 seconds. If the survivor uses his knife during this time, it will be deflected and you will stab him with it causing 150HP damage.
    <Usable only when a survivor is trapped by you>
    <Usable once per life>

    Positives
    + You can prevent the instant kill caused by knifes by instead countering them, causing direct damage to the survivor.

    Negatives
    - Usable only when a survivor is trapped by yourself*
    - Usable only once per life so make the use count wisely.
    - You only have a short window frame, so predict very carefully when you know the survivor will attempt to knife you.

    Explanation:
    When you want to be able to counter the survivors knife, the Knife Deflection Buff will make it happen. You can put yourself on the counter stance for an extremely short time, and any knifes used during that short window (at the same time practically) will be countered, used up and won't instantly kill you. These countered knifes will instead deal moderate amounts of damage to the survivor. When a survivor isn't trapped, you cannot use the effects of the buff and the effects can only be used one per life. Also you only have a very short amount of time to counter the survivor if he/she decides to knife during that window. Better to be used when the survivor is a lonely survivor since your mind is able to predict better that the survivor will use the knife usually almost immediately after the knife goes off cooldown.

    Assassination Boost

    Description:
    Upon killing an enemy survivor, you will be granted with 200% additional attack damage until you die. Effect does not work with TANKS, BOTS or LOW LEVEL PLAYERS and does not accumulate. You must be alive at ALL times to maintain the effect. Returning to ghost mode will end the additional attack damage.

    Positives
    + Extremely Increased attack damage done to survivors upon killing an enemy survivor.
    + One of the best buffs to be combining with other Offensive Buffs for more attack power.
    + Most effective as a buff with the Hunter and Charger, although great with all other special infected.

    Negatives
    - The buff effect wont work with bots, tanks and low level players (players below the level of 50)
    - If you return to ghost mode or die, the additional attack damage effect ends.
    - The buff effect can only be gained once in your life and doesn't accumulate.

    Explanation
    Yes! I killed a survivor! Now i even have MORE POWER TO FINISH THEM ALL OFF!!! (Shows a strong surging power within him/herself). The Assassination Boost Buff is considered to be one of the best buffs to be combining with other Offensive Buffs for more attack damage dealt to the survivors. It extremely increases the attack damage you deal to survivors after you have killed one of their own. The Hunter and Charger are the best special infected to favor from this buff the most because the hunter's pounce damage dealt can go a long way up and the charger's damage overall can make him a real threat to any survivor facing him, no matter who they are. All other special infected do tend to have great uses with this increased damage effect if they do kill a survivor, though the Spitter rarely does get this effect and the Boomer has a low number of uses with this buff overall. The buff effect wont work if you kill a bot, or currently a tank or killing a survivor that is a low level player. Additionally dying or returning to ghost mode ends the buff effect on you. It can also only be gained once in the current life as that special infected and it can't be accumulated any further.

    Common Farming

    Description:
    Killing a common infected using your claws will instantly heal you by 8%HP.

    Positives
    + On killing a Common Infected, you heal for 8% of your maximum health.
    + A slightly useful Buff to be having when playing as the Spitter in the healing role.
    + Doesn't disable the Regeneration skill when used alone.

    Negatives
    - Less useful Buff when your special infected focuses more on damage dealing or slowing down survivors in most cases.

    Explanation
    The Common Farming Buff will let any special infected kill a common infected to heal 8% of their current health. More effective on special infected who have a higher amount of maximum health. It is considered to be a slightly useful buff for the Spitter in the healing role because it will allow her to regenerate her own HP manually as well as automatically while helping out other infected with their own health. The Regeneration skill won't be disabled by this buff alone when the buff is equipped which is one difference as a healing buff compared to the Vampire Buff. The buff is considered to be less useful when your Special Infected uses a role that focuses more on Damage dealing and Slowing down survivors in most cases unless its for coverage.

    Accumulated Rage

    Description:
    Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor.

    Positives
    + Increasing additional attack damage per second while alive.
    + A really useful Buff to be equipping on the Hunter and Charger when using the Damage dealer roles for both infected.
    + A useful Offensive Buff overall to be combining with other Offensive Buffs for increased damage dealt to survivors.

    Negatives
    - Additional attack damage is reset once you attack a survivor.

    Explanation
    This Special Infected is "Growing Angry each second...". The Accumulated Rage Buff adds a small amount of additional attack damage per second while the infected is currently alive. Therefore it's a useful buff to be equipping on the Hunter and Charger Buff sets in the Damage dealer role due to the hunter's pounce being able to deal up to insane amounts of damage as impact damage on any one survivor when successfully pinning them. Furthermore the Charger's impact damage can be quite surprising to survivors who don't see him charging when the Charger has been preparing to charge for quite some time. Overall though, it's a useful Offensive Buff to be combining with other Offensive Buffs to boost the damage dealt to survivors. The only downside to remember is that once you attack a survivor, the increased damage accumulated resets back to square one.

    Saferoom Mayhem

    Description:
    Increases attack damage by 150% while being inside saferooms.

    Positives
    + Large increase in damage dealt while being inside saferooms.
    + Useful buff when using Hunters or Chargers under their Assassin and Damage dealer roles respectively.
    + Overall useful buff for the Spitter and Jockey under their Damage dealer roles respectively as well.

    Negatives
    - Less useful buff for the Boomer and Smoker since most saferooms are indoors
    - The effect of the buff is only active in saferooms. Not outside anywhere else.

    Explanation:
    Can we just attack early? the survivors are inside saferooms. sure thing the infected say. The Saferoom Mayhem Buff makes that decision worthwhile by largely increasing the damage dealt to survivors while they are still inside the safe zone. A very useful buff to the Hunter and Chargers in their Assassin and Damage dealer roles respectively due to to their high amounts of damage dealt that can easily make a healthy team feel weakened. It is also a useful buff for the Spitter and Jockey because their damage dealt can also have an impact on how healthy the survivors are overall with their buffs in their respective buff sets more quicker. The Smoker and Boomer don't seem to be quick damage dealers and are more likely to be killed off rather than doing decent damage so the buff for them is less useful. Also the effect of the buff can only be active inside saferooms, while outside it they aren't.

    No Rescue for You

    Description:
    Increases needed time for the rescue to be ready by 5 seconds. Accumulates with other players.
    <Works only with timer based finales>

    Positives
    + Increased time taken for the rescue to arrive, making those precious seconds more worth the time needed to make it happen.
    + Can be accumulated with other infected players

    Negatives
    - The time increase will only work with timer based finales.
    +/- Can be beneficial to either the survivors or infected in the Cold Stream and The Parish finales depending on how strong/weak the team is.

    Explanation:
    Sorry guys! the rescue chopper is gonna be late...​​​​ The No Rescue for You Buff ensures it so that survivors have to wait longer for the rescue to arrive. This makes it so that infected have a longer time to gain bounty to ensure that they can overpower the survivors before they win against them which is a good thing because the buff effects can be accumulated. The timer increase will only work with timer based finales. An optional thing to remember is that this time change can either be good or bad for the survivors doing the Cold Stream or The Parish finales.

    Bounty Saving

    Description:
    Increases your attack damage for each 4 bounty you have by 1% i.e if you have 20 bounty, your attack damage is increased by 5%.
    <Maximum Bonus: 30%>
    Positives
    + Increased damage dealt to survivors with the more bounty you have as the infected.
    + Useful Buff to have when you use the Bounty Thief Buff on your infected and when having the Pickpocketing Buff on your Jockey.
    + Slightly Useful Buff to have when your not buying infected upgrades in !buy

    Negatives
    - If you spend bounty, your additional attack damage increase is decreased proportionally.

    Explanation:
    The Bounty Saving Buff increases your damage dealt to survivors for each small amount of bounty gained as the infected. A useful buff to have around when using the Bounty Thief and the Pickpocketing Buffs on the infected and the Jockey respectively. It is also a slightly useful buff to have when your not really buying anything in !buy. Now if you do spend bounty for whatever reason, your additional attack damage increase is decreased proportionally in relation to the amount of bounty lost.

    Damage Return

    Description:
    Randomly (2% chance) returns 20% of the damage taken from survivors. Chance increases (to 5%) if your health is below 10%.
    <Maximum Damage Returned: 12>

    Positives
    + You randomly have a chance to reflect part of the damage dealt to you back at survivors.
    + More useful on infected with higher maximum HP

    Negatives
    - Reflect damage dealt to survivors is quite low
    - Low chance to reflect damage per bullet.

    Explanation:
    The Damage Return Buff lets you reflect damage dealt to you back to the survivors with a small chance to do so. While this buff is useful on infected with higher maximum HP, The Reflect damage dealt ain't so much though. Also the chance to reflect per bullet is low.

    Inner Toxins

    Description:
    Injects toxins into the survivor's body on each hit with your claws. Once you die, the toxins will detonate and instantly deal 15% of the total damage you did with your claws to the survivor while you were alive.
    <Does not work with tanks>
    <Max damage: 70HP>

    Positives
    + You can melee any survivor and inject toxins into their body, once you die you deal damage equal to a small proportion of the total damage dealt with your claws to each survivor you affected.
    + A slightly useful buff to be using on infected that have higher maximum HP for when their priority is dying to deal buff effects.

    Negatives
    - Less useful buff to be using on infected that don't prioritize their deaths for buff effects.
    - The buff effect won't work with tanks.

    Explanation:
    *Slashes a survivor several times* *gets shot by that survivor and dies*, "not that big of a deal, let my toxins do the work!" The Inner Toxins Buff will let you melee any survivor and inject toxins into their body that explode once that infected who affected the survivor dies. The survivor is dealt damage equal to 15% of the total damage that they were dealt by the infected to them. It's a slightly useful buff to be having for infected that have higher maximum HP or want to prioritize dying in order to activate buff effects. However it can be a less useful buff on infected that don't prioritize their death for buff effects. Also the buff effect wont work with tanks.

    Starting Bounty

    Description:
    Increases your starting bounty by 7 as infected and 3 as survivor. Bounty is given after first survivor leaves the safe area.

    Positives
    + You gain bounty immediately after leaving the saferoom area.

    Negatives
    - One of the least useful buffs to have considering its usage.

    Explanation:
    The Starting Bounty Buff will give you a small amount of bounty to start out with when you leave the saferoom area. However its one of the least useful buffs to have given its usage.

    Nightly Killer

    Description:
    Increases damage dealt by 30% on night maps.

    Positives
    + Increased damage dealt in night maps
    + Good Offensive Buff to be combining with other Offensive Buffs to increase damage dealt to survivors.

    Negatives
    - Nothing.

    Explanation:
    You are an infected both during the day and at night, however you bring out your strongest powers more so at night time. The Nightly Killer Buff increases the damage you deal to survivors by a small amount on night time maps. It's considered to be a good offensive buff when you combine it with other offensive buff to increase the damage dealt to survivors.

    Mark of Permanent Death

    Description:
    Each time you hit a survivor with your claws you will leave a mark on him. After the survivor accumulates 160 of YOUR marks his next dead will be un-defibable (ragdoll dead).
    <Marks last through the entire round>

    Positives
    + Inflict a stackable debuff, after an extremely long number of stacks, that survivor is unable to be resurrected from the dead once he dies.
    + Very useful buff to have on the Jockey with his Debuffer role if you equip the attack speed buffs to speed up the process
    + Marks do not expire throughout the current round.

    Negatives
    - You are unable to use this buff with any other infected, making the process of accumulating marks take longer.
    - A lot of marks required to have the overall buff effect activate on the marked survivor.

    Explanation:
    The Mark of Permanent Death is a very uncommon Buff that not many people use at all. It inflicts a stackable debuff onto the survivor in which after a long number of stacks that survivor is unable to be resurrected from the dead upon his death. It's a very useful buff to have on the Jockey and his Debuffer role if you equip the attack speed buffs to speed up the process. Also unlike other buffs with the effects on hitting survivors with melee attacks. The marks do not expire once inflicted for the current round onlywhich is also a good thing to know. Remember that you are unable to use this buff with any other infected, causing the process of accumulating marks on your targeted survivor to take longer than normal, which is bad when he dies from other infected. Don't forget that your gonna only be able to have one survivor unable to be resurrected very rarely by the end of the VS round so those marks required are a lot of melee attacks needed.

    Sweep Bile

    Description:
    Decreases by 80% the time you spend biled as infected after being hit by a vomit jar.

    Positives
    + You are biled for much less time as infected after being hit by a vomit jar from the survivor who threw it.
    + Mostly useful buff as a Smoker and Jockey in the Controller role for when you need to drag survivors away quickly.

    Negatives
    - Not a useful buff to have when using other special infected or using the Smoker and Jockey in other roles.

    Explanation:
    Woah shit! i've been biled on! (only for the bile to disappear quickly) oh wait no i'm not... The Sweep Bile Buff largely decreases the time you spent biled as a special infected after being hit by a Vomit Jar from the survivor who threw it. A useful buff to have as a Smoker and Jockey for when in the Controller role your dragging survivors away very quickly. Not a useful buff to have around on all other special infected and when as the Smoker and Jockey using classes that don't prioritise dragging away quickly.

    Moustachio Bomb

    Description:
    5% of the total damage you deal to a survivor under moustachio bless will be applied to the survivor once it ends.

    Positives
    + You are able to deal after effect damage to the survivor who was recently under moustachio bless and has the effect ended for him.

    Negatives
    - Not a useful buff at all due to its low usefulness on versus when compared to other not useful buffs.

    Explanation:
    Can't damage the survivor while he's blocking your damage? easy just continue to damage him and 5% of the total damage dealt during that time is applied to him once it ends. It isn't a useful buff at all on any of the infected due to the other not very useful buffs having more uses than this buff.

    Witch Resistance

    Description:
    Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.

    Positives
    + Increased health and extremely high resistance to damage for the first small seconds upon being startled.
    + A useful utility buff to have around on infected whose roles rely on Slowing, Controlling, Tanking, Debuffing or Healing.

    Negatives
    - Less useful buff to have around on infected whose roles rely on Assassin or Damage dealing.

    Explanation:
    Want the witches to be more powerful with buffs than without them? equip the Witch Resistance Buff, it increases the health of witches slightly and extremely reduces their damage taken from survivors for 10 seconds while they are startled. It is a really useful utility buff to have around for infected whose roles rely on Slwoing, Controlling, Tanking, Debuffing or Healing. Its usefulness is limited in infected whose roles rely on Assassin or Damage dealing since most of the time those infected will focus more on the offensive.

    |E| Desperation

    Description:
    Increases your claw damage by 2HP + 1HP per 10% of missing health.
    <Does not apply to tanks>

    Positives
    + Increased damage that increases with more missing health.
    + A slightly useful buff on higher maximum HP special infected.

    Negatives
    - The buff effect doesn't apply to tanks
    - A less useful Offensive Buff overall thanks to better Offensive Buffs
    - Increased damage dealt is decreased if your regenerating missing health.

    Explanation:
    The Desperation Buff will let you deal increasing amounts of damage while you happen to have missing health. It is seen as a slightly useful buff on higher maximum HP special infected. Although while the buff effect doesn't apply to tanks it is a less useful offensive buff due to there being better offensive buffs out there. Also if you are regenerating health in any way, the increased damage that you deal is decreased for less missing health.

    Final Showdown

    Description:
    Increases the amount of bounty you receive by 15% on finale maps.

    Positives
    + Increased bounty earned on finale maps.
    + A slightly useful buff to have if your focusing on to get upgrades in !buy or to buy tanks quickly.

    Negatives
    - Less useful buff overall since its usage only applies to finale maps.

    Explanation:
    When you are on the finale, the Final Showdown Buff means something, it increases the bounty earn on finale maps. It can be a slightly useful buff where you would want to earn infected upgrades from !buy or to purchase tanks from !buy more quickly. It is a less useful buff overall since its usage only applies to the finale maps of each campaign.

    |E| Fear

    Description:
    Temporarily reduces the level of your attached victim by 1 each 15 seconds that pass.

    Positives
    + You reduce the level of your attached victim by a small amount for each small amount of seconds that pass.
    + Temporary level loss applies for the current round

    Negatives
    - Not a useful buff at all since it has a low number of uses in utility wise.

    Explanation:
    You want to strike fear into your foes! The Fear Buff temporarily reduces the level of your attached victim by 1 each 15 seconds that pass. making it so that for each upgrade, skill or buff that required a certain level to unlock will no longer become available temporarily for the current round. It isn't a useful buff at all since it has a low number of uses in utility wise.

    Fatigue

    Description:
    Each hit with your claw will slow the target survivor by 5% per hit.

    Positives
    + You slow down the survivor per hit with your claw
    + Useful buff to have on the Slower, Controller, Debuffer and Tanky roles of the infected who have them.

    Negatives
    - Not a very useful buff on the Assassin, Damage dealer and Healer roles of the infected who have them.

    Explanation:
    The Fatigue Buff will slow down the affected survivor by 5% per claw hit. This is a useful buff to have on infected who have the Slower, Controller, Debuffer or Tanky as current roles. The difference to that is it isn't a useful buff on infected who have the Assassin, Damage dealer and Healer roles since it has less important uses to them.

    Smoker Buffs
    [Damage dealer role]


    Poisonous Spores

    Description:
    This buff will make your spores extremely toxic and will damage survivors overtime. Survivors standing near you will be damaged by 3HP/second and may get poisoned if they stand too long. Chance of getting poisoned starts as 0%, and increases by 0.5% on each toxic hit. Poison lasts 8 seconds.
    <Dying will refresh the poison chance>

    Positives
    + You damage nearby survivors and have an small increasing chance of poison per hit.
    + Very useful buff to be equipping when your playing as the Smoker in the Damage dealer role.

