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Usage of Buffs and Buff Sets Guide (Version 1.2.3) (Updated)

Discussion in 'Guides' started by timkit, Dec 30, 2016.

  1. Guide Updated! Version 1.0.6 (Valentine Buffs and Ability Buff Calculations Update)

    Additions
    + Added some calculations for some Ability Buffs (written here)
    + Added in the Ex-Infected Mourn and Cupid's Arrow Buffs with their descriptions , their explanations, Positives/Negatives (Calculations will be added for them in a future update)

    Changes
    = None just yet

    Removals
    - None just yet

    NOTE: The Calculations are only for the Buff effects only (unless it has skills involved)

    Witch Hunter Buff
    Grants you 15% additional damage for each witch you kill during the round, up to 3 times. Damage lasts until the chapter ends.

    Calculations (Damage Increase on Weapons to Special Infected)
    0 Witches Killed
    = +0% Damage Increase -> +0% Damage Increase
    1 Witches Killed
    = +0% Damage Increase -> +15% Damage Increase
    2 Witches Killed
    = +0% Damage Increase -> +30% Damage Increase
    3 Witches Killed
    = +0% Damage Increase -> +45% Damage Increase

    Calculations (Per Gun)
    +0% Damage Increase
    Single Pistol
    = 108 x 2.5 (Offensive) +/- nothing (Defensive) = 270
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 (Offensive) +/- nothing (Defensive) = 600
    M16
    = 33 x 2.5 (Offensive) +/- nothing (Defensive) = 83
    Ak-47
    = 58 x 2.5 (Offensive) +/- nothing (Defensive) = 145
    Desert Rifle
    = 44 x 2.5 (Offensive) +/- nothing (Defensive) = 110
    SG552
    = 33 x 2.5 (Offensive) +/- nothing (Defensive) = 83
    Auto Shotgun
    = 23 x 2.5 (Offensive) +/- nothing (Defensive) = 58
    Pump Shotgun
    = 29 x 2.5 (Offensive) +/- nothing (Defensive) = 73
    Chrome Shotgun
    = 36 x 2.5 (Offensive) +/- nothing (Defensive) = 90
    Spas Shotgun
    = 28 x 2.5 (Offensive) +/- nothing (Defensive) = 70
    SMG
    = 20 x 2.5 (Offensive) +/- nothing (Defensive) = 50
    SMG - MP5
    = 24 x 2.5 (Offensive) +/- nothing (Defensive) = 60
    SMG - Silenced
    = 25 x 2.5 (Offensive) +/- nothing (Defensive) = 63
    Hunting Rifle
    = 105 x 2.5 (Offensive) +/- nothing (Defensive) = 263
    AWP
    = 500 x 2.5 (Offensive) +/- nothing (Defensive) = 1250
    Military Rifle
    = 120 x 2.5 (Offensive) +/- nothing (Defensive) = 300
    SCOUT
    = 350 x 2.5 (Offensive) +/- nothing (Defensive) = 875
    M60 Rifle
    = 50 x 2.5 (Offensive) +/- nothing (Defensive) = 125

    +15% Damage Increase
    Single Pistol
    = 108 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 311
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 690
    M16
    = 33 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 95
    Ak-47
    = 58 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 167
    Desert Rifle
    = 44 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 127
    SG552
    = 33 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 95
    Auto Shotgun
    = 23 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 66
    Pump Shotgun
    = 29 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 83
    Chrome Shotgun
    = 36 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 104
    Spas Shotgun
    = 28 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 81
    SMG
    = 20 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 58
    SMG - MP5
    = 24 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 69
    SMG - Silenced
    = 25 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 72
    Hunting Rifle
    = 105 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 302
    AWP
    = 500 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 1438
    Military Rifle
    = 120 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 345
    SCOUT
    = 350 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 1006
    M60 Rifle
    = 50 x 2.5 x 1.15 (Offensive) +/- nothing (Defensive) = 144

    +30% Damage Increase
    Single Pistol
    = 108 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 351
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) =780
    M16
    = 33 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 108
    Ak-47
    = 58 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 189
    Desert Rifle
    = 44 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 143
    SG552
    = 33 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 108
    Auto Shotgun
    = 23 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 75
    Pump Shotgun
    = 29 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 94
    Chrome Shotgun
    = 36 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 117
    Spas Shotgun
    = 28 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 91
    SMG
    = 20 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 65
    SMG - MP5
    = 24 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 78
    SMG - Silenced
    = 25 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 81
    Hunting Rifle
    = 105 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 341
    AWP
    = 500 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 1625
    Military Rifle
    = 120 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 390
    SCOUT
    = 350 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 1138
    M60 Rifle
    = 50 x 2.5 x 1.30 (Offensive) +/- nothing (Defensive) = 163

    +45% Damage Increase
    Single Pistol
    = 108 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 392
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 870
    M16
    = 33 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 120
    Ak-47
    = 58 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 210
    Desert Rifle
    = 44 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 160
    SG552
    = 33 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 120
    Auto Shotgun
    = 23 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 83
    Pump Shotgun
    = 29 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 105
    Chrome Shotgun
    = 36 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 131
    Spas Shotgun
    = 28 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 102
    SMG
    = 20 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 73
    SMG - MP5
    = 24 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 87
    SMG - Silenced
    = 25 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 91
    Hunting Rifle
    = 105 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 381
    AWP
    = 500 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 1813
    Military Rifle
    = 120 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 435
    SCOUT
    = 350 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 1269
    M60 Rifle
    = 50 x 2.5 x 1.45 (Offensive) +/- nothing (Defensive) = 181

    Avenger Buff
    After an infected kills one of your teammates, you will deal x3 more damage to the assassin and won't be able to be killed by it for 8 seconds. If another teammate is killed by the current revenge target, the effect time is reset.
    <You can have more than one revenge target>

    Calculations (Per Gun) (Damage Increase)
    Single Pistol
    = 108 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 1080
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 2400
    M16
    = 33 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 330
    Ak-47
    = 58 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 580
    Desert Rifle
    = 44 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 440
    SG552
    = 33 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 330
    Auto Shotgun
    = 23 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 230
    Pump Shotgun
    = 29 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 290
    Chrome Shotgun
    = 36 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 360
    Spas Shotgun
    = 28 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 280
    SMG
    = 20 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 200
    SMG - MP5
    = 24 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 240
    SMG - Silenced
    = 25 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 250
    Hunting Rifle
    = 105 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 1050
    AWP
    = 500 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 5000
    Military Rifle
    = 120 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 1200
    SCOUT
    = 350 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 3500
    M60 Rifle
    = 50 x 2.5 x 4.00 (Offensive) +/- nothing (Defensive) = 500

