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Should the Sickening Tank return with it's own Scenario + additionally... (POLL for PR V1.8)

Discussion in 'Game Server Ideas' started by timkit, Feb 10, 2018.

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Should the Sickening Tank return with it's own Scenario + additionally... (POLL FOR V1.8)

  1. Yes - The Sickening Tank should return with it's own Scenario + Yes it should receive buffs.

    66.7%
  2. Yes - The Sickening Tank should return with it's own Scenario + No it should receive nerfs instead.

    26.3%
  3. No - The Sickening Tank doesn't deserve it's own scenario.

    0 vote(s)
    0.0%
  4. I Don't know and I'll vote for my yes or no answer later.

    0 vote(s)
    0.0%
  5. My response is in the post below!

    0 vote(s)
    0.0%
  6. Yes - The Sickening Tank should return with it's own Scenario + The tank should not be changed.

    7.0%
  1. timkit

    timkit MG Donor

    Alright you guys! 50 votes, its time to wait for the admins to reply to this suggestion... give them a few to several weeks before I ask them about it.

    EDIT: It's been a while since I last checked this forum. Been really busy with TAFE so I'll be talking to a few admins about it tonight.


    Hey'll, I had this thought while at work today about wanting to make the poll for whether or not the Sickening Tank should return with it's own Scenario. Before I had the thoughts to consider making this post, I did have the idea in my head since about a few weeks to a few months ago, but its hard to remember when I first exactly even thought about the tank.

    Hikari also wants the sickening tank to return too, so I'm gonna give him partial credit for the idea.

    UPDATE: Alright guys, I ended up adding in a 6th option because I forgot about those people that do want the Sickening Tank to return with its own scenario but that it should not receive any changes. That is the 6th option there.

    UPDATE 2:
    The main change that I would recommend happening to this tank is... buffing the Contamination tank ability, and this is just using numbers from my mind.

    The Contamination tank ability should work by giving you more DPS per second for having a higher maximum HP pool.

    For having 1000 or less HP = 1

    For having between 1000 to 3000 HP = 1.0 - 2.0 (When you have a number in decimals between 1 and 2, it means that you will sometimes take 1 or 2 damage together instead of just 1 or 2 damage by itself, the same applies for all the other numbers below).

    For having between 3000 to 5000 HP = 2.0 - 3.0

    For having between 5000 to 7000 HP = 3.0 - 4.0

    For having over 7000 HP = 4

    I would also recommend having it so that the Contamination tank ability bypasses moustachio bless and or protective bag effects. That way people can't make it so easy to win against the tank, especially if it goes desperate.

    UPDATE 3: Alright guys, we now have over 50 votes, thanks for your support! I wanted to add in another suggestion for the contamination tank ability

    Make it so that regeneration boosters do not work while this tank ability is active, the regeneration effect from buffs is not affected at all.

    That way, those players that try to use a supreme regeneration booster while having 1000 maximum HP can no longer try to prevent the damage and make it easy for them to survive most of the tank fight without getting involved.

    So the poll title goes as follows:
    Should the Sickening Tank return with it's own Scenario and additionally, should it receive any changes to make this tank buffed/nerfed?

    NOTE: Read the first two vote options carefully for if you decide to vote yes... I'll describe what they are here so that you don't accidentally vote for the wrong option.

    First Option is: Yes, the Sickening Tank should return and have it's own scenario and Yes it should be changed by buffing it.
    What that means is that You do want the Sickening Tank to return with it's own scenario. However, you also say yes because you do think that the tank should be buffed (made more challenging).

    Second Option is: Yes, the Sickening Tank should return and have it's own scenario and No it should be changed by nerfing it instead.
    What that means is that You do want the Sickening Tank to return with it's own scenario. However, you also say no because you do think that the tank should be nerfed (made less challenging).

    Before I ask any admins for their suggestions, I'm going to wait a lot longer than usual or wait until I get more than 50 votes on this post.

    If you want my thoughts on the 2nd idea. I'm all for a slight overall change on how the damage of the Contamination tank ability stacks on all survivors. Therefore I do think that a slight buff is in order. Otherwise everything else looks good.

    Here's the link to the original post about the Easter Event, which is when the Sickening Tank first came into existence: http://steamcommunity.com/groups/MGFTW#announcements/detail/507061256579281309

    Also here's a video of the Sickening Tank from the Easter Event, the one that I was in back in April of last year.


    I'll leave the !tankinfo of the Sickening Tank as it currently is below in words

    Sickening

    Description:
    This tank is a powerful variation of the pestilent tank. It seems to be the original form of the pestilent tank before it becomes useless. The tank has no defenses, but has an incredible amount of health.

    HP: 1,000,000
    Speed: 1.6
    Hit Interval: 1.0
    Damage: 70HP
    Blocks: Fire and Melee

    - (Passive) Toxicity: Adds one stack of Toxicity on each punch. The first attack causes the survivor to receive 1HP damage per second. Each new stack, multiplies the damage by 2. (1 -> 2 -> 4 -> 8 -> ...). Survivors lose toxicity by 1 stack each 6 seconds. (Max DPS: 128).

    -(Passive) Paranoia: The tank is able to pass a strong disease that causes severe paranoia on survivors. The disease takes days to show up and is really easy to cure, but other survivors may not have noticed and will come to attack the group.

    -(Passive) Contamination: All survivors take 1HP damage per second regardless of location for each minute that pass.

    -(Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 15 seconds and deal 40HP damage per second. The clouds grow in size overtime.

    -(Passive) Lethal disease: If a survivor is affected by a toxic cloud longer than 15 seconds they will be affected by a lethal disease. These survivors will lose 5% of their missing health. The disease lasts until the tank dies

    -(Passive) Toxic desperation: When the tank is about to die, it gets desperate. The tank does not take damage while desperate and its abilities deal triple damage. After 45 seconds, the tank will explode by the instability of its inner gases.

    Anyways, go vote and post your thoughts below!
     
    Last edited: May 30, 2018
  2. Horama

    Horama MG Donor

    All new scenario is good , i vote nerfed coz i find new scenario ( the last event ) too hard , i think staff need search some new idea than increased too much difficulty
     
  3. Ayano 死神

    Ayano 死神 New Member

    interesting idea :D i would love to see the tank have its own scenario.
     
  4. Stewie

    Stewie MG Donor

    more scenarios more fun! :laugh:
     
  5. iKiroZz

    iKiroZz New Member

    tbh this should return for fun
     

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