    Negatives
    - When you die, any poison chances accumulated on survivors is reset to 0%

    Explanation:
    Cough, Cough! I think my spores may be more toxic and dangerous to survivors. The Poisonous Spores Buff will make your spores extremely toxic to survivors allowing them to hit nearby survivors for 3HP/s and increase their chances of being poisoned by 0.5% per hit. If the poison debuff is successfully inflicted on survivors, they are affected for a short amount of time. It's a very useful buff on Smokers using the Damage dealer role because of their role abilities where the requirements of Poisonous Spores Buff on a skill "Highly Toxic Cloud" makes it more effective on survivors. If you do die, the chances of survivors becoming poisoned return to 0% from their current percentages and may be lower than what they used to be depending on the chance.

    Super Smoker

    Description:
    Gives you 0.5 seconds of invulnerability after releasing a survivor voluntarily and 1 second if you are forced to release the survivor (shoved).

    Positives
    + gives you invulnerability after releasing a survivor voluntarily or by force. Releasing by force gives longer invulnerability time.

    Negatives
    - Less useful buff if the Smoker in the Damage dealer role isn't moving around a lot of the time.

    Explanation:
    The Super Smoker Buff gives you a small amount of invulnerability time to make sure you can get back into the fight after you move away from the survivors. The buff effect activates after you voluntarily or by force release a survivor with releasing a survivor by force giving double the amount of time. It is a less useful buff if the Smoker in the Damage dealer role isn't moving around a lot of the time where his other buffs prioritize on other things.

    Suffocation

    Description:
    You deal 10HP additional damage for each 10 seconds that you suffocate a victim with your tongue.

    Positives
    + Increased damage overtime while you are smoking survivors

    Negatives
    - Even though this buff doesn't mention it, it's assumed that releasing a survivor voluntarily or by force will reset your increased additional damage back down to 0

    Explanation:
    Cough! argh! Cough! Cough! The more you do it, the more you are being suffocated by the Smoker. The Suffocation Buff allows the Smoker to deal a small increasing amount of damage for every small periods of time passed while smoking a victim with your tongue. If you do release a survivor voluntarily or by force, it's assumed your increased additional damage done while smoking survivors is reset to 0.

    Independent Tongues

    Description:
    You shoot 2 tongues instead of one

    Positives
    + You can shoot double tongue attacks at survivors instead of single ones
    + You get more bounty from smoking 2 survivors rather than 1

    Negatives
    - You can now be stunned twice in a row if a survivor managed to easily free the survivors while you are nearby
    - Only 1 survivor needs to use a knife to kill you and free the other survivor
    - You are now more easily spotted with the use of more than 1 tongue.

    Explanation:
    The Independent Tongues Buff allows the smoker to shoot double the amount of tongues at nearby survivors. It is a good way to earn more bounty because you are damaging 2 survivors instead of one. However you can now be stunned twice in a row if a survivor manages to quickly free the two smoked survivors. Also only 1 survivor needs to use their knive in order to kill you and to free the other person as normal. Also because of the fact that you are now using two tongues instead of one to grab survivors, you can now be more easily spotted.

    Survivor Mop

    Description:
    Dragging a survivor through acid will deal 10HP additional damage
    <The survivor must be moved through the acid>

    Positives
    + You deal additional damage to survivors while dragging them through the acid.

    Negatives
    - The survivor must be moved through the acid in order for the buff effect to work

    Explanation:
    The Survivor Mop Buff allows the smoker to deal additional damage while dragging the survivor through the acid. Though the survivor must be moved through the acid as well in order to increase the damage dealt while dragging.

    Tongue Explosion

    Description:
    You gain an additional tongue each 3 minutes
    <You can't move while dragging>

    Positives
    + You gain an additional tongue to smoke survivors with over a long period of time.
    + You gain more bounty from smoking more survivors with x amount of tongues.

    Negatives
    - You cannot move away while dragging survivors.
    - Only 1 survivor needs to use a knife to kill you and free the other survivors.
    - You are now more easily spotted with the use of more than 1 tongue.

    Explanation:
    The Tongue Explosion Buff lets you gain an additional tongue over a long period of time, allowing you to smoke more players, while this allows you to gain more bounty proportional to the amount of survivors smoked. You are unable to move away while dragging survivors, not just making you an easy target to find. You are more easily spotted with the use of more than 1 tongue. Also only 1 survivor needs to use their knife to kill you to free themselves and the other survivors.

    Corrosive Gas

    Description:
    Each hit with your gas will add 10 stacks of corrosion to the enemy survivors.

    0.2HP max health reduction per stack (Min: 20HP)
    0.001 speed reduction per stack (Min: 0.95)
    0.0003 swing speed reduction per stack (No minimum)

    Positives
    + You can apply the corrosion effect from the corrosive tank on survivors
    + A really useful buff to have equipped if your prioritizing killing yourself to deal a lot of damage to survivors from your toxic clouds.
    + Can be combined with other similar buffs to make the Smoker in the Damage dealer role more of a threat to survivors.

    Negatives
    - Nothing.

    Explanation:
    Want to slow down the survivors and make them live a lot less longer? use the Corrosive Gas Buff, it inflicts 10 stacks of corrosion to enemy survivors for each hit they get. Therefore it's a useful buff to have when your prioritizing killing yourself near survivors to deal a lot of damage from your toxic clouds and to inflict additional effects. You can combine this buff with other similar buffs in the Smokers Damage dealer role to make the smoker more of a real threat to survivors.

    Gas overflow

    Description:
    You deal 24HP damage per second to nearby survivors but lost 10% health per second to a minimum of 1HP.

    Positives
    + You deal small amounts of damage to survivors in return for losing a small percentage of your HP per second.
    + A useful buff to have around if you are prioritizing on killing yourself to activate other buff effects
    + Can be combined with other useful similar buffs to further boost the threat that the smoker's gas is to the survivors.

    Negatives
    - A less useful buff when the Damage dealer role for smoker focuses more on dealing high damage while alive.

    Explanation:
    The Gas overflow buff, can be quite powerful at close range in closed areas to survivors nearby. It allows you to deal small amounts of damage to survivors per second in return for taking 10% of your maximum HP per second to a minimum of 1HP. Considered to be a useful buff when you are prioritizing in killing yourself to activate other good buff effects to affect the survivors. Combining this buff with other useful similar buffs will leave the Smoker's gas clouds on death as 1 powerful threat the survivors should dare not deal with. It is a less useful buff however when your more focused on primarily dealing high damage to survivors while you have more survivability.

    [Can this post be reserved for more space past 45000 characters? got almost 180000 characters or so in the entire guide itself that is being posted 1 by 1]

    [Slower role]

    Tongue Relationship (Also in Controller role)

    Description:
    You receive 2% less damage for each second that you choke a survivor
    <Max: 95%>

    Positives:
    + You take increasingly less damage per second while you choke survivors
    + A useful buff for when your Smoker in the Slower role relies on slowing down the team.

    Negatives:
    - A less useful buff for when the Smoker focuses more on dragging the survivors while he can be seen.

    Explanation:
    Want to experience a wonderful and happy relationship with one of the survivors? well now you can with the Tongue Relationship Buff, this buff lets you receive increasingly less damage for each second that you choke a survivor. A useful buff to have when smoking survivors while your hidden above, making
    you less likely to take damage and having the damage dealt become more less when survivors try to shoot you down. A less useful buff however when trying to drag away survivors since you won't take that much less damage if you are easily able to be seen.

    Choke Fatigue

    Description:
    Survivors that you suffocate will gain one stack of fatigue per second. After they are released, they will be slowed down by 3% per stack.

    Positives
    + You will put 1 stack of fatigue per second on survivors that are suffocated. They are slowed down by a small percentage relative to the number of stacks gained afterwards.
    + A very useful buff to have for Smokers in the Slower role.
    + Can be combined with the Tongue Relationship Buff to make it easier to halt the survivors current progress.

    Negatives:
    - A less useful buff when your not able to get many hits off suffocating survivors when you can be seen and are shot at by the other survivors.

    Explanation:
    The Choke Fatigue Buff will let you put a stack of fatigue per second on survivors while choking them. After the survivors have been released from you however, they suffer a small to a massive decrease in movement speed for the amount of fatigue stacks gained while being smoked. A very useful buff to have for Smokers in the Slower role due to its purpose. You can combine this buff with the Tongue Relationship Buff to make it easier to halt the survivors progress due to the Smoker also favoring from decreased damage dealt to him from the survivors. It is a less useful buff for when your not able to slow down the survivor by much after only getting a few hits and having him get released by survivors shooting you when your seen easily.

    Aggressive Tongue Impact (Also in Controller role)

    Description:
    When you grab a survivor with your tongue, all other survivors around a small radius of your victim will be stunned for 2.5 seconds.

    Positives
    + When you successfully manage to attach your tongue to a survivor, all other survivors in a small radius are stunned for a short while.
    + Useful buff for setting up special infected attacks from other nearby infected.
    + Can be combined with the Choke Fatigue and the Tongue Relationship Buff to make slowing the survivors progress easier and makes it less harder for the
    other infected to help out.

    Negatives:
    - Nothing.

    Explanation:
    The Aggressive Tongue Impact Buff lets your tongue stun all other survivors after it successfully latches onto your targeted survivor. A useful buff in setting up charger, boomer or additional smoker attacks to further slow the survivors progress. It can be combined with the Choke Fatigue and the Tongue Relationship Buffs to make the smoker a more of a survivalist and slower.

    [Controller role]

    Unhitable

    Description:
    You receive 1% to 40% less damage from all sources based on your current speed

    Positives
    + Based on your current movement speed, take reduced damage from all sources.
    + Useful buff for when your trying to pull survivors away quickly enough from the survivors.

    Negatives
    - Less useful buff when you aren't moving as much while dragging the survivors around.

    Explanation:
    Zoom! Zoom!, you might never catch this speedy smoker! the Unhitable Buff makes it so that you take less damage based on your current movement speed. If dragging survivors and moving around a lot, you can expect to receive a lot less damage than if you weren't moving at all. It's a useful buff for when your trying to pull survivors away from the other survivors as quickly as possible. Yet it can also be a less useful buff for when you aren't pulling survivors that far away and rather making yourself hidden.

    Boomer Buffs
    [Assassin role]

    Boiling Vomit (Also in Slower role)

    Description:
    Your vomit causes damage to survivors equal to 1 HP each 0.1 seconds while you soak them with it.

    Positives
    + Your vomit now causes damage to survivors as well as biling them
    + A useful buff if you want to focus more on damage dealing

    Negatives
    - A less useful buff if you want to focus more on bitch slapping

    Explanation:
    Your vomit is now hot! Caution! it may burn survivors! The Boiling Vomit Buff allows the vomit to now deal damage to survivors as well as biling them. A useful buff to have around if your boomer in the Assassin role is focusing on damage dealing. It is however a less useful buff to have on the Boomer in the Assassin role when they are focusing more on bitch slaps instead.

    Horde Power (Also in Slower role)

    Description:
    The horde you invoke as a boomer will deal double damage.

    Positives
    + the next horde that you summon by vomiting on survivors will deal double damage to those biled on and others around afterwards.
    + A useful buff to have on if the Boomer is focusing on damage dealing

    Negatives
    - A less useful buff if the boomer is focusing more on bitch slapping.

    Explanation:
    The Common Infected say GIMME MORE POWER!, you can give them that power by vomiting on survivors. The Horde Power Buff lets the common infected spawned as a result of the boomer vomiting on survivors deal double damage to afflicted players and to other players afterwards if they are still alive. It is a useful buff if the boomer wants to focus on damage dealing and it is a less useful buff if the boomer wants to focus more on bitch slapping survivors.

    Acid Boomer Trap

    Description:
    Allows you to leave a trap in the floor that will explode when survivors get near. The trap deals 10% (Max HP) current health as true damage to survivors and spawns an acid pool on detonation. You can only place one trap per spawn and can have up to 3 traps placed. Traps disappear doing nothing after 45 seconds.
    <The traps DO NOT push survivors>

    Positives
    + You can leave a trap that explodes when survivors get nearby. Deals a small percentage of Max HP as true damage and spawns an acid pool on detonation.
    + A useful buff to have if you want to setup a special infected attack to occur on explosion.

    Negatives
    - You can only place 1 trap per spawn.
    - If a large amount of time passes after traps was placed, traps disappear and do nothing.
    - Traps do not induce knockback on any survivors affected.

    Explanation:
    The Acid Boomer Trap Buff is a type of boomer trap that can be placed down by being at least a few feet away from any survivor, holding down CTRL, aiming with your crosshair and then right clicking the ground to place down your trap. When survivors step on this trap they take a small percentage of their maximum health as true damage and spawn an acid pool where the detonation happened. This is a useful buff to have when your planning to setup a special infected attack to surprise unsuspecting survivors with when they step onto your trap. Just remember that you can only place down 1 trap per spawn as the Boomer. If a large amount of time passes without any survivor stepping over a placed trap, the placed trap disappears and does nothing. Also when these traps explode, they induce no knockback on survivors.

    Ambusher

    Description:
    Makes you invisible as a Boomer for 1.5 seconds after you spawn. This will reduce the target survivor's response time giving you a better chance to perform a good slap

    Positives
    + You will become invisible for a short window after you spawn
    + This buff is very useful when you can time your spawn right so you have a higher chance of being able to successfully slap a survivor.

    Negatives
    - The buff is less useful when your focusing more on damage dealing rather than bitch slapping survivors.

    Explanation:
    The Ambusher Buff gives you invisibility for a short amount of time before you become visible again immediately after you spawn. It's a useful buff for this case because if you time your spawn well, you have a much greater chance to delay the survivors response to your spawn and to perform a good slap at the same time. The buff is less useful when you are focusing more on damage dealing rather than bitch slapping survivors.

    Karma Spree

    Description:
    Instantly resets your bitch slap cooldown after a successful slap.

    Positives
    + Current cool down timer on bitch slaps is reduced to 0 after a successful bitch slap.
    + A useful buff to have when your focusing on bitch slapping survivors.

    Negatives
    - A less useful buff to have when your focusing more on damage dealing.

    Explanation:
    The Karma Spree Buff will decrease the current cool down timer on the bitch slap to 0 after a successful bitch slap has occurred. It's a useful buff to have when your focusing on bitch slapping survivors. It isn't a useful buff at all when your focusing more on damage dealing though.

    Beach Volley

    Description:
    Allows you to bitch slap incapacitated survivors. Slap power on incapacitated survivors is reduced by 30%.

    Positives
    + You can now bitch slap incapacitated survivors when you previously couldn't
    + the buff effect makes it possible to kill and gain the effects of the Karma Spree Buff, making it a good buff to be paired with.

    Negatives
    - Slap power on incapacitated survivors is reduced by 30%
    - The buff is less useful if you are focusing on damage dealing.

    Explanation:
    Ahh, you imagine a dream where its survivors VS boomer infected in a volley ball match on the beach, it would be an unrealistic thing to happen. However when that dream was realized in the boomers, the boomers knew that they could use their knowledge of slapping balls against slapping incapacitated survivors as a new practice. The Beach Volley Buff lets you have the ability to bitch slap incapacitated survivors as boomers. It's good to pair this buff with the Karma Spree buff in the event that there are multiple incapacitated survivors around and about near edges trying to avoid being bitch slapped and karma charged while standing up, you could kill all those incapacitated survivors by just bitch slapping them and not worrying about them trying to self revive at all. You will bitch slap with less power though on incapacitated survivors so its possible you will miss the kill on them on the first bitch slap. It is also a less useful buff when you are focused more on damage dealing.

    Launch preparations

    Description:
    If your bitch slap is on cooldown, each attack with your claws will increase the power of the next slap of any boomer by 5%. The bonus percent decays by 5% each 5 seconds.

    Positives
    + While your bitch slap is on cooldown, each attack slightly increases the power of the next bitch slap.

    Negatives
    - The bonus percent decays by a small percentage every few seconds.
    - Due to your low health as the Boomer in the Assassin role, you have a higher chance to be killed when your seen trying to claw survivors.

    Explanation:
    When you want to make that slap hit its mark the next time you failed to kill a survivor, Launch preparations Buff can help you achieve it. The buff effect lets each of your hits gain a small increase in the power of your next bitch slap while the ability is on cooldown. Make sure to melee the survivors often enough so that you can increase at a higher rate rather than decrease at a small rate every few seconds that pass. Also watch out when trying to claw the survivors as a boomer, you have a high chance of being killed due to your low health thanks to being in the Assassin role as a Boomer.

    Karma Enthusiast

    Description:
    After a successful karma slap, you will be immune to damage for 5 seconds.

    Positives
    + After a successful karma slap, become immune to all damage for a few seconds.
    + You can combine this buff with the Karma Spree Buff to make slapping nearby survivors easy without being killed.
    + A useful buff to have when your focusing on bitch slapping survivors.

    Negatives
    - A less useful buff when your focusing more on damage dealing

    Explanation:
    Want to be able to slap survivors with no cooldown on your next slap and immunity to damage after successfully killing a survivor? equip the Karma Enthusiast Buff alongside 1 other buff and you can achieve just that. After a successful karma slap, you become immune to all damage for a few seconds. This buff can be combined with the Karma Spree Buff to make slapping survivors just that much easier without the possibility of being killed. Considered to be a more useful buff when your focusing on bitch slapping survivors. It is a less useful buff when your focusing more on damage dealing.

    [Slower role]

    Vomit Cloud

    Description:
    When you die as a Boomer you will leave a bile cloud for 10 seconds that will bile and slow by 6% per second any survivors that pass through.