    Berserk Buff
    You deal 50% more damage and ignore enemy defenses for 30 seconds. Dying will end the Berserk effect and put it on cooldown.
    <Available in !buy>
    <Cooldown: 5 minutes>
    <Coop Only>

    Calculations (Per Gun) (Damage Increase)
    Single Pistol
    = 108 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 405
    Dual Pistols deal the same amount of damage as Single Pistols
    Magnum Pistol
    = 240 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 900
    M16
    = 33 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 124
    Ak-47
    = 58 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 218
    Desert Rifle
    = 44 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 165
    SG552
    = 33 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 124
    Auto Shotgun
    = 23 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 86
    Pump Shotgun
    = 29 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 109
    Chrome Shotgun
    = 36 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 135
    Spas Shotgun
    = 28 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 105
    SMG
    = 20 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 75
    SMG - MP5
    = 24 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 90
    SMG - Silenced
    = 25 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 94
    Hunting Rifle
    = 105 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 394
    AWP
    = 500 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 1875
    Military Rifle
    = 120 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 450
    SCOUT
    = 350 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 1313
    M60 Rifle
    = 50 x 2.5 x 1.50 (Offensive) +/- nothing (Defensive) = 188

    Incase anyone wants to know about the buffs here that i added.

    |E| Ex-Infected Mourn

    Description:
    After getting attacked by a special infected (and forming a strong relationship of respect and love), you won't be able to receive CC effects after getting released from the same infected type for 7 seconds. (You are immune to the tactics that your ex used on you).

    Positives
    + After getting attacked by any special infected, you become immune to the same type infected tactics for several seconds.
    + A useful buff for when you want to get away from annoying hunters, smokers, spitters, jockeys and chargers especially in Versus a lot.

    Negatives
    - You can't be immune to the tactics other infected types use on you.

    Explanation:
    You get attacked by a special infected! oh no! how will you make it up to them when you broke their heart? Use the Ex-Infected Mourn Buff. After you get attacked by any special infected, you become immune to the tactics for the special infected that attacked you only, for several seconds. A useful buff for when you want to get away from that annoying Hunter, Smoker, Spitter, Jockey or Charger, especially in Versus when these guys melee attack you a lot. You aren't immune to the tactics other infected types use on you though.

    |E| Cupid's Arrow

    Description:
    Dealing damage with a heavy sniper rifle to a special infected will cause it to fall in love with you. The special infected will attack other special infected and protect you. -On Special infected: Lasts 2 minutes and will only be killable by you. -On tanks: Lasts 10 seconds and anyone can deal damage to it.
    <Cooldown: 2 minutes>
    <A single infected can only be affected by one arrow in its lifetime>
    <Coop only>

    Positives
    + After dealing damage to special infected with the AWP, you can take control of that special infected to protect you. Special Infected other than the tank can be controlled for up to an extremely large amount of time and can only be killable by you. Tanks can be controlled for a short amount of time.
    + A very useful buff for when you want any uber infected to help you out with battling any tank.
    + A nice support buff to be equipping alongside the Pet Buff since both can help you out well.

    Negatives
    - A single special infected can only be affected by one control effect in its lifetime

    Explanations:
    Ahhhhhhhhhh, Cupid's Arrow Buff, the ultimate way to make 2 people fall in love with each other. After you deal damage to any special infected using the AWP, you can take control of that special infected to protect you. Special infected other than the tank can be controlled for a very long while and can only be killed by you. Tanks can be controlled for a short window only. A useful buff to have around for when you want the assistance of any uber infected to help you in defeating a tank. A nice support buff to also equipping alongside the pet buff for when you want more help from the infected other than just the Pet Charger. Just remember that special infected can only be affected by one control effect in its lifetime.
     
  2. Guide Updated! Version 1.1.0 (Better Buff Sets Update) (Major Update)

    Changes
    = Completely remade the types of buff sets + tactics on buffs. this meant that
    - Changed the name of the title to "The Types of Buff Sets + Benefits + Tips for effectively using that buff set"
    - Provided the benefits of each buff set as in displaying shortened descriptions of each buff in the list in that order.
    - Giving out slightly more tips on how to effectively be using a particular buff set well.

    The Types of Buff Sets + Benefits + Tips for effectively using that buff set

    Offensive Assault COOP
    1. (SURV) Knife
    2. (SURV) Negotiator
    3. (SURV) Goggles
    4. (SURV) |Q| Piercing Bullets
    5. (SURV) Butcher
    6. (SURV) Tank Slayer
    7. (SURV) |E| Weak Point Spotter
    8. (SURV) Witch Hunter
    9. (SURV) Avenger
    10. (SURV) |E| Berserk
    11. (SURV) |E| Knife Recycle
    12. (SURV) |E| Pet
    13. (SURV) |E| Cupid's Arrow
    14. <Unique> (SURV) Tenacity

    Benefits of this buff set
    - 2 knifes
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - You can no longer get vomit on your screen as well as mud and blood.
    - +1/+3% additional damage per hit with most weapons/AWP&amp;amp;Scout&amp;amp;Magnum per hit on infected, reset after reloading, changing targets, changing weapon.
    - Deal 1% of the targets current health on hits with melee weapons as bonus damage.
    - additional 350HP on each critical hit bullet, effect is available every 3 seconds.
    - 1% chance to have damage dealt ignore defense against any target.
    - up to +45% additional damage from successfully killing witches yourself without taking any damage.
    - 300% additional damage for 8 seconds on the revenge target that killed any other survivor.
    - 50% additional damage and attacks ignore defense for 30 seconds. cooldown: 5 minutes.
    - your knives cannot be used up against the smoker special infected if he/she pins you down.
    - you are able to spawn/de-spawn a charger pet that has 300 HP and deals 750 HP per hit to other infected.
    - you can take control of any special infected hit for 2 minutes and any tank hit for 10 seconds, effect only applies once per special infected life.
    - additional health that is scaled with your current level.