    Positives
    + When killed, you leave a vomit cloud on your death point for a small amount of time, biling and slowing down any survivors movement speed by a small amount per second when passing through.
    + You can gain an increased moderate amount of bounty per vomit cloud on a set of survivors that pass through the vomit cloud, especially with the Goggles Buff equipped on them.
    + A useful buff to have when your focused on slowing down survivors.

    Negatives:
    - Nothing

    Explanation:
    Is your vomit not enough to slow down those annoying survivors? well how about a vomit cloud on your death to make sure they do stop! The Vomit Cloud Buff will emit a vomit cloud when you have been killed on your death spot as a Boomer, it biles and slows down any survivors that pass through by a small amount per second. You can gain an increased amount of bounty from this due to some of the survivors having Goggles Buff on them when they pass through the vomit cloud, allowing you to gain another bounty from that biled survivor again after a few seconds of them being afflicted. Therefore overall its a useful buff to have equipped when your focused on slowing down survivors.

    Bloody Boomer Trap

    Description:
    Allows you to leave a trap on the floor that will explode when survivors get near. The trap slows nearby survivors down by 40%. You can only place one trap per spawn and can have up to 3 traps placed. Traps disappear doing nothing after 45 seconds.
    <The traps push survivors away when they explode>

    Positives
    + As a Boomer, you can leave a trap that'll explode when survivors are nearby. The trap moderately decreases movement speed of nearby survivors.
    + The traps inflict knockback on survivors when they explode.
    + A useful buff for when you want to setup special infected attacks

    Negatives
    - You can only place down 1 trap per Boomer spawn
    - If after a long period of time, placed traps aren't activated, they disappear doing nothing.
    - Trap explosion deals no damage to survivors.

    Explanation:
    The Bloody Boomer Trap Buff allows you to leave a trap on the floor by holding down your default crouch key (CTRL), aiming your crosshair at the ground and pressing right click to spawn a trigger-able trap. When the trap explodes, nearby survivors suffer a moderate movement speed reduction and get inflicted with knockback. It is a useful buff for when you want to use the slow effect or the inflicted knockback to setup devastating special infected attacks from other nearby infected. Remember that you can only place down a trap once per spawn. If after a long period of time the traps go unactivated, they disappear doing nothing. Trap explosions also don't deal damage to survivors.

    Horde Resistance

    Description:
    The horde around will receive 75% less damage and will be immune to instant kill effects (except for explosions)
    <Radius : 500 units>

    Positives
    + Common Infected nearby receive a large damage reduction and are immune to instant kill effects

    Negatives
    - Any explosion that hits a Common Infected will still kill them

    Explanation:
    The Horde Resistance Buff will let nearby common infected receive a large damage reduction and make them immune to instant kill effects. Any explosions that hit the Common Infected will still kill them off.

    Bad Descent

    Description:
    After a survivor lands from your bitch slap there is a 10% probability of them landing on a bad position which will cause a severe injury to their legs and will acquire the Paralyzed state. Paralyzed survivors will slowly lose movement speed until they can no longer move for a few seconds. After that they will slowly recover normal speed.

    Positives
    + Survivors have a 10% chance of being paralyzed after landing from one of your bitch slaps.
    + A useful buff if you want to be able to have a chance to slow the progress of the team down.

    Negatives
    - Nothing

    Explanation:
    The Bad Descent Buff lets your bitch slaps have a small chance of paralyzing survivors once they land from your bitchslaps. A useful buff for when you want to slow down the survivors progress.

    Karma Frenzy

    Description:
    After a successful karma slap you will be granted with 80% attack speed and will take 95% less damage for 10 seconds. You will also not be able to be shoved for the duration of the effect.

    Positives
    + Extreme Increase in Attack Speed and Immense Reduction in Damage Taken for a moderate amount of time. You also cannot be inflicted with knockback for the duration.
    + A useful buff to have if you want to focus the survivors attention away from the other infected to allow those infected to prepare their own attack.

    Negatives
    - Nothing

    Explanation:
    Want to show those survivors you really mean to slow down their progress? kill someone by a successful bitch slap and the Karma Frenzy Buff will make your slows more worth putting on survivors. It grants an extreme increase in Attack Speed and an immense reduction in Damage Taken for a moderate amount of time. You also cannot be given knockback by any of the survivors for the duration. It's a useful buff to have when you want the survivors attention to be focused mostly on you rather than other infected by allowing the other infected to plan their own attack.

    Hunter Buffs
    [Assassin role]

    Escape Leap (Also in Damage dealer and Slower roles)

    Description:
    Allows you to leap as a hunter without needing to crouch. You can't pounce survivors with this leap.
    <Press the LEFT CLICK button to leap>
    <Works only 6 times during the current spawn>

    Positives
    + You can leap as a hunter away from survivors without needing to crouch.

    Negatives
    - You are unable to pounce survivors with this leap.
    - Leaping nearby survivors may give your position away.

    Explanation:
    Need to quickly go to another location that needs back up infected or just simply going away from survivors? The Escape Leap Buff will allow you as a Hunter to press LEFT CLICK button to leap away without needing to crouch. You are unable to pounce any survivors with this leap and leaping nearby any survivor will most likely give your position away to the others.

    Open Wounds (Also in Damage dealer role)

    Description:
    Allows you to focus on your pounce victim's open wounds and create new open wounds to maximize pain. You will deal 1HP bonus damage for each hit while pouncing.
    <Max bonus: 30HP>

    Positives
    + Deal increasing damage to survivors while pinning and pouncing them.
    + A good buff to combine with other Hunter Buffs to make the Assassin or Damage dealer roles more deadly to survivors

    Negatives
    - Nothing

    Explanation:
    The Open Wounds Buff lets the hunter deal increasing damage per pounce hit on survivors. A good useful buff to be combining with other Hunter or General Infected Buffs in either the Assassin or Damage dealer role to make the hunter more stronger and deadlier to the survivors.

    Pounce steroids

    Description:
    Gives you additional 5-30HP damage for 3 seconds after a successful pounce depending on the distance travelled from the moment you leaped until the moment you reached the survivor.

    Positives
    + You deal between a small to moderate amount of additional damage for a few seconds after doing a successful pounce on a survivor.
    + A good useful buff to be combining with other General Infected and Hunter Buffs depending on how quickly you want to damage a survivor.

    Negatives
    - Nothing

    Explanation:
    *Hunter Yells!* *Growing muscles in his arms to make his pounce attacks stronger* *HAAAAAH!!!* *Hunter Pounces*. The Pounce steroids Buff will give you from a small to moderate additional damage dealt to a survivor successfully pounced on for a few seconds. It is a useful buff to be combining with other General Infected or other Hunter buffs depending on how quickly you want to damage the survivor, whether or not it is in powerful starting bursts or small but gradually building to becoming deadly.

    Victim attachment

    Description:
    After successfully pouncing a survivor, you will not be able to be killed unless you get shoved. Effect lasts 0-7 seconds depending on how far you pounced.

    Positives
    + After successfully pouncing a survivor, you gain immunity to dying from any source unless you are shoved off for a small amount of time
    + A useful buff to have around when you want to help special infected do their attacks when they have set theirs up or to be combined with other General Infected or Hunter Buffs depending on how quickly you want to damage survivors.

    Negatives
    - Nothing

    Explanation:
    After you pounce, you decide to attach yourself to the victim by hugging and pouncing it at the same time, awww! The Victim attachment Buff sort of lets you do that but no. After successfully pouncing a survivor, you have immunity to death from any source until you get shoved off for a small amount of time. A useful buff to have around when you want to help special infected with their attacks or to have this buff be combined with other General Infected and other Hunter buffs depending on how quickly you want to damage survivors.

    Murderer

    Description:
    Grants additional 10HP damage for each survivor that you have killed as a hunter for the entire round. This damage is able to bypass all defenses and immortality effects (like moustachio bless).
    <Only applies as the hunter special infected>
    <BOTS and LOW LEVEL players don't count>

    Positives
    + For each survivor killed as a hunter, you get a small increasing amount of additional damage. This additional damage can bypass all defenses and immortality effects, effects apply for the entire round.
    + A very useful buff to have when your focusing on killing survivors very quickly as the Hunter.

    Negatives
    - The Buff effect only applies to the Hunter Special Infected
    - Bots and Low Level players under level 50 don't count for the survivors killed.

    Explanation:
    I am a killer! its time to go on the hunt to KILL ALL SURVIVORS! MUHAHAHAHA! The Murderer Buff lets the Hunter gain a small increasing amount of additional damage for each survivor killed during the entire round. This additional damage can bypass all defenses and immortality effects. It is a very useful buff to have around on the Hunter when your focusing on killing survivors very quickly as the Hunter with high DPS bursts. The Buff effect obviously only applies to the Hunter Special Infected. Bots and Low level players under level 50 don't count for the survivors that are killed.

    Blood fest

    Description:
    The amount of blood coming out of the survivors excites you and makes you temporarily immune to damage and shoves. Pouncing on incapacitated survivors will grant you 2 seconds of damage and shove immunity. Incapacitating a survivor with a pounce will grant you 10 seconds of immunity.

    Positives
    + Pouncing on incapacitated survivors gives you a small window of immunity to damage and knockback. Pouncing on a survivor that incapacitates them from the impact pounce damage dealt will give you a moderate amount of time of immunity.
    + This buff is the better and enhanced version of the Victim Attachment Buff.
    + A useful buff to use with other Hunter Buffs to make killing survivors very quickly not that big of a problem.

    Negatives
    - Nothing

    Explanation:
    mmmmmmmmmmmm! I love me the taste of blood! *Hunter licks his face* The Blood fest Buff lets the hunter pounce on incapacitated survivors to give himself a small window of immunity to damage and knockback. Pouncing on a survivor that incapacitates him from the impact pounce damage will give the Hunter a moderate amount of time of immunity to damage and knockback. This buff is considered to be the better and enhanced version of the Victim Attachment Buff, yet you don't get the immunity to damage only from successfully pouncing survivors from a short window to a short amount of time regardless of the survivors condition. Never the less the Blood fest is a useful buff to have with other Hunter Buffs for when killing survivors very quickly becomes less of a problem.

    Dead Sentence

    Description:
    Lonely survivors can't use knives when you pounce them

    Positives
    + Lonely survivors can't use any of their knives to kill you if you pounce them.
    + A useful buff for when there are survivors separated from each other all over the place.

    Negatives
    - Nothing

    Explanation:
    Your lonely aren't you? Well how about a taste of DEATH... The Dead Sentence Buff makes it so that when you pounce any alone survivors, they can't kill you with their knives because they can't use them. It is a useful buff for when there are survivors separated from each other all over the place, making the killing of each survivor alone less difficult.

    Devastating pounce (Also in Damage dealer role)

    Description:
    Pouncing a survivor from more than 150 feet will instantly incapacitate them and leave them with intense pain. Survivors under intense pain will lose 2% of their current health per second until medication is used.

    Positives
    + Any pounce from more than 1 hotel height away will instantly incapacitate any survivor regardless of health, survivors instantly incapacitated are inflicted with intense pain causing them to lose a small percentage of current health per second.
    + A Very useful buff to have when your focusing on killing survivors very quickly.

    Negatives
    - The buff effect is very hard to achieve on most maps.
    - If the survivors are already incapacitated the buff effect won't do anything if the pounce is succeeded with the right requirements.

    Explanation:
    The Devastating pounce Buff will let your pounce from more than 1 hotel height away (150+ feet) will instantly incapacitate any survivor regardless of their current health, survivors instantly incapacitated this way are left with intense pain that causes them to lose a small percentage of current health per second until medication is used. A useful buff if you want to focus on killing survivors very quickly. Unfortunately getting the buff effect is much harder than you think and there are only a few maps where the height going up to 150+ feet is enough to let the buff effect be activated. If the survivor is already incapacitated when the buff effect is succeeded again on them, this buff effect will do nothing.

    Binded (Also in Damage dealer and Slower roles)

    Description:
    Pouncing an incapacitated survivor will leave them unable to crawl for 1 - 20 seconds depending on pounce travel distance.

    Positives
    + Pouncing any incapacitated survivor will bind them to the floor, preventing movement from a small window to a large amount of time based on pounce travel distance
    + A useful buff for the Hunter if he is focusing more in slowing down survivors.

    Negatives
    - A less useful buff for the Hunter if he is focusing more on quickly killing or quickly damaging survivors instead.

    Explanation:
    The Binded Buff lets the Hunters pounce on an incapacitated survivor leave them unable to crawl by binding them to the floor, this prevents movement from a small window to a large amount of time based on the pounce travel distance. A useful buff to have around for the Hunter if he is focusing more on slowing down survivors. It is however a less useful buff for the Hunter when he is focusing more on quickly killing or damaging survivors quickly.

    Face Bite (Also in Damage dealer role)

    Description:
    Each 13th hit while pouncing will deal triple damage

    Positives
    + The 13th hit dealt while pouncing survivors will deal triple the normal damage.
    + A useful buff to have if your focusing on killing or damaging survivors quickly.

    Negatives
    - Sometimes, you may end up dying before doing more than 10 hits while pouncing if survivors are nearby.

    Explanation:
    Do I bite your face? NO! that's not what a hunter usually does... The Face Bite Buff will let the 13th hit while pouncing survivors deal triple damage than normal. It's a useful buff to have on if your focusing on killing or damaging survivors quickly. Sometimes though, if any survivors are nearby while your pouncing someone, you can possibly die before doing more than 10 hits.

    Evolve (Also in Damage dealer role)

    Description:
    Your maximum health increases by 20HP each time you pounce a survivor. This bonus is permanent for the rest of the round.

    Positives
    + Small maximum HP increase every time you pounce a survivor, permanent bonus for the rest of the round.
    + A useful buff if you want to give yourself more survivability as a Hunter using the Assassin role or to make your Damage dealer role more effective.

    Negatives
    - Nothing.

    Explanation:
    You can't really evolve as a hunter into a more advanced infected form. However the Evolve Buff does let the hunter gain a small increase in maximum HP every time he pounces a survivor, a permanent bonus for the rest of the round. Considered to be a useful buff if you want to give yourself more survivability as a Hunter using the Assassin role or to make your Damage dealer role more effective.

    [Slower role]

    Sticky Blood

    Description:
    Your blood will be sticky and will reduce surrounding survivors equipment efficiency for 6 seconds when you die. It reduces fire rate by 40%, swing rate by 50% and running speed by 25%

    Positives
    + After you die to a headshot, the survivor who gave you your death and nearby survivors are affected with sticky blood for several seconds, moderately reduces fire and swing rates and slightly reduces movement speed.
    + A useful buff to have on when you want to slow down the survivors, especially if you want to activate this buff effect quickly by getting yourself killed by a headshot.

    Negatives
    - The buff effect only activates if you die by getting headshotted. It won't activate on non-headshot caused deaths.

    Explanation:
    The Sticky Blood will make the Hunter's blood become sticky and attach itself to the person who headshotted it and nearby survivors for several seconds. It causes a moderate reduction in fire and swing rates and a slight reduction in movement speed. A useful buff for when you want to slow down the survivors, especially if you want to activate this buff quickly by getting yourself killed by a headshot. The buff effect will only be activated if you die to a headshot. It won't be activated on non-headshot deaths.

    Hugs For Everyone

    Description:
    You take 10% less damage for each survivor that you pounce on a single spawn
    <Max: 60%>

    Positives
    + During a single spawn, take a small amount of increasing less damage for each survivor pounced.
    + A useful buff if you want to slow down the survivors by pouncing them a lot.

    Negatives
    - Nothing.

    Explanation:
    GIMME A HUG, Wait seriously no you can't do that. The Hugs For Everyone Buff lets the hunter in a single spawn take reduced damage for every survivor pounced, up to a moderate damage reduction. A useful buff if you want to slow down the survivors by pouncing them a lot and tanking the damage dealt to you.

    Spitter Buffs
    [Damage dealer role]

    Enhanced Acid Claws

    Description:
    Increases by 12 the damage done by the Acid Claws skill.

    Positives
    + Largely increased damage dealt to the survivors while exposing them to your acid for several hits by melee attack.
    + A useful buff if you want to start being a huge threat to survivors with your damaging attacks.

    Negatives
    - Nothing.

    Explanation:
    The Enhanced Acid Claws Buff increases the damage done by the Acid Claws skill by a lot to survivors exposed by the acid for several seconds. A useful buff if you want to start being a huge threat to survivors with your highly damaging acid attacks.

    Spit fixed damage

    Description:
    Your spit deals 2HP fixed base damage instead of gradually going from 0 to 5.

    Positives
    + Your spit may now be more effective against damaging survivors in maps with larger areas.

    Negatives
    - Your spit may now be less effective against damaging survivors in maps with shorter areas.

    Explanation:
    The Spit fixed damage Buff now makes your spit deal a small fixed amount of damage per hit instead of gradually increasing and decreasing. It is a positive to expect that your spit damage may make you more effective against survivors in larger maps. However it is also a negative to know that your spit damage may make you less effective against survivors in smaller maps.

    Propellant Acid

    Description:
    Decreases claw hit interval (increases attack speed) of special infected inside your acid by 15%
    <Does not work with tanks>

    Positives
    + Special Infected that go inside your acid will get a small increase in attack speed
    + A useful buff if you want to make the damage dealt on nearby survivors be done faster than normal.

    Negatives
    - The buff effect won't work with tanks

    Explanation:
    The Propellant Acid Buff lets special infected that are inside it benefit from a small increase in attack speed. A useful buff if you want to help them out with making the damage dealt on nearby survivors be done faster than normal. Just remember that you cannot make a tank kill survivors faster.

    Effervescence

    Description:
    When a survivor dies from your acid, another acid pool will appear under the corpse. Incapacitating a survivor has a 20% chance of spawning an additional acid pool.

    Positives
    + When a survivor is killed by your acid, an additional acid pool will immediately spawn under the survivors dead body/corpse. If a survivor is incapacitated by your acid, there is a small chance of another acid pool appearing.
    + A useful buff to have in all roles that the Spitter has since it can be combined with many useful Spitter buffs.

    Negatives
    - Nothing.

    Explanation:
    You do want to give the survivors more pain than ever by burning them right? let the Effervescence Buff do that for you. If a survivor happens to die from your acid attack, another acid pool will appear under where the dead body/corpse is. Not only that but when you do incapacitate a survivor with your acid, there is a low chance of another acid pool spawning on their location as well. It is the best useful buff to have on spitters since it can be used by all roles and has many benefits that make other useful buffs even better.

    Acid reaction

    Description:
    You deal additional damage with your claws equal to 1% of the target's maximum health plus 2% of the target's current health if the target has received damage from any acid pool within the last 3 seconds.

    Positives
    + You deal additional damage with your claws equal to a small percentage of the targets maximum health plus a small percentage of the targets current health if the survivor has received damage from any acid pool within the last few seconds.
    + A useful buff to have for when you want to get additional damage going after you have spitted and want to cause further pain.

    Negatives
    - Nothing.

    Explanation:
    Pffffff! ahhhhhh! what was that? it hurt me! *Ellis Says*. The Acid Reaction Buff lets you deal additional damage with your claws equal to a small percentage of the survivors maximum health plus a small percentage of the survivors current health if the survivor has received damage from any acid pool within the last few seconds. A useful buff to have on for when you want to get additional damage going after you have spitted and want to cause further pain.

    Joke's On You

    Description:
    Your acid deals 50% more damage if you are dead.

    Positives
    + Acid attacks deal moderately increased damage if you die.
    + A useful buff to have on the spitter for when you want to get more survivors incapacitated in close range or to make sure that they actually stop being in the acid due to it's damage.

    Negatives
    - Nothing.

    Explanation:
    The Joke's On You Buff lets your acid deal moderately increased damage if you are dead. A useful buff to have on the spitter for when you want more survivors to be incapacitated in close range or if you want to make sure that they stop being in the acid and stay around for a short window.

    [Slower role]

    Corrosion

    Description:
    Applies corrosion stacks (from the corrosive tank) on each acid hit. 0.2HP max health reduction per hit (Min: 20 HP). 0.001 speed reduction per hit (Min: 0.95). 0.0003 swing speed reduction per hit (No minimum).

    Positives
    + You can apply corrosion stacks on the survivors with each hit of your acid, reducing basic stats.
    + Small corrosion stacking stacks that become high in numbers make getting back that maximum HP, maximum speed or maximum swing speed much more difficult to do compared to Corrosive Tank's higher corrosion stacking stacks that are easier to get rid of.
    + A useful buff to have for the Spitter in the Slower role for when you want to not just slow down survivors but add additional slowness to them with the corrosion stacks.

    Negatives
    - Nothing

    Explanation:
    The Corrosion Buff that used to exist only as an ability on the Corrosive Tank is also now for the spitter, with reduced effects. For each hit of your acid, you can apply corrosion stacks on the survivors that reduce basic stats. If these small corrosion stacks become very high in numbers across all affected survivors, restoring back that maximum HP, maximum movement speed or maximum swing speed will prove to be very difficult since only a very small amount is restored back compared to a large amount of the Corrosive Tank's Corrosion Ability. A useful buff to have for the Spitter in the Slower role for when you don't want to just slow down survivors, but to add an additional layer of slowness in there to make sure they are progressing slower than normal.

    Ultra Sticky Goo

    Description:
    Survivors inside your acid are unable to crawl

    Positives
    + Incapacitated survivors inside your acid cannot crawl away.
    + You can combine this buff with the normal Sticky Goo Buff to make getting away hard.
    + A useful buff to have to make bitch slapping or charging incapacitated survivors much easier to do.

    Negatives
    - Nothing

    Explanation:
    The Sticky Goo is more improved! introducing the new Ultra Sticky Goo Buff! It can no longer slow down survivors that are standing but it will completely stop incapacitated survivors from crawling away. You can combine this buff with the Sticky Goo buff to make the survivors that are standing slower and harder to get away from the acid. A useful buff to have to make bitch slapping or charging incapacitated survivors much easier to pull off.

    Sticky Goo

    Description:
    Instantly reduces the speed of nearby survivors to 25% upon contact with your acid.
    <If survivors have already 25% less speed by other sources, this buff does nothing>

    Positives
    + While survivors are in your acid, they suffer an instantaneously large movement speed reduction.
    + You can combine this buff with the Ultra Sticky Goo Buff to make survivors incapacitated and inside your acid unable to crawl away.
    + A useful buff to have when you need to slow down survivors in any area.

    Negatives
    - If survivors have speed reduced to 25% or less by other sources, the effect of this buff wont work on them.

    Explanation:
    The Sticky Goo Buff lets your acid instantly reduce the movement speed of survivors inside it by a large amount. You can combine this buff with the Ultra Sticky Goo Buff to make survivors incapacitated and inside your acid unable to crawl away. A useful buff to have in general for when you need to slow down the progress of survivors in just about any area.

    Isolated

    Description:
    Your acid slows lonely survivors by 9% per hit.

    Positives
    + Your acid slows any survivor that is alone by a small amount per hit.

    Negatives
    - The Sticky Goo Buff is preferably the better buff to get the slowing down job done.

    Explanation:
    Who is the isolated survivor? well how about having the Spitter have the Isolated Buff making an impact on that survivor? you can slow down lonely survivors by up to a large amount of speed reduction by spitting on them for a few seconds, then letting another infected like the hunter kill that survivor himself. Preferably though, the Sticky Goo Buff will be the better method of slowing down survivors in this situation.

    [Healer role]

    Protective Acid

    Description:
    Special infected inside your acid will receive 15% less damage

    Positives
    + Any special infected inside your acid receive a small amount of damage reduction for the duration of the acid
    + A useful buff to have when you combine it with the effervescence buff and when tanks are in play.

    Negatives
    - Nothing.

    Explanation:
    How supportive do you want to be of your team? does the propellant acid buff's attack speed effect prove to not be a good enough buff for you? how about defending your team? The Protective Acid Buff lets your acid reduce damage dealt to infected inside the acid by a small amount. A useful buff to have for when you combine it with the effervescence buff and when any tank is in play.

    Acid Deletion

    Description:
    If you expose a survivor corpse for more than 1 minute to your acid it will be unable to be revived.

    Positives
    + After your acid exposes a survivor corpse for a long period of time, it becomes unrevivable.
    + A useful buff for when you want to prevent the enemy team from gaining a higher score than your team in the current round.

    Negatives
    - A less useful buff if your focusing less on non-support buffs.

    Explanation:
    Don't want a dead survivor to be brought back to life? spit on his corpse with your acid and he will soon disappear! The Acid Deletion Buff lets your acid destroy a survivor corpse exposed to your acid for a long period of time, he/she won't be able to be revived for the rest of the round. A useful buff to have for when you want to prevent the enemy team from gaining a higher score than your team in the current round. It is a less useful buff overall for when your focusing on less important support buffs.

    Improved Healing

    Description:
    You heal 10% more for each minute that pass

    Positives
    + Your healing buffs and abilities that heal are improved by a small amount for each long period of time that passes.
    + A useful buff to have as it makes the Spitter in the healer role more of a annoyance for survivors to deal with.

    Negatives
    - Nothing.

    Explanation:
    The Improved Healing Buff lets your healing buffs and any abilities associated with the Spitter's healer role be improved a small amount for each long period of time passed. It is a useful buff to have for when you want to help the tank out by giving him fast regeneration with your spit and making it more of an annoyance for survivors to deal with.

    Healing Madness

    Description:
    If a survivor dies inside your acid you will heal for 1000HP per second and will be immune to damage for 20 seconds.

    Positives
    + If a survivor inside your acid dies, you heal for an immense amount of health regeneration per second and become immune to damage for a large amount of time.
    + A useful buff for when you want to prevent the survivors from making progress in small areas, want to distract them.

    Negatives
    - A less useful buff for when your using less useful support buffs.

    Explanation:
    The Healing Madness Buff lets any survivor that dies inside your acid give you an immense amount of regeneration per second and become immune to damage for a large amount of time. It is a useful buff for when you want to prevent the survivors from making progress in small areas or if you want to distract them. It is a less useful buff overall due to it not being supportive until the buff effect activates.

    Jockey Buffs
    [Damage dealer role]

    Sprint Override (Also in Controller)

    Description:
    Overrides the Sprint Upgrade effect on the jockey when you ride a survivor.

    Positives
    + While riding survivors, the sprint upgrade effect on jockey no longer affects the jockey itself.
    + A useful buff if you plan on riding the survivor away from the others in order to halt survivor progress for a short amount of time.

    Negatives
    - A less useful buff if your relying on riding survivors away more than melee damaging them quickly with the damage dealer role.

    Explanation:
    The Sprint Override Buff lets the Jockey be able to ride the survivor at full speed without having any movement speed reduction from the sprint upgrade effect of the survivor, since the buff overrides the effect. A useful buff for when you plan on riding the survivor away from the others in order to halt the survivor progress for a short while using the controller role. A less useful buff for when your riding the survivor away more than melee damaging survivors using the damage dealer role.

    Insane Jockey

    Description:
    After being shoved out of a survivor's head, you will be granted with 85% attack interval reduction for 6 seconds until you ride a survivor again or until you die.
    <Incompatible with Quick Claw buff>

    Positives
    + You are granted with a large amount of attack interval reduction for a short while until you ride a survivor again or until you die.
    + A useful buff to have for when you want to deal massive damage overtime to the survivors.

    Negatives
    - Incompatible with the Quick Claw buff, your attack speed cannot be further increased while the Insane Jockey buff effect is active.

    Explanation:
    How much sanity do you have? or really... how much control do you have over your actions? The Insane Jockey Buff lets you gain a large amount of attack interval reduction for a short while until you ride a survivor again or until you die. A useful buff to have for when you want to deal massive damage with your claws overtime to the survivors.

    Quick Claw

    Description:
    Decreases by 5% your swing delay every time you hit a survivor with your claws up to 60%. The bigger the bonus, the faster it decays over time.
    <Incompatible with Insane Jockey buff>

    Positives
    + Every time you hit a survivor with your claws, you gain a small attack speed increase until you reach a moderate amount of attack speed increase.
    + A useful buff to have for when you want to deal a lot of damage very quickly to the survivors.

    Negatives
    - The bigger the attack speed bonus from attacking the survivors, the faster it decays.
    - Incompatible with the Insane Jockey buff, your attack speed cannot be further increased while the Insane Jockey buff effect is active.

    Explanation:
    Want to be quicker than ever at attacking survivors? The Quick Claw buff increases your attack speed by a small amount each time you hit a survivor with your claws, up to a moderate attack speed increase. A useful buff to have for when you want to increase how often you damage the survivors.

    Disoriented (Also in Debuffer)

    Description:
    Survivors will be stunned for 2 seconds after you ride them.

    Positives
    + After you ride a survivor, the ridden survivor will be stunned for a short window.
    + A useful buff to have for when you want to get in damage or to quickly try inflicting the mark of permanent death buff

    Negatives
    - Nothing.

    Explanation:
    The Disoriented Buff lets you inflict a stun bad status effect on ridden survivors for a short window after you ride them. A useful buff to have for when you want to get in damage or to try quickly inflicting the mark of permanent death buff effects and/or the poison and paralyze bad status effects.

    Defenseless (Also in Debuffer)

    Description:
    Each hit with your claw decreases the survivor defenses by 1%.
    <Stack decay rate: 1% each second>

    Positives
    + Each time you hit a survivor with your claws, you decrease their resistance to damage by a small percentage.
    + A useful buff for when you want to deal increasing damage quickly to the survivors

    Negatives
    - Their decreased resistance to damage slowly regenerates overtime.

    Explanations:
    Is the survivor having a good time tanking damage from the special infected? you can make sure he doesn't feel that way by having the Defenseless Buff, Each time you hit a survivor with your claws as the jockey, you decrease their resistance to damage by a small percentage. A useful buff for when you want to deal increasing damage quickly to the survivors. Just remember that if you want to keep up the assault, you would want to continue melee attacking them since not doing that makes their decreased resistance to damage slowly be regenerated overtime.

    Pimp Slap

    Description:
    Each 10th hit will cause the survivor to be staggered (shoved)

    Positives
    + Each 10th melee hit as a jockey will cause the survivor to be staggered and unable to act for a short window when shoved.
    + A useful buff to have for when you want to halt survivor progress a little and to deal more damage than you can.

    Negatives
    - Nothing.

    Explanations:
    Do you really feel like someone is just harassing you too much in an infected club? why don't you be a PIMP jockey and PIMP SLAP em! The Pimp Slap Buff lets your 10th claw hit on the survivor cause him to be shoved and unable to act for a short window. This can halt survivor progress, giving your infected team time to prepare another attack quickly, or it can be used to help you get out more damage onto the survivor.

    Party Enthusiast (Also in Controller) (Also in Debuffer)

    Description:
    You gain 3% attack speed per survivor nearby

    Positives
    + Small increase in attack speed per nearby survivor relative to your location as the jockey.
    + A useful buff to be combining with other useful attack speed based buffs for even more damage with less attack interval time.

    Negatives
    - Nothing.

    Explanations:
    You are in Versus, and see the hosts come nearby the party, they are the survivors. what do you do? With the Party Enthusiast Buff, you can make your jockey quite excited and able to deal more damage to the survivors when he has less attack interval to do his claw strikes. It's a useful buff to be combining with other useful attack speed based buffs such as Insane Jockey, Quick Claw and Last Winning Chance Buffs due to the attack speed gained. A good overall buff to be using in most roles for the jockey.

    Last Winning Chance (Also in Controller) (Also in Debuffer)

    Description:
    You gain 30% attack speed if the survivors have reached 75% of the map

    Positives
    + You gain a moderate amount of increased attack speed if the survivors will make it to the saferoom soon enough.
    + A useful buff to have for when you are close to achieving the full activation of the mark of permanent death buff effect or if you want to further deal more damage with lower attack interval.

    Negatives
    - Nothing.

    Explanations:
    In Versus, you seem to hard a hard time to kill off every survivor with the rest of the infected. Your mark of permanent death marked survivor is alive with almost all of the marks applied on him, there are a few survivors alive as well that you could kill off quickly, given very high damage per second and the very low attack interval, making the jockey a higher threat more than most special infected to deal with. The Last Winning Chance Buff gives you a moderate increase in attack speed if the survivors are closing in on the saferoom. A useful buff to have for when you want to turn the tide around in a Versus round or if you want to be able to deal further more damage with a more lower attack interval.

    [Controller role]

    Ride Control

    Description:
    Gives you full control of the survivor as a jockey.

    Positives
    + You can now fully control survivors and they won't be able to resist your movements.
    + A good useful buff to have since it makes you less likely to be killed quickly by nearby survivors rather than not having this buff equipped.

    Negatives
    - Nothing

    Explanation:
    Don't like to be killed quickly because you like to stop now and then while riding? Is the survivor being too resistant when your trying to make movements but it just won't work? The Ride Control buff will solve your movement problems and the survivor will never again be able to resist your movements, you gain full control over that survivor. A good useful buff to have since having this buff equipped makes you less likely to be killed when survivors are nearby rather than not having it equipped.

    Pickpocketing

    Description:
    Each 15th claw hit will steal 1 bounty from the survivor

    Positives
    + Every moderate amount of hits dealt onto a survivor, steal a small amount of bounty from that survivor.

    Negatives
    - A less useful buff if you have less attack speed buffs equipped, making it less likely for the buff effect to work for you quickly.

    Explanation:
    You can have a small chance of stealing survivors bounty by incapacitating them. But what about if you were to steal their bounty directly with the jockey instead? The Pickpocketing Buff lets every moderate amount of claw hits done by a jockey steal a small amount of bounty from the survivor affected. A less useful buff to have if you have less attack speed buffs equipped, making it less likely and much harder for you to steal bounty from the survivors.

    Magical Journey

    Description:
    You gain 50% additional ride speed if the survivor is alone

    Positives
    + If the survivor your riding is alone, moderately increased ride speed.
    + A useful buff for when you want to separate teammates from each other when they are weak in numbers, helps to halt survivor progress.

    Negatives
    - Nothing

    Explanation:
    What is magic? What is a Journey? How would you explain them both to a survivor that is alone? Why don't you go on a journey as the jockey with that alone survivor! The Magical Journey Buff gives you a moderately increased ride speed if the survivor is considered to be alone by him/herself. A useful buff to have if you know that there are survivors separated from each other and you would want to make sure they don't come back together. You can attack either survivor and have other infected help get the survivor progress stopping job done for you.

    [Debuffer role]

    Poison

    Description:
    If you deal more than 80HP damage in a single spawn, your claw hits will have a 15% chance of poisoning your target

    Positives
    + After dealing a small amount of damage in a single spawn, each of your claw hits have a small chance to inflict poison on your affected survivor for a small amount of time.
    + A useful buff if you want to make incapacitating survivors more quicker and easier to do. Also useful if you want to make the poison effect more effective with your attack speed claw hits on every survivor you target.

    Negatives
    - You need a small amount of damage to be able to start activating the effect, you can't without having reached it.