    Tips for effectively using this buff set
    - The recommended time to activate the berserk buff is when you are able to get a lot of damage onto the tank with the avenger buff active for 8 seconds without getting interrupted. You can really push down the tank's health to force a phase to happen earlier than normal.
    - If you want to use the witch hunter buff to its maximum effectiveness in each map, try to be the person with the buff that gets the witches killed yourself without taking any damage.
    - Most of the offensive buffs are considered to be effective against tanks when you can use a weapon of your choice very well.
    - The additional damage dealt from weapons is the most increased when you use the AWP while scoped in to fire shots at infected.
    - You can spawn a pet charger to help get the damage dealt against the tank. Or you can use the effect of the cupid's arrow buff to get 1 special infected for 2 minutes to help against a currently ongoing tank, especially if it's an uber special infected, which is really helpful.
    - Swap out one of the alternative buffs for the other alternative buff Finale Dominator when your currently in any finale. Each special infected killed will increase some of your basic stats by a small amount for each special infected kill done in a short allocated period of time. Useful for making yourself more effective with the other survivors.

    Survivalist COOP
    1. (SURV) |E| Love is in the air
    2. (SURV) Negotiator
    3. (SURV) Goggles
    4. (SURV) Group morale
    5. (SURV) Hunting Reward
    6. (SURV) Excitement
    7. (SURV) Morphine injector
    8. (SURV) |E| Frozen Protection
    9. (SURV) Shoving Expert
    10. (SURV) Hidden Magnum
    11. (SURV) Chainsaw Dumbass
    12. (SURV) Unstoppable
    13. (SURV) Adrenaline Run
    14. <Unique>; (SURV) Speedy Water

    Benefits of this buff set
    - select 1 survivor other than yourself, that survivor receives +25% defense to every source, you regenerate 1 HP every 5 seconds and if they select you too with the same buff on them, you receive the same defense, they regenerate HP as well and you and them dont take the 1 true damage everytime you or the other survivor gets hit.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - You can no longer get vomit on your screen as well as mud and blood.
    - Increase defense to most sources by 1% per other survivors alive.
    - Bounty Increased by 1% per 1 Special Infected killed.
    - Restore 1 Temporary HP on a Common Infected Kill and 8 Temporary HP on a Special Infected Kill.
    - 3 HP/5s regeneration as long as your not incapacitated/poisoned.
    - Prevents instant death from the Freezing Tank's punch on you if your frozen.
    - You can shove without any shove penalties
    - You get a Magnum as your incapacitated weapon instead of a regular pistol.
    - You will restore 5% of your chainsaw ammo on a Common Infected Kill and 20% of your chainsaw ammo on a Special Infected Kill.
    - You have full immunity to CC from all infected. -25% decreased movement speed and -50% decreased damage dealt
    - While fighting tanks, you receive the infinite adrenaline run effect.
    - When going into water on any map, your speed is increased rather than decreased.

    Tips for effectively using this buff set
    - If you want to gain more bounty in order to have bounty to buy health items, kill as many special infected as you can quickly in 1 area.
    - If you are running low on health during a tank fight and don't want to suffer an unwanted death, go kill off common and special infected to help your team, you are also regenerating yourself with THP from the excitement buff and while time passes also regenerating yourself with the morphine injector buff.
    - Try not to be incapacitated if you are frozen, even though you are prevented from instantly dying to the freezing tank's punch, you can still be shattered easily if the tank focuses you down long enough.
    - Use the chainsaw melee weapon in maps where possible its likely your going to encounter a lot more common and special infected.
    - Try to conserve your M60 ammo so you don't have to use your own bounty to buy any more M60's when you run out of free weapons.
    - Run away from the tank if you want to avoid being aggro'd by it. The adrenaline run buff can help you to get away quickly from slower tanks.

    Defensive Guardian COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) |Q| Piercing Bullets
    5. (SURV) Guardian Moustachio
    6. (SURV) Group morale
    7. (SURV) General Tank Handler
    8. (SURV) Tenacity
    9. (SURV) |E| Advanced Morphine Injector
    10. (SURV) Health Dispenser
    11. (SURV) Compressed Shell
    12. (SURV) Tank Duelist
    13. (SURV) |E| Knife Recycle
    14. <Unique> (SURV) |E| Love is in the air

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - +1/+3% additional damage per hit with most weapons/AWP&amp;amp;Scout&amp;amp;Magnum per hit on infected, reset after reloading, changing targets, changing weapon.
    - Block damage for 5 seconds if you take lethal damage from an infected that would kill you.
    - Increase defense to most sources by 1% per other survivors alive.
    - Increase defense against tanks by 0.12% per level
    - additional health that is scaled with your current level.
    - Restore 1% of your missing HP each 5 seconds while your not incapacitated/poisoned
    - Lets you put down a device for 14 seconds, granting moustachio bless for 5 seconds, giving 30+1% Max HP per second and clearing out all bad status effects inflicted.
    - Reloading 1 shell will let you reload all shells, disables reload speed upgrade and doubles your reload speed.
    - 300% increased aggro VS tanks, -25% reduced damage taken
    - your knives cannot be used up against the smoker special infected if he/she pins you down.
    - select 1 survivor other than yourself, that survivor receives +25% defense to every source, you regenerate 1 HP every 5 seconds and if they select you too with the same buff on them, you receive the same defense, they regenerate HP as well and you and them dont take the 1 true damage everytime you or the other survivor gets hit.

    Tips for effectively using this buff set
    - To effectively aggro a tank at close range, it is recommended you use shotguns for their compressed shell and piercing bullets buff. Each increasing damage output increases the chance of the tank being able to aggro you until someone deals damage to aggro the tank away from you.
    - To effectively make a tank come closer to you from long range, it is recommended you use a sniper weapon that constantly hits with high accuracy or the AWP/Scout weapons to make high burst damages having a very high chance to take the aggro away from another survivor being focused down and directing it to you. A good thing to do if you want to tank the damage instead of having that other survivor tank it especially if they have no defense.
    - If you need to heal because your low on HP and don't want to suffer anymore tank aggro's let someone else aggro the tank if its currently trying to focus you down and make the best usage of your healing buffs by avoiding infected damage for sometime.
    - If you want to make battles against the Butcher Tank easier, use the health dispenser when you don't have enough bounty for another first aid kit or when your first aid kit is healing for only 25% of your maximum HP.
    - Use the love is in the air buff to favorite someone that needs defense to tank against tanks themselves, if they have the same buff equipped as well, get them to favorite you so you can't take damage.