    Explanation:
    The Poison Buff used to be a general infected buff, good for damage dealing hunters, chargers, smokers and jockeys as the like. Even though it may not have worked well with spitters, it still helped to ensure destruction on the survivors as a classic buff. Unfortunately, now it is a Jockey only buff in the debuffer role only for him as well. The Poison Buff lets you have a small chance to poison survivors with your claws on hit for a small window after you deal a small amount of damage on your current spawn. A useful buff for when you want to make incapacitating survivors more quicker and easier to do. Also useful if you want to make the poison effect more effective with your attack speed claw hits on every survivor you target, quite effective at causing a lot of bounty gain for you from the incapacitations caused by your claw and poison attacks on the survivors.

    Paralyze

    Description:
    There is a 0.6% chance of paralyzing a survivor with each hit with your claws. A paralyzed survivor will gradually suffer speed reduction up to 65%.
    <Effect lasts 30 seconds>

    Positives
    + On each hit with your claws, have a very low chance of paralyzing the survivor.
    + The effects of paralyze last almost 4x as long as the poison buff effect duration.

    Negatives
    - Extremely low chance to give survivor the paralyze bad status effect.

    Explanation:
    The Paralyze Buff, much in the same way as the Poison Buff was a general infected buff, good for making halting survivor progress much faster. You would have more chances to inflict the paralyze buff as a jockey rather than as other special infected due to your higher attack speeds thanks to your other equipped buffs. Since this buff is only a jockey buff, the buff lets you have a very low chance of inflicting the paralyze bad status effect on the survivors. However the effect of the paralyze buff is much more longer in duration rather than the effect of the poison buff. Remember that is an extremely low chance per hit to inflict the paralyze bad status effect per claw onto the survivors.

    Repulsion Gland

    Description:
    Hitting a survivor 25 times in a row during the same spawn will place a repulsion gland on their clothing for 10 seconds. The repulsion gland will constantly push other survivors away making it impossible for them to reach your victim.

    Positives
    + After a large amount of hits are done to a survivor in the same spawn, place a repulsion gland on their clothing for a long period of time, causing knockback to nearby survivors for the duration.
    + A useful buff on maps where you will want to try killing survivors off by knocking them back down to a death zone.

    Negatives
    - A less useful buff where you have less attack speed buffs equipped, making it harder for you to deal the required amount of hits in order to activate the buff effect.

    Explanation:
    Need a way to turn the tide in versus matches? use the Repulsion Gland Buff to make getting through in maps harder to do. After you hit a survivor a large amount of times, you can place a repulsion gland on their clothing for a long period of time, inducing knockback on them and other survivors nearby for the duration. A useful buff on maps for when you want to try killing survivors by means of karma slaps and karma charges into a death zone below. A less useful buff for when you have less attack speed buffs equipped, making it harder for you to get the required amount of hits in order to activate the buff effect.

    Taller than you

    Description:
    You receive 60% less damage from incapacitated survivors

    Positives
    + Moderate damage reduction from incapacitated survivors
    + A useful buff for when you want to deal more damage to them before they can kill you or if you want to give them a handful stack of the mark of permanent death buff.

    Negatives
    - Nothing.

    Explanation:
    Aren't you just facing down at the survivors while they look up at you? you must be taller than those survivors down below you. The Taller than you Buff lets you receive moderate damage reduction from incapacitated survivors who try to take you down. A useful buff for when you want to deal more damage to them before you die or if you want to give the survivor a handful number of stacks of the mark of permanent death buff.

    Charger Buffs
    [Damage dealer role]

    Pummel Incapped (Also in Controller) (Also in Tanky)

    Description:
    You can grab incapped survivors as a charger and start pummeling them. As a charger, go near a victim that is incapacitated. aim on it, crouch and then press the right mouse button (Claw Attack)

    Positives
    + You have the ability to grab incapacitated survivors and pummel them down as a charger.
    + Useful buff to have if you are a very high damage dealer in terms of burst damaging.

    Negatives
    - Nothing

    Explanation:
    The Pummel Incapped Buff lets you be able to grab incapacitated survivors as a charger and pummel them down using your special ability. A useful buff to have for when you are able to deal very high burst damage to a survivor.

    Impact Time

    Description:
    Increases by 30HP the damage you deal when you impact a survivor as a charger.

    Positives
    + Small increase in damage when you impact survivors while charging.
    + A useful buff if you want to stop survivors in their tracks by dealing increased damage to them by combining the Impact Time with the Accumulated Rage and other offensive based infected buffs.

    Negatives
    - Nothing.

    Explanation:
    What time is it when you want to charge at the survivors? Impact Time! The Impact Time Buff increases your damage dealt to survivors while impacting them as a charging charger by a small amount. A useful buff to have for when you want to stop survivors in their tracks by dealing increased impact damage to them. Through the use of combining this buff and the Accumulated Rage buff as well as other offensive based infected buffs, you can be a real challenge for the survivors to melee their way through.

    Stun (Also in Tanky)

    Description:
    Each 4th hit with your claw on the same survivor will stun him. Stunned survivors will not be able to command their character (move, buy items, change items, move camera). Stun duration: 2 seconds
    &lt;You can only stun the same survivor once per spawn&gt;

    Positives
    + Every few hits with your claw as a charger on the same survivor will inflict the stun bad status effect for a short window
    + A useful buff if you want to provoke the survivor into trying to attack you, setting up an infected attack or to deal more damage to that survivor before you die

    Negatives
    - You can only stun the same survivor once per spawn.

    Explanation:
    The Stun Buff lets you stun a survivor every few hits on him/her for a short window. A useful buff for when you want to try provoking the attacked survivor to try killing you, or to setup an infected attack or to deal more damage to that survivor before you die. Remember that the same survivor you stunned earlier can only be stunned once per spawn.

    Charger ramp (Also in Controller)

    Description:
    Allows you to charge incapacitated survivors

    Positives
    + You now have the ability to charge incapacitated survivors.
    + Useful buff if you don't want incapacitated survivors to be able to avoid karma charges and karma slaps while near a death zone.

    Negatives
    - Nothing.

    Explanation:
    Don't you wish you were able to karma charge survivors while they are incapacitated as well as standing? while there is a new buff for the boomer to allow him to karma slap survivors while they are incapacitated, there is a new buff for the charger to let him do a similar thing. the Charger ramp Buff now lets you charge incapacitated survivors. A useful buff to have if you don't want the incapacitated survivors to be able to avoid karma charges and karma slaps while not standing and while near a death zone.

    Great impact

    Description:
    Survivors that are impacted while you are carrying a victim will be thrown away with 30% more power

    Positives
    + Survivors that are impacted while you are charging another survivor will be thrown away with moderately increased more power.
    + A useful buff to have when your trying to karma charge survivors and want to get more than 1 survivor killed.

    Negatives
    - Nothing.

    Explanation:
    The Great impact Buff lets you impact survivors and throw them away while charging another survivor with moderately increased more power. A useful buff to have for when your attempting to do a karma charge on survivors and want to get more than 1 survivor killed as a result of being knocked into a death zone.

    Armored Skin (Not for Sale) (Also in Controller) (Also in Tanky)

    Description:
    Bullets that hit you will deal 25% less damage and will be reflected at random directions. Reflected bullets deal damage to survivors.
    <Damage per bullet: 3 HP>

    Positives
    + You take a small amount of damage reduction from bullets and are able to reflect them back in random directions, possibly dealing a small amount of damage to survivors hit.
    + A useful buff to have for when you plan on tanking damage dealt to you to prevent survivor progress or to deal more damage to the survivors before you die.

    Negatives
    - Nothing.

    Explanation:
    How tough as a tank you are as a charger? why not be able to take less damage with the Armored Skin Buff? you have a small reduction in bullet damage dealt to you and are able to reflect every bullet that hits you back in random directions, any survivor who is hit by reflected bullets takes a small amount of damage for each hit. A useful buff to have for when you plan on tanking damage dealt to you to prevent any survivor progress or to deal more damage to the survivors before they kill you.

    Brutal Journey

    Description:
    You deal 5HP damage per second to your victim while charging

    Positives
    + You now deal a small amount of damage per second to survivors currently being charged by you

    Negatives
    - A slightly less useful buff where you would be able to deal more burst damage overall rather than DPS.

    Explanation:
    How will a survivor go through the campaigns while being charged and attacked by infected? He can experience it as a Brutal Journey Buff. This buff lets you deal a small amount of damage per second to survivors that you are currently charging. A slightly less useful buff for when your able to deal higher burst damage rather than high DPS damage.

    Stunned Sentence

    Description:
    You deal 20HP additional damage to stunned survivors

    Positives
    + You can now deal additional damage to survivors for a short window while they are stunned.
    + A useful buff if you want to quickly incapacitate survivors after having recently charged and dealt your first pound to them.

    Negatives
    - A slightly less useful buff for when there are more useful offensive buffs in the general infected that help the charger better.

    Explanation:
    The Stunned Sentence Buff lets you deal additional damage to survivors while they are still stunned from your stun buff effect or from the electric tank's abilities. A useful buff for when you want to quickly incapacitate survivors after having recently charged and pounded them. A slightly less useful buff for when you would have a better time dealing higher burst damage to survivors with more useful offensive buffs from the general infected section.

    Morale Drop

    Description:
    Performing a karma charge will reduce the enemy survivors bounty by 5

    Positives
    + Survivors suffer a small amount of bounty loss when you karma charge a survivor, regardless of what happens to that survivor.
    + A useful buff to have for when you want to turn the tide of the versus round into your favor quickly by debilitating them with up to a large amount of bounty loss from multiple karma charges, each within several seconds.

    Negatives
    - Nothing.

    Explanation:
    What better way is it to ruin the survivors lives than to do a karma charge to make them unhappy and sad about the infected killings against the survivors. The Morale Drop Buff makes it so that performing a karma charge will decrease every survivors bounty by a small amount. A useful buff to have for when you want to turn the tide of the versus round quickly into your favor by debilitating the survivors with multiple karma charges. As long as those chargers karma charging have the buff equipped, you can really make a pounding on those survivors.

    [Tanky role]

    Infected Fury (Meant to be a Boomer Buff)

    Descrption:
    While you are alive, you release sphores that are able to manipulate the common infected behaviour, enraging them even more. Common infected around 300 units from you will deal additional damage equal to 1% of the survivor's maximum standing health per punch. Additionally, commons have a chance or dealing critical hits, dealing 4% of their current health on top of the previous bonus

    Positives
    + While common infected are nearby from you as the boomer, they deal additional damage to nearby survivors equal to a small percentage of their Max HP, they have a chance to deal critical hits for an additional small percentage of their current HP.
    + A useful buff to have for when you want to slow down survivor progress or to deal additional damage to the survivors.

    Negatives
    - A very low chance to activate the critical hit effect on common infected.

    Explanations:
    The Infected Fury Buff lets you as the boomer release sphores that are able to affect nearby common infected, they deal additional damage to nearby survivors equal to a small percentage of their maximum HP, they also have a chance to perform a critical hit for an additional small percentage of their current HP. It is a useful buff to have for when you want to slow down survivor progress by having the common infected be a blockage in their path or to let you deal more damage to the survivors while the common infected can deal damage to them. However the common infected has a very low chance to activate the critical hit effect on survivors.

    Inverse Charger Revenge

    Description:
    This buff will randomly summon a hostile immune charger when you die. The Charger will periodically deal damage to nearby survivors and the sum of it will instantly heal nearby infected. The fellow charger deals 10-20HP (based on distance) damage per hit and dies after 16 seconds.
    <Survivors are pushed towards the charger instead of away from it>

    Positives
    + When you die, you summon a hostile immune charger, the charger will do pound attacks that will pull survivors toward it and the sum of damage dealt to the survivors will heal nearby infected. It lasts for a large period of time.
    + A good buff to have for when you want to setup infected attacks or to keep the survivors inside a room.

    Negatives
    - Nothing.

    Explanation:
    The Inverse Charger Revenge Buff is much like the Charger Revenge Buff, however its a similar thing, When you die, you will summon a hostile immune charger that will do ground pound attacks that will pull survivors towards it (instead of away). The sum of the damage dealt to the survivors makes nearby infected heal instantly from it. The charger lasts for a large amount of time. A useful buff to have for when you want to setup infected attacks or to keep the survivors in a room for a spitter attack while the charger is still around.

    Protection duty

    Description:
    You block 2HP damage for each survivor nearby

    Positives
    + You take slightly reduced damage for each survivor nearby.
    + Can be combined with the Armored Skin Buff to make defending the other infected more effective or to give you more chances to get damage dealt to the survivors.

    Negatives
    - Nothing.

    Explanation:
    What do you pay when you see a Charger? Protection duty! For every survivor nearby, the Protection duty Buff reduces the damage the charger takes by a small amount. Can be combined with the Armored Skin Buff to increase the chargers defense and to make defending other infected more effective or to give you and them more chances to get damage dealt onto the survivors.

    Tank Buffs

    Undercover Tank

    Description:
    You are not visible to survivors until you receive damage as a Tank.

    Positives
    + You are 100% invisible and cannot be seen by survivors

    Negatives
    - The buff effect disappears if you are damaged at any time throughout the tank fight, the invisibility won't regenerate.
    - An overall less useful buff when you have better general infected buffs to go about depending on how you wish to fight as a tank.

    Explanation:
    The Undercover Tank makes you completely invisible to survivors and won't be able to be revealed until you receive damage. If the buff effect disappears if you are damaged at any time throughout the tank fight, you cannot regenerate it. An overall less useful buff otherwise when you would have better and more useful general infected buffs to consider, depending on your tank play style.

    Wet Skin

    Description:
    You will not take damage from fire as a Tank, but you may still be ignited.

    Positives
    + You are immune to fire damage as a tank.
    + A useful buff to have around and should be combined with the projectile incinerator buff

    Negatives
    - You can still be ignited, preventing the regeneration skill from activating.

    Explanation:
    Look at you, you must be all wet from the rain! The Wet Skin Buff makes the tank immune to fire damage. A useful buff to have around that should be combined with the projectile incinerator buff to prevent getting any molotovs onto you. However, things such as already lit molotovs, natural fires and fires caused by exploding cars will still ignite you, preventing the regeneration skill from working.

    Mind Controlled Rock

    Description:
    Your tank's rock will chase survivors, just like a missile. Hold the RELOAD button (R) to let the rock chase survivors

    Positives
    + Your rock can heat missile survivors at the hold of a button

    Negatives
    - A slightly less useful buff for when your less focused in throwing rocks and more focused in dealing a great deal of punch damage to survivors.

    Explanation:
    The Mind Controlled Rock Buff lets you throw rocks that can heat missile nearby survivors at the hold of a button. A slightly less useful buff though for when your less focused in throwing rocks and more focused on dealing damage to survivors through punches.

    Double regeneration

    Description:
    You will receive double health from the Regeneration skill as a Normal Tank

    Positives
    + You will regenerate at x2 the rate, compared to normal.
    + A useful buff to have when you need to regenerate away from the survivors while the other infected deal with it during tank fights.

    Negatives
    - Nothing.

    Explanation:
    The Double regeneration Buff lets you receive double health from the Regeneration skill as a Normal Tank. A useful buff to have for when you need to regenerate away from the survivors while the other infected deal with it during tank fights or if you want to setup an attack but cannot do so without the help of your fellow infected.

    Projectile Incinerator

    Description:
    Destroys any projectile that approaches you, avoiding it to detonate. This buff will also incinerate any survivor's traps near.

    Positives
    + Any projectile that approaches you is instantly destroyed, having no effect on you.
    + A useful buff to have and to be combined with the Wet Skin buff for when you don't want to get on fire.

    Negatives
    - Nothing.

    Explanation:
    Don't like going on fire as tanks? it is one of those essential buffs your gonna need if you want to avoid being on fire, as well as the wet skin buff equipped alongside it. The Projectile Incinerator Buff will destroy any projectile that approaches you, having no effect on you. A useful buff to have and to be combined with the Wet Skin buff for when you don't want to get ignited.

    Quick Arm

    Description:
    Increases by 4% your swing speed every time you hit a survivor up to 50%. The bigger the bonus, the faster it decays over time.

    Positives
    + Your attack speed is increased by a small percentage every time you claw a survivor
    + A good buff to have if your more focused on dealing more damage to the survivors by punching.

    Negatives
    - The bigger the attack speed bonus, the faster it decays.

    Explanation:
    The Quick Arm Buff increases the attack speed of your claw attack as the tank by a small percentage each time you hit a survivor, going up to moderately increased attack speed as a maximum. A useful buff to have if your focusing on dealing more damage to the survivors by punching quickly. However, the bigger the attack speed bonus, the faster it decays, remember that.

    Common Buffs

    Student

    Description:
    Gives you 4 exp per second if there are higher level players in your team. Effect only applies if you are alive.
    <Affected by boosters>

    Positives
    + You gain experience points if there are higher level players in your team. Affected by cash and exp boosters.

    Negatives
    - The buff effect only applies if your alive

    Explanation:
    Are you training up to become one of the good mgftw players? Want to continue learning well? become a student! With the Student Buff, you will gain experience points if there are higher level players in your team as a form of knowledge. This gain is affected by cash and exp boosters. However it will only work if you are alive.

    Ways to setup Infected Buffs in roles + tactics on buffs in that role

    Want to become a good player who now knows how the infected buffs work? well how about you learn the ways these infected buffs get setup in a number of special infected role sets so that you can do well in versus. The better knowledge you have about this stuff, the more you will pick up as experience gained from doing versus matches as you may end up adjusting your buffs in the buff sets for that role so you can do better or come up with a better strategy.

    NOTE: There is no right/wrong buff set in every special infected role there is, it more comes down to your overall preference. Don't forget to experiment with your buffs so you can see what you can really do with the effects of them. That is also another way to learn from your buffs.

    The way it is explained here is that you will get an overview of what the infected can do in their roles, going from role to role. We then look individually at each special infected and the buffs you can choose from in that role so you can get the overall ideas of how the recommended or best setup buffs are chosen for each buff set in the role of any special infected.

    NOTE: the order for the special infected and their roles is as above for when their buffs were explained. If you don't know what it means.

    Explanation of the Roles for Special Infected in terms of their role bonus.

    Assassin
    The Following Special Infected have this role: Boomer and Hunter
    "Assassins can rapidly kill lonely survivors, at the cost of low damage resistance". (general role description)
    "Boomers are able to perform the dangerous bitch slap that will launch survivors far away. The assassin boomer specializes in this attack". (boomer role description)
    "The hunter is the best assassin of all infected" (hunter role description)

    Boomers in the Assassin Role
    - Decreases bitch slap cooldown to 10 seconds
    - Increases bitch slap power by 50%

    Hunters in the Assassin Role
    - Reduces max health by 50%
    - Deal 3% (10% if lonely) of the survivor's maximum health as bonus damage

    Damage dealer
    The Following Special Infected have this role: Smoker, Hunter, Spitter, Jockey and Charger
    "Damage dealers specialize in burning the health of the survivors". (general role description)
    "The DPS smoker is effective in dealing AOE damage to survivors". (smoker role description)
    - The hunter has no role description for Damage dealer Role
    - The spitter has no role description for Damage dealer Role
    "The jockey stacks damage the longer it lives". (jockey role description)
    - The charger has no role description for Damage dealer Role

    Smokers in the Damage dealer Role
    - Increases physical damage by 1HP per survivor near
    - Toxic cloud deals 3% of survivor's current health as bonus damage

    Hunters in the Damage dealer Role
    - 30% of damage dealt to a victim is dealt to nearby survivors (Radius: 175)

    Spitters in the Damage dealer Role
    - Each 8th burn deals additional damage equal to 2% of the survivor's current health
    - Deals 0% to 100% additional damage based on level (1 - 200)

    Jockeys in the Damage dealer Role
    - Increases damage done to survivors 1HP per hit during a spawn.

    Chargers in the Damage dealer Role
    - First pound deals 10HP (+0.1 per player level)
    - First pound deals 30HP (+0.5 per level) to 100HP (+0.5 per level) depending on charge travel distance.

    Slower
    The Following Special Infected have this role: Smoker, Boomer, Hunter and Spitter
    "Slowers are meant to stop the survivors from moving forward". (general role description)
    "The slower smoker specializes on forcing the survivors to come back. it is not as fast as the controller smoker". (smoker role description)
    "The slower boomer is able to restrain survivors in some areas and to ensure they can't pass". (boomer role description)
    - The hunter has no role description for Slower Role
    - The spitter has no role description for Slower Role

    Smokers in the Slower Role
    - Decreases damage taken by 10%-70% (depending on player level 1-220) while dragging survivors
    - Smoker gas slows survivors down by 4% each 2 seconds.

    Boomers in the Slower Role
    - Each 20 levels, the player gains 40HP additional health on slower boomers.

    Hunters in the Slower Role
    - Decreases speed of target by 3% per hit
    - Blocks 0% to 100% of damage based on enemy distance

    Spitters in the Slower Role
    - Each spit burn decreases survivor's speed by 3% (Up to 75%)

    Controller
    The Following Special Infected have this role: Smoker, Jockey and Charger
    "Controllers specialize on rapidly changing the position of a survivor". (general role description)
    "A controller smoker should rapidly pill a survivor and hide". (smoker role description)
    - The jockey has no role description for Controller Role
    - The charger has no role description for Controller Role

    Smokers in the Controller Role
    - Increases victim pull speed by 60%
    - Receives 50% more damage when dragging

    Jockeys in the Controller Role
    - Increases ride speed by 15% and jump power by 25%

    Chargers in the Controller Role
    - Increases charge speed by 300%
    - Allows the player to change of direction while charging when you are NOT carrying survivors

    Tanky
    The Following Special Infected have this role: Charger
    "Tanky infected specialize on receiving damage and on protecting teammates". (general role description)
    - The charger has no role description for Tanky Role

    Chargers in the Tanky Role
    - Decreases damage taken by 25% multiplied by the amount of survivors trapped near the charger

    Healer
    The Following Special Infected have this role: Spitter
    "Healers are meant to provide support to their teammates". (general role description)
    - The spitter has no role description for Healer Role

    Spitters in the Healer Role
    - Spit damage is fixed to 1HP per burn
    - Spit heals by 60HP - 300HP (based on player level 1-200) per second.

    Debuffer
    The Following Special Infected have this role: Jockey
    "Debuffers are meant to provide bad statuses to survivors". (general role description)
    - The jockey has no role description for Debuffer Role

    - Increases attack speed by 30%

    Recommended Special Infected Role Buff Sets

    Smoker

    Equippable Buffs in the Damage dealer Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Rushing Massacre
    5. (INF) Assassination Boost
    6. (INF) Common Farming
    7. (SMOK) Poisonous Spores
    8. (INF) Accumulated Rage
    9. (INF) Saferoom Mayhem
    10. (INF) No Rescue for You
    11. (INF) Bounty Saving
    12. (INF) Inner Toxins
    13. (INF) Starting Bounty
    14. (INF) Nightly Killer
    15. (INF) Sweep Bile
    16. (INF) Moustachio Bomb
    17. (INF) Witch Resistance
    18. (SMOK) Super Smoker
    19. (INF) Final Showdown
    20. (INF) |E| Rawr... love
    21. (INF) |E| Fear
    22. (SMOK) Suffocation
    23. (SMOK) Independent Tongues
    24. (SMOK) Survivor Mop
    25. (SMOK) Tongue Explosion
    26. (SMOK) Corrosive Gas
    27. (SMOK) Gas overflow

    Damage dealer 1
    Name of Buff Set: Death Dealer
    1. (SMOK) Poisonous Spores
    2. (SMOK) Super Smoker
    3. (SMOK) Independent Tongues
    4. (SMOK) Tongue Explosion
    5. (SMOK) Corrosive Gas
    6. (SMOK) Gas overflow

    Benefits of this buff set
    - Survivors standing nearby get 3 HP/s and have a 0% (+0.5% on each hit) to get poisoned for 8 seconds. Dying refreshes poison chance.
    - 0.5 seconds of invulnerability after voluntarily releasing survivor and 1 second if forced to release survivor (shoved).
    - You can shoot two tongues instead of one
    - You get an additional tongue each 3 minutes, you can't move while dragging.
    - Each hit with your gas adds 10 stacks of corrosion to the enemy survivors
    - You deal 24 HP/s to nearby survivors but lose 10% health per second to a minimum of 1HP.

    Tips of this buff set
    - Make sure to get your position right when your trying to grab and drag survivors, especially with the tongue explosion buff since you can't move while having 3 or more tongues out.
    - Dying in the right place is the key to dealing a lot of damage with the damage dealer and further deteriorating them with the corrosion stacks.

    Damage dealer 2
    Name of Buff Set: Smoke Burster
    1. (INF) Assassination Boost
    2. (SMOK) Poisonous Spores
    3. (INF) Saferoom Mayhem
    4. (INF) Bounty Saving
    5. (INF) Nightly Killer / (SMOK) Independent Tongues*
    6. (SMOK) Suffocation

    Benefits of this buff set
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Survivors standing nearby get 3 HP/s and have a 0% (+0.5% on each hit) to get poisoned for 8 seconds. Dying refreshes poison chance.
    - You deal +150% additional damage to survivors while inside saferooms
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases Damage dealt by 30% on night maps / - You can shoot two tongues instead of one*
    - You deal 10HP additional damage for each 10 seconds that pass while you suffocate a victim with your tongue.

    Tips of this buff set
    - When trying to smoke survivors, try to move around a lot so you don't get damaged too often.
    - In daytime maps, instead of having nightly killer buff, swap it out for the independent tongues buff instead.*
    - When a survivor has ran out of knives and or is far away from survivors at the back, this is the best time to grab him since you will deal a lot of damage to alone survivors before anyone else can come kill you and save the victim.

    Equippable Buffs in the Slower Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Common Farming
    5. (INF) Saferoom Mayhem
    6. (INF) No Rescue for You
    7. (INF) Bounty Saving
    8. (INF) Starting Bounty
    9. (INF) Sweep Bile
    10. (INF) Moustachio Bomb
    11. (INF) Witch Resistance
    12. (INF) Final Showdown
    13. (INF) |E| Fear
    14. (INF) Fatigue
    15. (SMOK) Tongue Relationship
    16. (SMOK) Choke Fatigue
    17. (SMOK) Aggressive Tongue Impact

    Slower
    Name of Buff Set: Situational Smoke Stopper
    1. (INF) Vampire
    2. (INF) Electricity Wave Protection / (INF) Witch Resistance*
    3. (INF) Common Farming
    4. (SMOK) Tongue Relationship
    5. (SMOK) Choke Fatigue
    6. (SMOK) Aggressive Tongue Impact

    Benefits of this buff set
    - You heal yourself by x10 the amount of damage you deal.
    - You will not instantly die when an enemy survivor uses an electricity knife in which its wave hits you. You will be left with 1HP instead. / Increases by 1000HP the health of the witches spawned and reduces the damage they take by 90% for 10 seconds after being startled.*
    - You regenerate 8% of your maximum HP when killing 1 Common Infected each
    - You receive 2% less damage for each second that you choke a survivor, Maximum: 95% less damage
    - Survivors that you choke will gain 1 stack of fatigue per second, after they are released they are slowed down by 3% per stack.
    - When grabbing a survivor with your tongue, all other nearby survivors will suffer a 2.5s stun bad status effect.

    Tips of this buff set
    - When you want to let the other infected setup their attack on the survivors, go in there and try to smoke one of the survivors to give the other infected a small window to unleash their attack on them. Useful near death zones.
    - In order to benefit from the smoker slower role bonus, move around while your dragging survivors to gain reduced damage.
    - If you want to give survivors trouble near death zone areas, or tricky routes, spawn witches along it to ensure the survivors have to think second about how to take care of them, you can give your infected team some more time to come up with their attack too.*

    Equippable Buffs in the Controller Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Common Farming
    5. (INF) Saferoom Mayhem
    6. (INF) No Rescue for You
    7. (INF) Bounty Saving
    8. (INF) Starting Bounty
    9. (INF) Sweep Bile
    10. (INF) Moustachio Bomb
    11. (INF) Witch Resistance
    12. (INF) Final Showdown
    13. (INF) |E| Fear
    14. (SMOK) Tongue Relationship
    15. (SMOK) Aggressive Tongue Impact
    16. (SMOK) Unhitable

    Controller
    Name of Buff Set: Body Taker
    1. (INF) Bounty Saving
    2. (INF) Sweep Bile
    3. (INF) |E| Fear
    4. (SMOK) Tongue Relationship
    5. (SMOK) Aggressive Tongue Impact
    6. (SMOK) Unhitable

    Benefits of this buff set
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - You spend 80% less of the time you spent biled as the infected after being hit by a vomit jar.
    - Temporarily reduces the level of your attached victim by 1 each 15 seconds that pass.
    - You receive 2% less damage for each second that you choke a survivor, Maximum: 95% less damage
    - When grabbing a survivor with your tongue, all other nearby survivors will suffer a 2.5s stun bad status effect.
    - You receive 1% - 40% less damage from all sources based on your current speed.

    Tips of this buff set
    - When you want to move around as the controller smoker, do it quite quickly while dragging survivors in order to take 40+ percent damage reduction in damage. This can offset the role bonus given to the survivor which is -50% defense while dragging.

    Boomer

    Equippable Buffs in the Assassin Role
    1. (INF) Vampire
    2. (BOOM) Boiling Vomit
    3. (BOOM) Horde Power
    4. (INF) Biological Hologram
    5. (BOOM) Acid Boomer Trap
    6. (INF) Electricity Wave Protection
    7. (INF) Rushing Massacre
    8. (INF) Knife Deflection
    9. (INF) Assassination Boost
    10. (INF) Common Farming
    11. (INF) Accumulated Rage
    12. (BOOM) Ambusher
    13. (INF) Saferoom Mayhem
    14. (INF) No Rescue for You
    15. (INF) Bounty Saving
    16. (INF) Starting Bounty
    17. (INF) Nightly Killer
    18. (INF) Sweep Bile
    19. (INF) Moustachio Bomb
    20. (INF) Witch Resistance
    21. (BOOM) Karma Spree
    22. (INF) Final Showdown
    23. (INF) |E| Fear
    24. (BOOM) Beach Volley
    25. (BOOM) Launch preparations
    26. (BOOM) Karma Enthusiast

    Assassin
    Name of Buff Set: Karma Master
    1. (BOOM) Acid Boomer Trap
    2. (BOOM) Ambusher
    3. (BOOM) Karma Spree
    4. (BOOM) Beach Volley
    5. (BOOM) Launch preparations
    6. (BOOM) Karma Enthusiast

    Benefits of this buff set
    - Allows you to spawn a trap that activates when survivors get near, this deals 10% of the survivors maximum health as true damage and spawns an acid pool on detonation. You can place one trap per spawn and have up to three traps placed.
    - After you spawn, you become invisible for 1.5 seconds. Reducing survivor's response time to you
    - After a successful bitch slap, your next bitch slap to happen has its cooldown reset.
    - You have the ability to bitch slap incapacitated survivors at 30% reduced power.
    - While your bitch slap is on cooldown, any attacks dealt with your claws increase the power of the next bitch slap by 5%. the bonus decays by 5% every 5 seconds.
    - After a successful bitch slap, you will be immune to damage for 5 seconds.

    Tips of this buff set
    - To make it possible to not miss your bitch slaps as the boomer, spawn in when the survivor passes at the right moment, wait a moment then go to that survivor to be in their face and bitch slap them, useful when they are near death zones.
    - Want to setup an infected attack? but risk revealing yourself? use an acid boomer trap, let the other infected do their attack, whether its trying to karma charge or something else, then do yours to add to the confusion, useful when the survivors are near death zones.

    Equippable Buffs in the Slower Role
    1. (INF) Vampire
    2. (BOOM) Boiling Vomit
    3. (BOOM) Horde Power
    4. (INF) Biological Hologram
    5. (INF) Electricity Wave Protection
    6. (INF) Common Farming
    7. (INF) Saferoom Mayhem
    8. (INF) No Rescue for You
    9. (INF) Bounty Saving
    10. (INF) Starting Bounty
    11. (INF) Sweep Bile
    12. (INF) Moustachio Bomb
    13. (INF) Witch Resistance
    14. (BOOM) Vomit Cloud
    15. (INF) Final Showdown
    16. (INF) |E| Fear
    17. (BOOM) Bloody Boomer Trap
    18. (BOOM) Horde Resistance
    19. (BOOM) Bad Descent
    20. (INF) Fatigue
    21. (BOOM) Karma Frenzy

    Slower
    Name of Buff Set: The Karma Setup
    1. (INF) Witch Resistance
    2. (BOOM) Vomit Cloud
    3. (BOOM) Bloody Boomer Trap
    4. (BOOM) Horde Resistance
    5. (BOOM) Bad Descent
    6. (BOOM) Karma Frenzy / Horde Power

    Benefits of this buff set
    - Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.
    - When you die, you leave a vomit cloud for 10 seconds that slows down survivor movement speed by 6% and inflicts bile on the survivor affected.
    - Allows you to leave a trap that explodes when survivors get near, trap slows nearby survivors down by 40%. You can only place one trap per spawn and have up to 3 traps placed. The traps push survivors away
    - Common Infected receive 75% less damage and are immune to instant kill effects (except for explosions), Radius: 500 units
    - After a survivor lands from your bitch slap, there is a 10% chance of them gaining the paralyze bad status effect.
    - After a successful bitch slap, you will be granted with +80% attack speed and +95% damage reduction for 10 seconds. you can't be shoved for the duration of the effect.

    Tips of this buff set
    - To setup an attack, place the witch/boomer trap in the appropriate place to make survivors think about how they are going to handle her. The more thinking done about this, the more time your infected team gets to setup their attacks.
    - Once everyone has gone in, go and try to bitch slap any still standing survivors if you can, and if you can't hold off on killing yourself until at least all survivors are revived, if not, do it before they die. If near a death zone area, you have a possible chance to score a successful bitch slap kill.
    - On maps where killing survivors isn't possible with bitch slaps, be sure to use the horde power buff in replacement of the karma frenzy buff to make the common infected more of a barrier to the survivor's progress.

    Hunter

    Equippable Buffs in the Assassin Role
    1. (INF) Vampire
    2. (HUNT) Escape Leap
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Rushing Massacre
    6. (INF) Knife Deflection
    7. (INF) Assassination Boost
    8. (INF) Common Farming
    9. (INF) Accumulated Rage
    10. (INF) Saferoom Mayhem
    11. (INF) No Rescue for You
    12. (INF) Bounty Saving
    13. (INF) Starting Bounty
    14. (INF) Nightly Killer
    15. (INF) Sweep Bile
    16. (INF) Moustachio Bomb
    17. (INF) Witch Resistance
    18. (HUNT) Open Wounds
    19. (HUNT) Pounce steroids
    20. (HUNT) Victim attachment
    21. (INF) Final Showdown
    22. (HUNT) Murderer
    23. (INF) |E| Fear
    24. (HUNT) Blood fest
    25. (HUNT) Dead Sentence
    26. (HUNT) Devastating pounce
    27. (HUNT) Binded
    28. (HUNT) Face Bite
    29. (HUNT) Evolve

    Assassin 1
    Name of Buff Set: Quick Survivor Hunter
    1. (INF) Rushing Massacre
    2. (INF) Assassination Boost
    3. (INF) Nightly Killer / (INF) Vampire*
    4. (HUNT) Open Wounds
    5. (HUNT) Dead Sentence
    6. (HUNT) Evolve / (HUNT) Murderer*

    Benefits of this buff set
    - Increases damage towards survivors by 0-100% depending on how far they are from the back.
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Increases Damage dealt by 30% on night maps / - You heal yourself by x10 the amount of damage you deal.*
    - You deal 1HP Bonus Damage while pouncing survivors, Maximum: +30HP Bonus Damage
    - Lonely survivors can't use knives when you pounce them
    - Your maximum HP increases by +20 for each time you pounce a survivor, permanent bonus for the rest of the round. / - Grants +10 additional damage for each survivor killed (Non-low level, Human Player) during the round as a hunter for the entire round, this additional damage bypasses all defenses.