    Explosive Master COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) On Fire
    5. (SURV) Extra Powder
    6. (SURV) Hunting Reward
    7. (SURV) |E| Weak Point Spotter
    8. (SURV) Tenacity
    9. (SURV) Double Projectile
    10. (SURV) Grenade Trap
    11. (SURV) Frag Grenade
    12. (SURV) Dense Vomit Cloud
    13. (SURV) Freezing Grenade
    14. <Unique> (SURV) |E| Healing pipe bombs

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - 1% chance of setting infected on fire with each shot
    - 1000% Increase in damage dealt by pipe bombs
    - Bounty Increased by 1% per 1 Special Infected killed.
    - 1% chance to have damage dealt ignore defense against any target.
    - Additional health that is scaled with your current level.
    - Double the amount of pipe bombs and vomit jars thrown
    - You can set down 1 trap at a time with a maximum of 3 molotov, pipe bomb and vomit jar traps per round. pipe bomb trap can be affected by extra powder buff effects.
    - pipe bombs explode instantly upon collision with any surface.
    - Your vomit jars when exploded on contact will leave a vomit cloud that biles any special infected who enter in a nearby radius.
    - Your pipe bombs can slow down tank and special infected movement speed, causing frozen if complete movement speed drop happens, 10 seconds for special infected, 3 seconds for tanks, ice tank cannot be frozen.
    - Your pipe bombs when exploded near survivors heal them by 15% of their maximum HP on detonation.

    Tips for effectively using this buff set
    - when using pipe bombs near tanks and you plan on dealing huge damage to them. make sure they don't explode cars nearby or they might cause teammates to be killed from fall damage when knockbacked by the explosion.
    - use your grenade trap buff to place grenade traps in the right places on the map and you will help your teammates a lot by causing incoming special infected to be killed quickly if you know where to look for them.
    - If you want to save yourself from being focused down by a chasing tank, quickly place a pipe bomb trap down and lure it into that so it freezes and you have a quick moment to get away from it.
    - If you want to earn additional bounty quickly, use a weapon with a fast fire rate to kill those special infected quickly so that you are able to earn the bounty to get more throwables.

    Healer COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) Excitement
    5. (SURV) Caretaker
    6. (SURV) |E| Advanced Morphine Injector
    7. (SURV) Tenacity
    8. (SURV) Shoving Expert
    9. (SURV) Double Projectile
    10. (SURV) Health Dispenser
    11. (SURV) Enhanced pills
    12. (SURV) |E| Fentanyl Injector
    13. (SURV) |E| Healing pipe bombs
    14. <Unique> (SURV) Special First Aid

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - Restore 1 Temporary HP on a Common Infected Kill and 8 Temporary HP on a Special Infected Kill.
    - Heal nearby teammates for 1HP every 3 seconds. deal -10% reduced damage against infected.
    - Restore 1% of your missing HP each 5 seconds while your not incapacitated/poisoned
    - Additional health that is scaled with your current level.
    - You can shove without any shove penalties
    - Double the amount of pipe bombs and vomit jars thrown
    - Lets you put down a device for 14 seconds, granting moustachio bless for 5 seconds, giving 30+1% Max HP per second and clearing out all bad status effects inflicted.
    - Your pills restore 40% of the temporary HP as permanent HP
    - when a tank punches you, you heal for 3hp/s until reaching full HP.
    - Your pipe bombs when exploded near survivors heal them by 15% of their maximum HP on detonation.
    - Your First Aid Kit instantly heals off any bad status effects on the survivor you directly target.

    Tips for effectively using this buff set
    - Be sure to use everything you can in your arsenal to keep yourself and other survivors HP high, especially during hard tank fights.
    - The more regeneration you have on yourself, the faster you will heal and overcome the damage dealt to you by the infected.
    - Becareful with the amount of bounty you use on other survivors, make sure to leave enough to help yourself.

    Special Operations COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Knife Bag
    4. (SURV) Negotiator
    5. (SURV) Hunting Reward
    6. (SURV) Ninja
    7. (SURV) Butcher
    8. (SURV) |E| Focused
    9. (SURV) Tenacity
    10. (SURV) |E| Advanced Morphine Injector
    11. (SURV) Shoving Expert
    12. (SURV) Hyperactive
    13. (SURV) Immolation
    14. <Unique> (SURV) Adrenaline Run

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 1 Additional Knife
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - Bounty Increased by 1% per 1 Special Infected killed.
    - 50% decrease in current melee fatigue after killing a special infected. Melee fatigue is reset if you get released from a special infected and prevents gaining anymore for 3 seconds
    - Deal 1% of the targets current health on hits with melee weapons as bonus damage.
    - Your Headshots deal x10 damage to Special Infected
    - Additional health that is scaled with your current level.
    - Restore 1% of your missing HP each 5 seconds while your not incapacitated/poisoned
    - You can shove without any shove penalties
    - After taking pills, swing speed increases by 10% for 15 seconds. swing stamina cannot be decreased for the duration of the effect.
    - Use a molotov in your hand to ignite yourself, 10% Movement Speed and any infected nearby excluding tanks are ignited on fire, -1 HP/0.3s
    - While fighting tanks, you receive the infinite adrenaline run effect.

    Tips for effectively using this buff set
    - If you need to quickly kill off special infected that are harassing your teammates, use the AWP/Scout weapons as they deal more burst damage, and their Headshot damage is the greatest out of all weapons. This is great for dealing with uber infected too.
    - Need to melee your way through an area? use pills before you do so and you'll have an easier time at killing common and special infected alike with the hyperactive and ninja buffs respectively
    - Need to run away from the tanks quickly, but adrenaline run buff can't make you faster than the tank? Use the immolation buff to make yourself faster so that you may perhaps be able to outrun and out maneuver the tank.

    Balanced COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) Ranged expert
    5. (SURV) |P| Mutation Shield (Expires)
    6. (SURV) |E| Fentanyl Injector
    7. (SURV) Guardian Moustachio
    8. (SURV) Group morale
    9. (SURV) General Tank Handler
    10. (SURV) Tenacity
    11. (SURV) Shoving Expert
    12. (SURV) |E| Zombie Erradicator
    13. (SURV) Compressed Shell
    14. <Unique> (SURV) |E| Knife Recycle

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - Bullets from all ranged weapons now ignore defense of the infected. In exchange for only dealing increased damage from upgrades.
    - Prevents mutation from affecting you for up to 1 month.
    - Gives you 3 HP/s while fighting tanks.
    - Block damage for 5 seconds if you take lethal damage from an infected that would kill you.
    - Increase defense to most sources by 1% per other survivors alive.
    - Increase defense against tanks by 0.12% per level
    - Additional health that is scaled with your current level.
    - Allows you to shove infected without a shove cool down.
    - Allows your bullets to instantly kill common infected from any weapon.
    - Reloading 1 shell will let you reload all shells, disables reload speed upgrade and doubles your reload speed.
    - your knives cannot be used up against the smoker special infected if he/she pins you down.

    Tips for effectively using this buff set well
    - It is important to know when you need to go on the offensive to get the tank to focus down on you and when you will need to go on the defensive to tank the damage the tank throws at you. Knowing when and where for each tank can make tank fights take less time to do.
    - The recommended time to activate the berserk buff is when you are able to get a lot of damage onto the tank with the avenger buff active for 8 seconds without getting interrupted. You can really push down the tank's health to force a phase to happen earlier than normal.

    Specialized Takedown COOP
    1. (SURV) Knife
    2. (SURV) Negotiator
    3. (SURV) Goggles
    4. (SURV) |Q| Piercing Bullets
    5. (SURV) |E| Focused
    6. (SURV) |E| Weak Point Spotter
    7. (SURV) Shoving Expert
    8. (SURV) Witch Hunter
    9. (SURV) Avenger
    10. (SURV) |E| Zombie Erradidcator
    11. (SURV) |E| Berserk
    12. (SURV) Flaming Sword
    13. (SURV) Super Moustachio Bless
    14. <Unique> (SURV) Tenacity

    Benefits of this buff set
    - 2 knifes
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - You can no longer get vomit on your screen as well as mud and blood.
    - +1/+3% additional damage per hit with most weapons/AWP&amp;amp;Scout&amp;amp;Magnum per hit on infected, reset after reloading, changing targets, changing weapon.
    - 100% Increase in headshot damage VS Special Infected (excluding tanks). +25% additional headshot damage for each Special Infected kill done. Max: +400% Increase.
    - 1% chance to have damage dealt ignore defense against any target.
    - You can shove without any shove penalties
    - up to +45% additional damage from successfully killing witches yourself without taking any damage.
    - 300% additional damage for 8 seconds on the revenge target that killed any other survivor.
    - All bullets from your weapons will have the 1 shot 1 kill effect on Common Infected
    - 50% additional damage and attacks ignore defense for 30 seconds. cooldown: 5 minutes.
    - Your melee attacks from Machete and Katana weapons will light infected hit on fire and decrease their defense by 10% (2nd part wont work)
    - While under the effects of Moustachio bless, become immune to crowd control from all infected for the duration of the effect.
    - Additional health that is scaled with your current level.

    Tips for effectively using this buff set well
    - Want to kill special infected quickly? either headshot them if they are mid to far range or get in there and melee swipe to inflict fire for a quick death at short range.
    - The more special infected you kill, the more you help out teammates with fighting tanks, useful against tier 3 tanks especially when you have the damage increases.
    - If you need to escape at anytime from the special infected and the tank, the super moustachio bless buff blocks all attacks from affecting you for the duration and repels them away.

    General Defenses COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) |P| Mutation Shield (Expires)
    5. (SURV) Shaman Handler
    6. (SURV) Knight Handler
    7. (SURV) Guardian Moustachio
    8. (SURV) Bomb Tank Protection
    9. (SURV) |E| Acid Protection
    10. (SURV) Group morale
    11. (SURV) Infected Swarm Protection
    12. (SURV) General Tank Handler
    13. (SURV) Tenacity
    14. <Unique> (SURV) |E| Frozen Protection

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - You are protected from being mutated by infected for up to 30 days.
    - You take 90% reduced damage from shaman and supreme shaman tanks. Buff stops working if you are mutated.
    - You take 90% reduced damage from knight and supreme knight tanks. Buff stops working if you are mutated.
    - Block damage for 5 seconds if you take lethal damage from an infected that would kill you.
    - You cannot die to the bomb tank's ultimate explosion and are stunned for 13 seconds instead.
    - You take 25% reduced damage from the spitter's acid and reduce its slow on you by 25%
    - Increase defense to most sources by 1% per other survivors alive.
    - Take 3% reduced damage for each common infected around you within 135 units, maximum: 90% damage reduction.
    - Increase defense against tanks by 0.12% per level
    - Additional health that is scaled with your current level.
    - You can no longer be instantly killed by the freezing tank (no longer take 1000 damage he deals to you) while frozen. you can still be shattered however.

    Tips on effectively using this buff set well
    - If your expecting multiple tanks to show up and or there is a possibility of a supreme knight tank appearing, taking this buff set makes you well defended against most special infected attacks.
    - If a shaman and knight tank happen to spawn in the unlikely event it happens, make sure to get their focus on you since having the shaman and knight handler for both tanks makes you greatly reduce damage dealt to you and cannot get mutated thanks to the mutated shield buff.
    - In the unlikely event that a freezing tank who would dare to wipe your team appears, using the frozen protection buff greatly reduces the chance of a game over thanks to the tank no longer dealing 1000 damage to you as a tenacity buffed survivor. be sure to take advantage of this and sacrifice yourself for the team if you want the freezing tank to die quickly.