    Tips of this buff set
    - Getting alone survivors is always a lot better than getting other nearby survivors, as your more likely to kill them.
    - During daytime maps, when there is no nightly killer buff to be working with, use the vampire buff to further boost your regeneration while killing survivors so survivors have a hard time trying to kill you back.*
    - Be sure to pounce survivors often, even if its just for only a few moments, every maximum HP raise counts until you feel comfortable enough. If you don't feel like doing that though and are confortable with just the health upgrades from !buy, swap it out for the murderer buff so you can boost your damage for every survivor killed by yourself for the entire round.

    Assassin 2
    Name of Buff Set: Power Pouncer
    1. (INF) Assassination Boost
    2. (INF) Accumulated Rage
    3. (INF) Saferoom Mayhem
    4. (INF) Bounty Saving
    5. (INF) Nightly Killer / (HUNT) Pounce Steroids*
    6. (HUNT) Devastating pounce

    Benefits of this buff set
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor. No Limit.
    - Increases Attack Damage by +150% when inside saferooms
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases Damage dealt by 30% on night maps / - Gives you additional 5-30HP damage for 3 seconds after a successful pounce depending on distance travelled*
    - Pouncing a survivor from more than 150 feet will instantly incapacitate them and leave them with intense pain. survivors under intense pain lose 2% current HP per second and can only be cured with medication.

    Tips of this buff set
    - The more time you wait to pounce, the higher your impact pounce damage is against survivors, and in most cases they do not have the means to reduce said damage.
    - When your pouncing in daytime instead of at night, be sure to replace the nightly killer buff with the pounce steroids buff for additional damage for 3 seconds after successful impact pounce.

    Equippable Buffs in the Damage dealer Role
    1. (INF) Vampire
    2. (HUNT) Escape Leap
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Rushing Massacre
    6. (INF) Assassination Boost
    7. (INF) Common Farming
    8. (INF) Accumulated Rage
    9. (INF) Saferoom Mayhem
    10. (INF) No Rescue for You
    11. (INF) Bounty Saving
    12. (INF) Inner Toxins
    13. (INF) Starting Bounty
    14. (INF) Nightly Killer
    15. (INF) Sweep Bile
    16. (INF) Moustachio Bomb
    17. (INF) Witch Resistance
    18. (INF) Open Wounds
    19. (INF) Final Showdown
    20. (INF) |E| Rawr... love
    21. (INF) |E| Fear
    22. (HUNT) Devastating pounce
    23. (HUNT) Binded
    24. (HUNT) Face Bite
    25. (HUNT) Evolve

    Damage dealer
    Name of Buff Set: Area of Effect Dealer
    1. (INF) Assassination Boost
    2. (INF) Saferoom Mayhem
    3. (INF) Bounty Saving
    4. (INF) Nightly Killer / (HUNT) Evolve*
    5. (HUNT) Open Wounds
    6. (HUNT) Face Bite

    Benefits of this buff set
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Increases Attack Damage by +150% when inside saferooms
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases Damage dealt by 30% on night maps / - Your maximum HP increases by +20 for each time you pounce a survivor, permanent bonus for the rest of the round.*
    - You deal 1HP Bonus Damage while pouncing survivors, Maximum: +30HP Bonus Damage
    - Each 13th hit on the pounced survivor deals triple the normal damage

    Tips of this buff set
    - The higher your pounce damage is against the survivors, the higher the AOE damage against nearby survivors. Pouncing in close areas where survivors are nearby allows the AOE to affect them more than if you were pouncing from a decent distance.
    - When your in daytime maps, instead of the nightly killer buff, go with the evolve buff for additional survivability. Allowing you to achieve more AOE damage overtime.

    Equippable Buffs in the Slower Role
    1. (INF) Vampire
    2. (HUNT) Escape Leap
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Common Farming
    6. (INF) Saferoom Mayhem
    7. (INF) No Rescue for You
    8. (INF) Bounty Saving
    9. (HUNT) Sticky Blood
    10. (INF) Starting Bounty
    11. (INF) Sweep Bile
    12. (INF) Moustachio Bomb
    13. (INF) Witch Resistance
    14. (INF) Final Showdown
    15. (INF) |E| Fear
    16. (INF) Fatigue
    17. (HUNT) Hugs For Everyone
    18. (HUNT) Binded

    Slower
    Name of Buff Set: Slow Pounce Down
    1. (HUNT) Escape Leap
    2. (HUNT) Sticky Blood
    3. (INF) |E| Fear
    4. (INF) Fatigue
    5. (HUNT) Hugs For Everyone
    6. (HUNT) Binded

    Benefits of this buff set
    - Allows you to leap as a hunter without needing to crouch, survivors can't be pounced with this leap. Works 6 times during current spawn.
    - After you die from a headshot, give the person who killed you -40% fire rate, -50% swing rate and -25% reload rate for 6 seconds.
    - Temporarily reduces the level of your attached victim by 1 each 15 seconds that pass.
    - Each hit with your claw reduces the survivor's movement speed by 5%.
    - You take 10% less damage for each survivor you pounce on a single spawn. Maximum: +60% Less Damage
    - Pouncing an incapacitated survivor will leave them unable to crawl for 1 - 20 seconds depending on pounce travel distance.

    Tips of this buff set
    - Pounce survivors often, the more survivors you pounce on your current spawn, the more damage you reduce from survivors.
    - Be sure to give survivors reduced movement speed when your not pouncing and need to get yourself killed by a headshot from one of them to further affect them.

    Spitter

    Equippable Buffs in the Damage dealer Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Rushing Massacre
    5. (INF) Assassination Boost
    6. (INF) Common Farming
    7. (INF) Accumulated Rage
    8. (INF) Saferoom Mayhem
    9. (INF) No Rescue for You
    10. (INF) Bounty Saving
    11. (INF) Inner Toxins
    12. (INF) Starting Bounty
    13. (INF) Nightly Killer
    14. (INF) Sweep Bile
    15. (INF) Moustachio Bomb
    16. (SPIT) Enhanced Acid Claws
    17. (INF) Witch Resistance
    18. (SPIT) Spit fixed damage
    19. (SPIT) Propellant Acid
    20. (SPIT) Effervescence
    21. (SPIT) Acid reaction
    22. (INF) Final Showdown
    23. (INF) |E| Rawr... love
    24. (INF) |E| Fear
    25. (SPIT) Joke's On You

    Damage dealer
    Name of Buff Set: Spit Ruiner
    1. (INF) Assassination Boost
    2. (INF) Bounty Saving
    3. (SPIT) Enhanced Acid Claws
    4. (SPIT) Effervescence
    5. (SPIT) Acid reaction
    6. (SPIT) Joke's On You

    Benefits of this buff set
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases by 12 the damage done by the acid claws skill
    - When a survivor dies from your acid, another acid pool is spawned under the corpse. incapacitating a survivor has a 20% chance of spawning an additional acid pool.
    - You deal additional damage with your claws equal to 1% of the maximum HP + 2% of the current HP of targeted survivor if he/she has suffer any acid damage from any acid pool in the last 3 seconds.
    - Your acid deals 50% more damage if you are dead.

    Tips of this buff set
    - Once you have managed to spit on survivors, go up to survivors and hit them with your claws to deal additional damage until you die, make sure you die nearby survivors so that your death acid deals additional damage.
    - If you have managed to kill a survivor at any point during the chapter, try not to get yourself killed until you need to reach up to survivors for the first time to try stopping them from proceeding, it will work better for you in the infected's favor if you do that.

    Equippable Buffs in the Slower Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Common Farming
    5. (INF) Saferoom Mayhem
    6. (INF) No Rescue for You
    7. (INF) Bounty Saving
    8. (INF) Starting Bounty
    9. (INF) Sweep Bile
    10. (INF) Moustachio Bomb
    11. (INF) Witch Resistance
    12. (SPIT) Corrosion
    13. (SPIT) Effervescence
    14. (INF) Final Showdown
    15. (INF) |E| Fear
    16. (INF) Fatigue
    17. (SPIT) Ultra Sticky Goo
    18. (SPIT) Joke's On You
    19. (SPIT) Sticky Goo
    20. (SPIT) Isolated

    Slower
    Name of Buff Set: Corrosionist
    1. (INF) Witch Resistance
    2. (SPIT) Corrosion
    3. (SPIT) Effervescence
    4. (SPIT) Ultra Sticky Goo
    5. (SPIT) Joke's On You
    6. (SPIT) Isolated

    Benefits of this buff set
    - Increases by 1000HP the health of the witches spawned and reduces the damage they take by 90% for 10 seconds after being startled.
    - Applies corrosion stacks from the corrosive tank on each acid hit
    - When a survivor dies from your acid, another acid pool is spawned under the corpse. incapacitating a survivor has a 20% chance of spawning an additional acid pool.
    - Incapacitated survivors inside your acid are unable to crawl.
    - Your acid deals 50% more damage if you are dead.
    - Lonely survivors are slowed down by 9% per acid hit.

    Tips of this buff set
    - Spitting on survivors in close quarter areas is the way to go when doing well with this buff set.
    - If you need to setup an infected attack near a death zone area, either use the spit on incapacitated survivors or spawn a witch and let her do the job of distracting survivors so you can slow down and mess up survivors with the acid. Kill yourself if you need to spawn as a back up infected just incase the setup infected attack failed.

    Equippable Buffs in the Healer Role
    1. (INF) Vampire
    2. (INF) Biological Hologram
    3. (INF) Electricity Wave Protection
    4. (INF) Common Farming
    5. (INF) Saferoom Mayhem
    6. (INF) No Rescue for You
    7. (INF) Bounty Saving
    8. (INF) Starting Bounty
    9. (INF) Sweep Bile
    10. (INF) Moustachio Bomb
    11. (INF) Witch Resistance
    12. (SPIT) Effervescence
    13. (INF) Final Showdown
    14. (INF) |E| Fear
    15. (SPIT) Protective Acid
    16. (SPIT) Acid Deletion
    17. (SPIT) Improved Healing
    18. (SPIT) Healing Madness

    Healer 1
    Name of Buff Set: Spit Heal Mage
    1. (INF) Common Farming
    2. (INF) Sweep Bile
    3. (SPIT) Effervescence
    4. (SPIT) Protective Acid
    5. (SPIT) Acid Deletion
    6. (SPIT) Improved Healing

    Benefits of this buff set
    - You regenerate 8% of your maximum HP when killing 1 Common Infected each
    - You spend 80% less of the time you spent biled as the infected after being hit by a vomit jar.
    - When a survivor dies from your acid, another acid pool is spawned under the corpse. incapacitating a survivor has a 20% chance of spawning an additional acid pool.
    - Special Infected inside your acid receive 15% less damage
    - After exposing a survivor corpse for more than 1 minute to your acid, they are unable to be revived.
    - You heal 10% more for each minute that passes

    Tips on this buff set
    - Try not to get yourself seen or killed off by the survivors when a tank is in play, the less heal done to it, the faster the tank will die.
    - Spitting on incapacitated survivors nearby the tank is a great way to benefit the defense and regeneration that the tank gets from the acid, increasing his survivability by a lot.
    - If there is a defibrillator on any survivor and 1 or more survivors are dead, spit on the corpses to render them un-revivable before they get revived. this turns the tide to favor your team wiping out the remaining survivors.

    Healer 2
    Name of Buff Set: General Supporter
    1. (INF) Bounty Saving
    2. (INF) Sweep Bile
    3. (INF) Final Showdown
    4. (SPIT) Protective Acid
    5. (SPIT) Acid Deletion
    6. (SPIT) Healing Madness

    Benefits of this buff set
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - You spend 80% less of the time you spent biled as the infected after being hit by a vomit jar.
    - Increases the amount of bounty received by 15% on finale maps.
    - Special Infected inside your acid receive 15% less damage
    - After exposing a survivor corpse for more than 1 minute to your acid, they are unable to be revived.
    - If a survivor dies inside your acid, you will heal for 1000 HP per second and be immune to damage for 20 seconds.

    Tips on this buff set
    - During finale maps, whenever survivors are in close quarter areas, go in there and spit on them to deal additional damage for your increasing bounty.
    - When a survivor dies inside your acid, your free to go berserk on the survivors and continuously melee/acid on them until you die, your huge distraction to them allows other infected to setup their attacks to help you out once you have done your attack.

    Jockey

    Equippable Buffs in the Damage dealer Role
    1. (INF) Vampire
    2. (JOCK) Sprint Override
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Rushing Massacre
    6. (INF) Assassination Boost
    7. (INF) Common Farming
    8. (INF) Accumulated Rage
    9. (INF) Saferoom Mayhem
    10. (JOCK) Insane Jockey
    11. (INF) No Rescue for You
    12. (INF) Bounty Saving
    13. (INF) Inner Toxins
    14. (INF) Starting Bounty
    15. (INF) Nightly Killer
    16. (INF) Sweep Bile
    17. (INF) Moustachio Bomb
    18. (INF) Witch Resistance
    19. (JOCK) Quick Claw
    20. (INF) Final Showdown
    21. (INF) |E| Rawr... love
    22. (INF) |E| Fear
    23. (JOCK) Disoriented
    24. (JOCK) Defenseless
    25. (JOCK) Pimp Slap
    26. (JOCK) Party Enthusiast
    27. (JOCK) Last Winning Chance

    Damage dealer 1
    Name of Buff Set: Quick Eliminator
    1. (INF) Assassination Boost
    2. (JOCK) Insane Jockey
    3. (JOCK) Quick Claw
    4. (JOCK) Defenseless
    5. (JOCK) Party Enthusiast
    6. (JOCK) Last Winning Chance

    Benefits of this buff set
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - After being shoved out of a survivor's head, you are granted with 85% attack interval reduction for 6 seconds or until you ride a survivor again.
    - Every time you hit a survivor with your claws your swing delay is decreased by 5%, up to a 60% decrease. The bigger the bonus, the faster it decays overtime.
    - Each hit with your claw decreases the survivors defense by 1%, stack decay rate is 1% per second.
    - You gain 3% attack speed per survivor nearby
    - You gain 30% attack speed if the survivors have reached 75% of the map

    Tips on this buff set
    - Try to let the other infected distract the survivors before you go in to get the attack speed buff from being shoved off while riding a survivor. your less likely to be killed this way if more distractions also happen afterwards.
    - Becareful when you have the assassination boost effect, it is better to wait until 1 survivor is separated away nearby to start attacking them to deal major damage so you don't die while the survivors can see the glow on you.

    Damage dealer 2
    Name of Buff Set: Knockdowner
    1. (JOCK) Sprint Override
    2. (INF) Inner Toxins
    3. (JOCK) Quick Claw
    4. (JOCK) Disoriented
    5. (JOCK) Pimp Slap
    6. (JOCK) Last Winning Chance

    Benefits of this buff set
    - Override the sprint upgrade effect on the jockey when you ride survivors.
    - Inject toxins into survivors that you hit with your claws. Once you die, the toxins explode and deal 15% of the total damage you did with your claws to the affected survivors. Max Damage: 70HP
    - Every time you hit a survivor with your claws your swing delay is decreased by 5%, up to a 60% decrease. The bigger the bonus, the faster it decays overtime.
    - After you ride survivors, they are stunned for 2 seconds upon you releasing them forcefully or by incapacitating them.
    - Each 10th hit on the same survivor will cause him to be shoved.
    - You gain 30% attack speed if the survivors have reached 75% of the map

    Tips on this buff set
    - Be sure to attack survivors that are near death zones until you can shove them on the 10th hit, ride them if you want to shove them in the right direction once they are stunned from you releasing them.
    - If you decide to attack survivors, melee as many survivors as you can once, then attack any survivor until you die. the many survivors that you melee all take damage thanks to your inner toxins buff effect as a result.

    Equippable Buffs in the Controller Role
    1. (INF) Vampire
    2. (JOCK) Sprint Override
    3. (INF) Biological Hologram
    4. (JOCK) Ride Control
    5. (INF) Electricity Wave Protection
    6. (JOCK) Pickpocketing
    7. (INF) Common Farming
    8. (INF) Saferoom Mayhem
    9. (INF) No Rescue for You
    10. (INF) Bounty Saving
    11. (INF) Starting Bounty
    12. (INF) Sweep Bile
    13. (INF) Moustachio Bomb
    14. (INF) Witch Resistance
    15. (INF) Final Showdown
    16. (INF) |E| Fear
    17. (JOCK) Magical Journey
    18. (JOCK) Party Enthusiast
    19. (JOCK) Last Winning Chance

    Controller
    Name of Buff Set: Backup Planner
    1. (JOCK) Sprint Override
    2. (JOCK) Ride Control
    3. (JOCK) Pickpocketing
    4. (INF) Sweep Bile
    5. (INF) Witch Resistance
    6. (JOCK) Magical Journey

    Benefits of this buff set
    - Override the sprint upgrade effect on the jockey when you ride survivors.
    - You gain full control of the survivor as the jockey
    - Each 15th hit on the same survivor will steal 1 bounty from him.
    - You spend 80% less of the time you spent biled as the infected after being hit by a vomit jar.
    - Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.
    - You gain 50% additional ride speed if the survivor is alone

    Tips on this buff set
    - Riding survivors away to stop survivor progress is mostly the aim of the buff, however you can do other things to support your team.
    - If you want to stop survivor progress another way when survivors are near a death zone, spawn either a drainer or ice witch and try to ride a survivor into startling the witch. It'll greatly help your team to do infected attacks that were already setup moments earlier as backup.

    Equippable Buffs in the Debuffer Role
    1. (INF) Vampire
    2. (JOCK) Sprint Override
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (JOCK) Pickpocketing
    6. (JOCK) Poison
    7. (JOCK) Paralyze
    8. (INF) Common Farming
    9. (INF) Saferoom Mayhem
    10. (INF) No Rescue for You
    11. (INF) Bounty Saving
    12. (INF) Starting Bounty
    13. (INF) Mark of Permanent Death
    14. (INF) Sweep Bile
    15. (INF) Moustachio Bomb
    16. (INF) Witch Resistance
    17. (JOCK) Quick Claw
    18. (INF) Final Showdown
    19. (INF) |E| Fear
    20. (JOCK) Repulsion Gland
    21. (JOCK) Taller than you
    22. (JOCK) Disoriented
    23. (JOCK) Defenseless
    24. (JOCK) Party Enthusiast
    25. (JOCK) Last Winning Chance

    Debuffer 1
    Name of Buff Set: Ultimate Devastation
    1. (JOCK) Pickpocketing
    2. (JOCK) Poison
    3. (JOCK) Paralyze
    4. (JOCK) Repulsion Gland
    5. (JOCK) Disoriented
    6. (JOCK) Defenseless

    Benefits of this buff set
    - Each 15th hit on the same survivor will steal 1 bounty from him.
    - If you deal more than 80 total damage in a single spawn, your claw hits have a 15% chance to poison affected survivors for 8 seconds.
    - There is a 0.6% chance of paralyzing a survivor on each hit with your claws.
    - Hitting a survivor 25 times in a row in the same spawn will place a repulsion gland for 10 seconds onto them. They force knockback on other teammates away from your victim for the duration.
    - After you ride survivors, they are stunned for 2 seconds upon you releasing them forcefully or by incapacitating them.
    - Each hit with your claw decreases the survivors defense by 1%, stack decay rate is 1% per second.

    Tips of this buff set
    - Continuously hit survivors, the more you hit any survivor, the more chances you get to inflict up to 2 effects on him after he is stunned from being ridden. Also with the number of hits down, you will be able to steal bounty, force knockback on other teammates away from the affected survivor and decrease his defenses by 1% per hit. A good way to hurt the survivors a lot on the inside.

    Debuffer 2
    Name of Buff Set: Survivor Life Taker
    1. (INF) Vampire / (INF) Common Farming
    2. (JOCK) Paralyze
    3. (INF) Mark of Permanent Death
    4. (JOCK) Quick Claw
    5. (JOCK) Taller than you
    6. (JOCK) Last Winning Chance

    Benefits of this buff set
    - You heal yourself by x10 the amount of damage you deal. / - You regenerate 8% of your maximum HP when killing 1 Common Infected each.*
    - There is a 0.6% chance of paralyzing a survivor on each hit with your claws.
    - You can leave 1 mark on a survivor each time you claw him, once that survivor obtains 160 claw attacks from you, his next death renders him un-revivable for the rest of the round.
    - Every time you hit a survivor with your claws your swing delay is decreased by 5%, up to a 60% decrease. The bigger the bonus, the faster it decays overtime.
    - You take 60% reduced damage from incapacitated survivors
    - You gain 30% attack speed if the survivors have reached 75% of the map

    Tips of this buff set
    - If you are comfortable, use the vampire buff in long area maps, however if you aren't use the common farming buff instead to give you another way to heal as well as through the regeneration skill*
    - You are able to deal more hits while the survivor is incapacitated than if he isn't. If a survivor is nearby though while your helping another infected do it though, just go away until your able to get the hits on that same survivor again.
    - Make sure your targeting the same survivor that your clawing so you can reach the 160 marks of permanent death on him.

    Charger

    Equippable Buffs in the Damage dealer Role
    1. (CHRG) Pummel Incapped
    2. (INF) Vampire
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Rushing Massacre
    6. (INF) Assassination Boost
    7. (INF) Common Farming
    8. (INF) Accumulated Rage
    9. (INF) Saferoom Mayhem
    10. (INF) No Rescue for You
    11. (INF) Bounty Saving
    12. (INF) Inner Toxins
    13. (CHRG) Impact Time
    14. (INF) Starting Bounty
    15. (INF) Nightly Killer
    16. (INF) Sweep Bile
    17. (INF) Moustachio Bomb
    18. (INF) Witch Resistance
    19. (CHRG) Stun
    20. (INF) Final Showdown
    21. (INF) |E| Rawr... love
    22. (INF) |E| Fear
    23. (CHRG) Charger ramp
    24. (CHRG) Great impact
    25. (CHRG) Brutal Journey
    26. (CHRG) Stunned Sentence
    27. (CHRG) Morale Drop

    Damage dealer 1
    Name of Buff Set: Final Powerhouse
    1. (CHRG) Pummel Incapped
    2. (INF) Rushing Massacre
    3. (INF) Assassination Boost
    4. (INF) Saferoom Mayhem
    5. (INF) Bounty Saving
    6. (INF) Nightly Killer / (CHRG) Charger ramp*

    Benefits of this buff set
    - Allows you to grab incapacitated survivors as a charger with your special ability.
    - Increases damage towards survivors by 0-100% depending on how far they are from the back.
    - Upon killing an enemy survivor (Non-low Level, Human Player), you gain +200% additional damage until you die or return to ghost mode. Effect won't work with tanks.
    - Increases Attack Damage by +150% when inside saferooms
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases Damage dealt by 30% on night maps / - Allows you to charge incapacitated survivors*

    Tips of this buff set
    - Whenever someone is incapacitated with no knives, your free to grab and pound them till you kill them for the assassination boost buff effect, unless you already have it. This is also good for when you need bounty.
    - When your playing in daytime maps, the nightly killer buff should be swapped out for the charger ramp buff, or you can swap it out during night time campaigns if you feel like you don't need an additional +30% boost or the map contains death charge areas.*

    Damage dealer 2
    Name of Buff Set: Powerful Force Stopper
    1. (INF) Accumulated Rage
    2. (INF) Inner Toxins
    3. (CHRG) Impact Time
    4. (INF) Nightly Killer / (CHRG) Charger ramp*
    5. (CHRG) Great impact
    6. (CHRG) Brutal Journey

    Benefits of this buff set
    - Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor. No Limit.
    - Inject toxins into survivors that you hit with your claws. Once you die, the toxins explode and deal 15% of the total damage you did with your claws to the affected survivors. Max Damage: 70HP
    - Increases by 30HP the damage you deal when you impact a survivor as a charger.
    - Increases Damage dealt by 30% on night maps / - Allows you to charge incapacitated survivors*
    - Survivors that are impacted while you are carrying a victim will be thrown away with 30% more power
    - While charging, you deal 5HP damage per second to your victim.

    Tips of this buff set
    - When you are near an incapacitated survivor while having gained a lot of increased damage from the accumulated rage buff. surprise the survivors when they come by charging straight into their whole team. If you are able to incapacitate a lot of survivors with the charger impact damage, you'll net yourself heaps of bounty.*
    - If the survivors are near a death zone spot, be sure to surprise them by charging at them when they are about cross over into another area that doesn't contain it. You might end up getting a few to a lot of survivors killed by the resulting fall damage.

    Equippable Buffs in the Controller Role
    1. (CHRG) Pummel Incapped
    2. (INF) Vampire
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Common Farming
    6. (INF) Saferoom Mayhem
    7. (INF) No Rescue for You
    8. (INF) Bounty Saving
    9. (INF) Starting Bounty
    10. (INF) Sweep Bile
    11. (INF) Moustachio Bomb
    12. (INF) Witch Resistance
    13. (INF) Final Showdown
    14. (INF) |E| Fear
    15. (CHRG) Charger ramp
    16. (CHRG) Great impact
    17. (CHRG) Morale Drop

    Controller
    Name of Buff Set: Karma Killer
    1. (INF) Electricity Wave Protection
    2. (INF) Sweep Bile
    3. (INF) Witch Resistance
    4. (CHRG) Charger ramp
    5. (CHRG) Great impact
    6. (CHRG) Morale Drop

    Benefits of this buff set
    - You will not instantly die when an enemy survivor uses an electricity knife in which its wave hits you. You will be left with 1HP instead.
    - You spend 80% less of the time you spent biled as the infected after being hit by a vomit jar.
    - Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.
    - Allows you to charge incapacitated survivors
    - Survivors that are impacted while you are carrying a victim will be thrown away with 30% more power
    - Performing a karma charge will reduce the enemy survivors bounty by 5

    Tips of this buff set
    - For every karma charge done, the enemy survivors bounty is reduced by 5, turning the tide of the versus match into your favor, be sure to do karma charges often where possible if it isn't hard to miss.
    - If you want to surprise a survivor and then karma charge then once they are in the right position near a death zone, spawn either a drainer or ice witch to get the job done.
    - If you don't want incapacitated survivors to get up with other survivors, when your special ability is ready, charge them away. If they are near a death zone, then karma charge them instead without missing if possible.

    Equippable Buffs in the Tanky Role
    1. (CHRG) Pummel Incapped
    2. (INF) Vampire
    3. (INF) Biological Hologram
    4. (INF) Electricity Wave Protection
    5. (INF) Common Farming
    6. (INF) Saferoom Mayhem
    7. (INF) No Rescue for You
    8. (INF) Bounty Saving
    9. (INF) Damage Returrn
    10. (INF) Starting Bounty
    11. (INF) Sweep Bile
    12. (INF) Moustachio Bomb
    13. (INF) Witch Resistance
    14. (INF) |E| Desperation
    15. (CHRG) Stun
    16. (INF) Final Showdown
    17. (INF) |E| Fear
    18. (CHRG) Inverse Charger Revenge
    19. (CHRG) Great impact
    20. (CHRG) Protection duty
    21. (CHRG) Morale Drop

    Tanky
    Name of Buff Set: Great Wall Defender
    1. (INF) Vampire
    2. (INF) Damage Return
    3. (INF) |E| Desperation
    4. (CHRG) Stun
    5. (CHRG) Inverse Charger Revenge
    6. (CHRG) Protection duty

    Benefits of this buff set
    - You heal yourself by x10 the amount of damage you deal.
    - Randomly 2% chance to return 20% of the damage taken from survivors. Chance increases to 5% if your health is below 10%.
    - Increases your claw damage by 2HP + 1HP of per 10% missing health.
    - Each 4th hit with your claw on the same survivor will stun him for 2 seconds. Only applies once per spawn
    - After you die, a immune hostile charger is summoned for 16 seconds, periodically pounding the ground to deal 10-20HP damage to nearby survivors, the sum of it heals nearby infected. Survivors are pushed towards the charger instead of away from it
    - You block 2HP damage for each survivor nearby.

    Tips of this buff set
    - When you need to defend other infected pinning other survivors and there are standing survivors nearby, get infront of the infected pinning the survivor and take the damage for it so you can buy it some time to deal more damage, or to escape.
    - If you are in a close quarters area, be sure to die near many survivors as the when the inverse charger revenge activates, it can allow for backup infected attacks to do some damage to the survivors if they cannot get away from the hostile immune charger.
    - If you want to setup an infected attack near a death zone, quickly go and do hits on the survivor that you decide to target and get the stun on so the other infected can target him too.

    Tank

    Equippable Buffs (No Role)
    1. (INF) Vampire
    2. (TANK) Undercover Tank
    3. (TANK) Wet Skin
    4. (INF) Biological Hologram
    5. (TANK) Mind Controlled Rock
    6. (TANK) Double regeneration
    7. (INF) Electricity Wave Protection
    8. (INF) Rushing Massacre
    9. (TANK) Projectile Incinerator
    10. (INF) Knife Deflection
    11. (INF) Assassination Boost
    12. (INF) Common Farming
    13. (INF) Accumulated Rage
    14. (INF) Saferoom Mayhem
    15. (INF) No Rescue for You
    16. (INF) Bounty Saving
    17. (INF) Inner Toxins
    18. (INF) Damage Return
    19. (INF) Starting Bounty
    20. (TANK) Quick Arm
    21. (INF) Nightly Killer
    22. (INF) Mark of Permanent Death
    23. (INF) Sweep Bile
    24. (INF) Moustachio Bomb
    25. (INF) Witch Resistance
    26. (INF) |E| Desperation
    27. (INF) Final Showdown
    28. (INF) |E| Rawr... love
    29. (INF) |E| Fear
    30. (INF) Fatigue

    Name of First Buff Set: Physical Tank
    1. (TANK) Wet Skin
    2. (TANK) Projectile Incinerator
    3. (INF) Accumulated Rage
    4. (INF) Saferoom Mayhem
    5. (INF) Bounty Saving
    6. (INF) Nightly Killer / (TANK) Quick Arm*

    Benefits of this buff set
    - You will not take fire damage as a tank but you may still be ignited.
    - Destroys and projectile that approaches you, avoiding it to detonate. This buff will also incinerate any survivor's traps near.
    - Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor. No Limit.
    - Increases Attack Damage by +150% when inside saferooms
    - Increases Damage dealt by 1% for each 4 bounty you have, Maximum Bonus: 30%
    - Increases Damage dealt by 30% on night maps / - Increases by 4% your swing speed every time you hit a survivor up to 50%. The bigger the bonus, the faster it decays over time.*

    Tips of this buff set
    - Be sure to attack a lot when fighting survivors in close quarter areas. You don't want your health to be falling too quickly.
    - When in daytime maps, swap out the nightly killer buff for the quick arm buff for faster attack speeds.*

    Name of Second Buff set: Defensive Tank
    1. (TANK) Wet Skin
    2. (TANK) Projectile Incinerator
    3. (TANK) Mind Controlled Rock
    4. (TANK) Double regeneration
    5. (INF) Damage Return
    6. (INF) Fatigue

    Benefits of this buff set
    - You will not take fire damage as a tank but you may still be ignited.
    - Destroys and projectile that approaches you, avoiding it to detonate. This buff will also incinerate any survivor's traps near.
    - Your tank's rock will chase survivors just like a missile. Hold the RELOAD button (R) to let the rock chase survivors.
    - You will receive double health from the regeneration skill as a Normal Tank
    - Randomly 2% chance to return 20% of the damage taken from survivors. Chance increases to 5% if your health is below 10%.
    - Each hit with your claw will slow the target survivor by 5% per hit.

    Tips of this buff set
    - If you need to regenerate, get other infected to block the survivors path while you go to regenerate up to several ten thousand health. Just make sure to attack again soon afterwards so you don't lose control of the tank.
    - If you want to aim for survivors easier while you are far away from them, holding R can let the rock heat missile survivors, making for interesting setup infected attacks while the survivors are distracted by the rock throws.

    Any Further Information to add in

    - If you guys like this buff guide, let me know if you want an updated COOP/Versus Guide for mgftw, I plan on doing 1 myself :D
    - This is likely to be the only update made for a while unless others want to add things in. Let me know what you want to add in to the guide and if its worth adding, ill add you to the credits :D

    Credits

    timkit [â„¢Ûž] - Creator of this guide
     
    Last edited: May 15, 2017
  2. Little Rizzo

    Little Rizzo Junior Member

    I must admit I didn't read the whole thing but I'm sure I eventually will, just wanted to say this looks like it took some time and effort to create and you deserve a huge thumbs up for it. Great job and thank you for writing this, I am sure it will be very useful for a lot of players like myself who feel a bit lost with trying to figure out a balanced combination of buffs to use in order to advance and succeed in the system.

    Good job! thank you very much :)
     
  3. This forum guide sure did take a few weeks out of my own time to create what was needed for it to be done, especially with putting down the information of the buffs taking sometime to get done. I would agree that this guide would be very useful to refer back to for VS players like you and the general mgftw community for whenever you need to come up with some buff sets for anything in particular in Versus. Practice makes everything work well for you if you know how it's going to be done strategically.

    I do appreciate your good feedback rizzo and would wish for more of the mgftw community to post more feedback onto this forum thread in regards to the guide itself, will very much appreciate it :)
     
  4. timkit

    timkit MG Donor

    Alright you guys, I did say I was gonna eventually update this and it deserves one now. VS itself also deserves a guide (just came up with the idea at the time of writing). However I won't be able to do it all alone since I am gonna be mostly busy from here on out.

    So here's the deal...

    If you would like to help me out on updating it, PM Myself and / or Marvel (any PMs that go to me will be sent to marvel. In the event he isn't online feel free to PM me instead since I will usually be mostly online on the forums on Saturday, Sunday, Monday (all day), Tuesday, Wednesday, Thursday, Friday (Morning and from Afternooon onwards) when i'm not asleep). Marvel will consider it based on what you wish to do to help out with the update of the guide and or any of the wiki pages that deserve any updates.

    If you don't credit yourself for the conversion of this guide to the wiki but did contribute to the conversion, I will credit you in the credits section.

    Thanks for reading, I wanted to get it out there so that you VS players who might have some good stuff to add in there can contribute to make it happen :D
     

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