    Demoman Destroyer COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) |Q| Piercing Bullets
    5. (SURV) Tank Slayer
    6. (SURV) |E| Weak Point Spotter
    7. (SURV) Avenger
    8. (SURV) |E| Zombie Erradicator
    9. (SURV) |E| Berserk
    10. (SURV) Heat Missile
    11. (SURV) Floral Grenade Launch
    12. (SURV) Seeking Grenade
    13. (SURV) Advanced Grenade Launcher
    14. <Unique> (SURV) Freezing Grenade

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - +1/+3% additional damage per hit with most weapons/AWP&amp;amp;Scout&amp;amp;Magnum per hit on infected, reset after reloading, changing targets, changing weapon.
    - additional 350HP on each critical hit bullet, effect is available every 3 seconds.
    - 1% chance to have damage dealt ignore defense against any target.
    - 300% additional damage for 8 seconds on the revenge target that killed any other survivor.
    - All bullets from your weapons will have the 1 shot 1 kill effect on Common Infected
    - 50% additional damage and attacks ignore defense for 30 seconds. cooldown: 5 minutes.
    - Your grenade launcher shots heat missile any special infected nearby
    - You can shoot 10 additional grenade projectiles on your first shot. causes your grenade launcher to overheat for 10 seconds.
    - Your pipe bombs can now seek out infected, for a slow detonation for 300 true damage + 50 true damage per Common Infected killed before the detonation.
    - The clip size of the grenade launcher has increased from 1 to 5 projectiles
    - Your pipe bombs can slow down tank and special infected movement speed, causing frozen if complete movement speed drop happens, 10 seconds for special infected, 3 seconds for tanks, ice tank cannot be frozen.

    Tips on effectively using this buff set well
    - Want to make a major dent in any tank's HP using explosions? Wait until a survivor is killed by the tank, activate the berserk buff, and make sure that the grenade launcher shots will definitely hit the tank, then fire away to deal massive damage to the tank, he can't resist the explosions!
    - If you run out of grenade launchers for the entire chapter, don't replace it with a new one, unless the one found isn't towards the end of the current chapter. it will be refilled in the next chapter so that it can be used again.
    - When you run out of grenade launchers to find and buy, use a high rate of fire weapon and throw pipe bombs often to make easy work of CI, SI and tanks. this can often help your team in situations when they really need it, the zombie erradicator buff on you can make killing CI's easy for good accumulation on the pipe bomb damage dealt.

    Utility Tools COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) Tenacity
    5. (SURV) Shoving Expert
    6. (SURV) Adrenaline Run
    7. (SURV) Speedy Water
    8. (SURV) Fall of Faith
    9. (SURV) Special First Aid
    10. (SURV) Cooling Down
    11. (SURV) |E| Knife Recycle
    12. (SURV) Grabbed Panic
    13. (SURV) |E| Bullet Scavenger
    14. (SURV) Caretaker

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - Additional health that is scaled with your current level.
    - You can shove without any shove penalties
    - While fighting tanks, you receive the infinite adrenaline run effect.
    - When going into water on any map, your speed is increased rather than decreased.
    - You can press shift to fall down from hanging and hopefully not kill yourself.
    - Your First Aid Kit instantly heals off any bad status effects on the survivor you directly target.
    - Your miniguns will no longer overheat when used by you
    - your knives cannot be used up against the smoker special infected if he/she pins you down.
    - You desperately decrease the pulling speed of the smoker that grabbed you by 50%, decays over 5 seconds.
    - You can regenerate 1 reserve ammo per second while not incapacitated.
    - Heal nearby teammates for 1HP every 3 seconds. deal -10% reduced damage against infected.

    No tips as this is more of a buff set to use for fun

    The Other Side COOP
    1. (SURV) Knife
    2. (SURV) Goggles
    3. (SURV) Negotiator
    4. (SURV) Tenacity
    5. (SURV) Finale Dominator
    6. (SURV) |E| Pet
    7. (SURV) |E| Love is in the air
    8. (SURV) |E| Cupid's Arrow
    9. (SURV) |E| It wasn't that high
    10. (SURV) |E| Flaming Sword
    11. (SURV) |E| Super Moustachio Bless
    12. (SURV) Survival Payment
    13. (SURV) Peanut Blessing
    14. (SURV) <Unique> |E| Testament

    Benefits of this buff set
    - 2 knifes
    - You can no longer get vomit on your screen as well as mud and blood.
    - 25% reduced bounty cost and items no longer double in bounty price for each !buy done.
    - Additional health that is scaled with your current level.
    - +3% Attack, +1% Defense, +0.4% Movement Speed, +0.4% Fire Rate, +1% Reload Speed, +2% Chance to save ammunition per finale dominator buff stack per special infected kill. Max: 15 stacks. you lose a stack if you fail to kill a special infected in 25-stack seconds, if a special infected pins you or if your incapacitated, you also lose all stacks on death.
    - you are able to spawn/de-spawn a charger pet that has 300 HP and deals 750 HP per hit to other infected.
    - select 1 survivor other than yourself, that survivor receives +25% defense to every source, you regenerate 1 HP every 5 seconds and if they select you too with the same buff on them, you receive the same defense, they regenerate HP as well and you and them dont take the 1 true damage everytime you or the other survivor gets hit.
    - you can take control of any special infected hit for 2 minutes and any tank hit for 10 seconds, effect only applies once per special infected life. Cooldown: 2 minutes.
    - you take 10% reduced fall damage and increases the damage required to become ragdoll'd by 300.
    - Your melee attacks from Machete and Katana weapons will light infected hit on fire and decrease their defense by 10% (2nd part wont work)
    - While under the effects of Moustachio bless, become immune to crowd control from all infected for the duration of the effect.
    - You gain 1 bounty each 2 minutes
    - You gain a +165% increase in bounty earn rate while under the effects of moustachio bless.
    - When you die, every survivor that is alive gets 10% of your total bounty. you lose all bounty on death.

    No tips as this is more of a buff set to use for fun
     
  3. marvel

    marvel Head Administrator Staff Member

    Wohaa nice guide thanks for all the work! Perhaps we can add it to the wiki if you want?
     
  4. Well Marvel, i'll give you a story first into how the idea came into place and how it got worked on.

    Making this guide myself sure took a lot of hard work and dedication to getting it done. I did have a good thought about making a guide like this back when I saw that there was nothing explained about the buffs themselves in mgftw. It was at that moment I told myself "Let's make this guide for the mgftw forums"? Making this guide up meant that i would have to take every screenshot of the survivor buffs that existed in mgftw and the buff sets that they were contained in. Once i had them all I was able to get started on filling the guide up with each buff by its positive + negative and explanations (mostly just details versions of the positives and negatives combined). I then proceeded onto filling out another section of the guide which contained the recommended buffs in buff sets, so that people would know what type of buff set they should go for depending on their preferences. When I did finish the guide though, I decided that this wasn't where i was gonna leave it when there were still event buffs to be covered at the time of getting updates out for this thing. Sure enough, i ended up covering the event buffs until I had managed to get every single event buff known to the players filled in the guide. I then updated the recommended buffs and buff sets by completely remaking it, mainly to have the buff set tactics focus on the uses itself rather than the individual buffs as I thought it was better to get the tips about them out there. So far, this is how the story of my guide existed.

    I appreciate the good feedback that you have given to me. It certainly wasn't an easy thing to be making a guide and at the same time being dedicated to it for days as i wrote the information time after time.

    I would gladly like to have it added to the wiki, i'm sure this will give players from old to new a good understanding of how well these buffs are mean't to work by their positives + negatives. How they should be used strategically to give them the edge against tanks.

    Thanks again :)
     
  5. Guide Updated! Version 1.1.1 (Jockey Crash ALERT Update)

    Had to make an update to this guide due to the Jockey Riding Pets affected by Cupid's Arrow Buff Instantly Crashing the Server. That Bug is still around as of right now.

    Additions
    + Added in a couple of alternative buffs that could be used instead of |E| Cupid's Arrow in the Offensive Assault Buff Set.
    + Added in a warning about using the Cupid's Arrow Buff
    + Added in an tip for the Offensive Assault Buff Set.
     
  6. Guide Updated! Version 1.1.2 (V1.6.2.0 New Buffs Update)

    Additions
    + Added in the Dummy Rounds and the Underbarrel Launcher Buffs to the equipment buff list.
    + Added in the Dummy Rounds and the Underbarrel Launcher Buffs as well as their positives / negatives / explanations.

    Changes
    = Made 1 change to reflect the changes to the Immolation Buff.

    The new buffs are listed here if you don't want to be bothered looking at my 2nd forum post to find them

    Dummy Rounds

    Description:
    Gives your ranged weapons a 20% chance not to consume ammunition. Does not work with the Grenade Launcher

    Positives
    + A small chance to have your weapons not consume ammunition.
    + A useful buff to have for when your using any shotgun with the Compressed Shell Buff or using the M60 Rifle with M60 Dumbass Buff.

    Negatives
    - The effects of the buff won't work with grenade launchers.

    Explanation:
    *POW* *POW* *POW*, *BOOM*, wait what you say? My 4th shot didn't have any fire power to it and I can shoot wiith it again? With Dummy Rounds, your weapons have a small chance to keep the bullet that was fired as a dummy round so that it can be used again for real. A useful buff to have on when your using any shotgun weapon with the Compressed Shell Buff or the M60 Rifle with the M60 Dumbass Buff, it can really save your bounty from being used up early. It is quite obvious that you won't see this buff affect the grenade launchers though since they fire projectiles, not bullet rounds.

    Underbarrel Launcher

    Description:
    Gives any SMG, Assault Rifle or Shotgun an underbarrel launcher which can launch an explosive grenade. The projectile can be fired with the ZOOM key up to 3 times per map.
    <Buffs that affect/use thee Grenade Launcher don't affect the Underbarrel Launcher>

    Positives
    + Any SMG, Assault Rifle or Shotgun you have currently on you gets an underbarrel launcher that can launch explosive projectiles.
    + A useful buff for when your using explosive based buffs together in a buff set.

    Negatives
    - Grenade Launcher Buffs don't affect the underbarrel launcher at all.
    - You can only fire the explosive projectile 3 times per map.

    Explanation:
    Don't you wiish that you had a grenade launcher that could fire projectiles under your weapon like the ones from Call of Duty 4 Modern Warfare? Well now you can? just equip one of these cool underbarrel launchers to any SMG, Assault Rifle or Shotgun and you will have more explosive power to deal against the infected with. A useful buff for when you got explosive based buffs together in a buff set. The more power you have to explode stuff, the better the result! Anyy Grenade Launcher Buffs you got equipped in the same buff set as the Underbarrel Launcher won't affect the weapon itself. Also you can only fire the explosive projectile from the Underbarrel Launcher 3 times per map, better make exploding cars with them in versus a wise decision to make.
     
  7. Guide Updated! Version 1.2.0 (V1.6.2.2 The Better Defense is a Good Offense Update)

    Additions
    + Added in the Economy and Exp Buff list into the current buff sections
    + Added in the Unstoppable Buff into the Equipment Buffs list
    + Added in the Caretaker Buff into the Utility Buffs list
    + Added in the Observer Buff into the new Economy and Exp Buffs list
    + Added in the Unstoppable Buff with its description, positives/negatives as well as its explanation
    + Added in the Caretaker Buff with its description, positives/negatives as well as its explanation
    + Added in the Observer Buff with its description, positives/negatives as well as its explanation
    + Added in a general explanation to the Offensive, Defensive, Ability, Equipment, Utility, Economy and Exp and Other Buffs, explaining what each type is about before the buffs along with their written description, positives/negatives and explanations were mentioned.

    Changes
    = Moved around the list of the buffs in the Utility Buff list, Economy and Exp Buff list as well as the Others Buff list.
    = Moved the Fentanyl Injector Buff from the Equipment Buff list to the Defensive Buff list.
    = Moved the Fentanyl Injector Buff with its description, positives/negatives as well as its explanation from the Equipment Buff list to the Defensive Buff list.
    = Changed around some of the recommended buffs in a few buff lists.

    Removals
    - Removed the Vomit Revenge Buff from the Utility Buff list due to it no longer working on mgftw and it becoming refundable.

    I'll be creating another small guide for you guys soon! This won't be the last of the updates either.
     
  8. Guide Updated! Version 1.2.1 (V1.6.2.4 A Good Balanced Buff Update)

    Additions
    + Added in the Ranged expert Buff into the Offensive Buffs list
    + Added in the Ranged expert Buff with its description, positives/negatives as well as its explanation into the Offensive Buffs.
    + Added in clarification about the Ranged expert Buff.

    Changes
    = Changed the description, negatives as well as the explanation of the Unstoppable Buff in the Equipment Buffs.
    = Changed one of the buffs in the Balanced Buff Set and replaced it with the Ranged expert Buff as a better and recommended Buff for that buff set.
     
  9. Guide Updated! Version 1.2.2 (V1.6.3.0 Unstoppable Buff Balance II Update)

    Additions
    + Added in more negatives and explanations for the Unstoppable Buff
    + Added in more negatives and explanations for the Advanced Grenade Launcher Buff

    Changes
    = Changed all update numbers up to this point to make them easier to read.
    = Changed up the description of the Unstoppable Buff to reflect current version changes.
    = Changed up the description of the Advanced Grenade Launcher Buff to reflect current version changes.
     
  10. timkit

    timkit MG Donor

    Guide Updated! Version 1.2.3 (V1.6.4.0 Easter Event Update Part 1)

    Additions
    + Added in the descriptions, Positives/Negatives and explanations for the Zapping Gun Buff

    Changes
    = No changes

    Removals
    = No Removals

    |E| Zapping Gun

    Description:
    Exchanges your pistol for zapping guns giving you extra 5HP damage. Running around will charge the pistol to its maximum power making the next shot deal 1000HP damage and stun the target for 2 seconds.
    <Charged shot activates on special infected and tanks only>
    <Gun recharge rate: 3% per second running>

    Positives
    + +5HP Increased damage towards infected.
    + When Pistol is charged, you can fire a shot that will deal 1000HP damage and stuns target for 2 seconds.

    Negatives
    - Pistol can only be recharged while running around. not doing that renders recharge rate to 0%


    Explanation:
    Need a little breathing room for when infected just can't get off your back? Use the taser against them as a Zapping Gun Buff! You will deal +5HP increased damage to infected with these weapons on, making pistols a little bit more useful. However their real usefulness comes when the pistol is fully charged, letting you fire a shot at any special infected or tank to deal 1000HP damage to them and stuns the target for 2 seconds, giving you a chance to escape if needed or to deal more damage quickly. Remember, the only way your going to take care of criminals faster is by running at them! not doing that will not make your pistol charge.

    This won't be the last of the updates for this week! look forward to more of them.
     
  11. timkit

    timkit MG Donor

    Guide Updated! Version 1.2.4 (V1.6.4.1 Easter Event Update Part 2)

    Additions
    + Added in the descriptions, Positives/Negatives and explanations for the Helping Drone and Ammo Dispenser Buffs

    Changes
    = No changes
    = waiting on the changes to the Helping Drone buff. I can feel that not enough description was given.

    Removals
    - No removals

    |E| Ammo Dispenser

    Description:
    Allows you to buy an infinite ammo dispenser and place it on the floor through the !buy menu.
    <Dispenser cost: 20 bounty>

    Positives
    + You can place an infinite ammo dispenser on the floor. dispenses ammo to all nearby survivors.
    + Can be used when you need to fight against a tier 2 or tier 3 tank in an area with no ammo pile nearby (where it requires you to backtrack a fair distance away)
    + Can be used in versus in a strategic way for when you will not want to go to the ammo pile that is some distance away to be considered dangerous to the survivors.

    Negatives
    - Using this buff can be considered to be useless when there is an ammo pile nearby that is reachable to not be considered dangerous in going to and back from.
    - The buff costs bounty, keep that in mind use it more wisely when in versus mode as bounty isn't easily earned there.

    Explanation
    What if people started saying to you "I need ammo!" instead of "I need a medic!"? Well instead of giving them a health dispenser, you would give them an Ammo Dispenser as a buff. The buff will allow you to buy an infinite ammo dispenser and place it on the floor through the !buy menu. It can be used in a number of ways efficiently to make surviving easier. One of the ways it can be used when you need to fight a tier 2 or tier 3 tank in any area with no ammo pile nearby and it requires backtracking for a fair distance away. The other way is related to versus in which you can use it in a strategic area for when going to the ammo pile nearby or far away is considered to be dangerous to the survivors. You need to remember that if there is an ammo pile nearby that is safe to use without being of any danger to the survivor when going to and back from it, its useless to be using the buff then. Also, as the buff costs bounty to use in !buy, you will need to use it more wisely in versus as bounty cannot be easily earned.

    |E| Helping drone

    Description:
    Having a drone with a camera at your disposal, you can check the next type of tank that will appear through the !buy menu.

    Positives
    + You are able to check the next type of tank that appears.
    + A useful buff to help you prepare for the next tank with a good buff set against it.

    Negatives
    - No Negatives just yet, this buff deserves an update to include at least 2 of them.

    Explanation
    Did you want to find out what that troll tank roar was given no tank appearances in that chapter? well now you can. the buff will let you check the next type of tank that appears by using the camera in the !buy menu to find it out. while there are no negatives now, there will be negatives associated with this buff.

    *SUGGESTION*
    Add some nerfs to this buff
    - A bounty cost of a minimum of 30 bounty. 1 time use per round/campaign only.

    Won't be the last of the updates for now. I can see an update coming eventually to affect the Helping Drone buff.To make that and the other buffs workable and with updates if needed.


     
  12. jrng0403

    jrng0403 Junior Member

    This guide is really helpful! I can read out you've put a lot of effort into this, thank you very much! I have a question: Where can I find the |E|Desperation buff? Thank you for reading my question. :)
     
    timkit likes this.
  13. timkit

    timkit MG Donor

    Thanks for your feedback fluffy, yep I sure did put alot of effort into making this and the other guides that i've done so far. I really appreciate it :D

    The |E| Desperation Buff can be found in the infected buffs section under the general infected buffs under the tanky buffs section. Only the Charger in the Tanky Class is able to equip this buff.

    |E| Desperation

    Description:
    Increases your claw damage by 2HP + 1HP per 10% of missing health.
    <Does not apply to tanks>

    Positives
    + Increased damage that increases with more missing health.
    + A slightly useful buff on higher maximum HP special infected.

    Negatives
    - The buff effect doesn't apply to tanks
    - A less useful Offensive Buff overall thanks to better Offensive Buffs
    - Increased damage dealt is decreased if your regenerating missing health.

    Explanation:
    The Desperation Buff will let you deal increasing amounts of damage while you happen to have missing health. It is seen as a slightly useful buff on higher maximum HP special infected. Although while the buff effect doesn't apply to tanks it is a less useful offensive buff due to there being better offensive buffs out there. Also if you are regenerating health in any way, the increased damage that you deal is decreased for less missing health.

    You can take a look at this and more of the general infected buffs in another one of my guides here: https://mgftw.com/threads/usage-of-infected-buffs-and-infected-roles-guide.6564/
     

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