1. Click here to join our community discord server.

Self-revive - Chance to give your opinion.

Discussion in 'Announcements' started by HonorCode, Jun 20, 2011.

Thread Status:
Not open for further replies.
  1. HonorCode

    HonorCode Head Administrator Staff Member

    Due to the massive amount of complains about the gameplay with the new self-revive changes, we will run a poll on our announcements section to gather information and take a decision.

    Note, that we wont count votes without a proper reply containing your arguments and position.

    So, select the poll answer you like, and then reply to this post with your arguments.

    PD: Posts, that contain critics againts other user's opinion will be deleted.

    PD2: An example format:

    Code:
    
    "Selected the answer No"
    
    Post:
    
    I dont like it, because ........ etc.
    
    
     
  2. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    I selected the answer Yes, I agree.

    While yes, it is annoying that you cannot get a SI off of you even when you have a health pack, there are many good things to it.

    The main good thing being that it promotes teamwork! If you rush and are all alone and a SI is on you, you will die. This way, people will want to stay near their teammates and work together to complete challenges and rounds :)

    Edit: To reply to Chris, gotta love when the bots are all right next to you while you have a SI on you and they aren't doing anything but standing there :P
     
  3. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    i selected the answer Yes, however...

    I do agree with what chocobo says about the teamwork, i dont see people rush on their own and stick with the group. however when somebody falls behind or had a quick phonecall in between etc he is doomed for on the Versus PR servers.

    As for the selfrevive on the COOP PR i would say put the selfrevive back up, as it can take ages when a bot comes to rescue you when a other infected is on a other person. also sometimes the bots wont even pick you up in worse case scenario

    Edit: or maybe it is possible to re-add the pills revive to revive a teammate when both are on the ground. as that is also a teamwork affort
     
  4. HonorCode

    HonorCode Head Administrator Staff Member

    It was never removed, you can still use pain pills or adrenaline to pick a teammate up.
     
  5. Edward Marlus

    Edward Marlus Senior Member

    I haven't voted and I don't really care about this update(LOL) to be honest. This is what it boils down to really:

    Survivor:
    Loses more independance and finds themself relying a lot more on their knife now.
    Will die guaranteed now especially since teamplay never existed on PR in the first place unless it's two +100 friends working with each other to live.

    Infected:
    Win, because they don't have to deal with the guy that has 6 medkits actually using them to self-revive lol. I trust the lot of you will enjoy yourselves at the very least.

    EDIT : Ooooh Chris just reminded me...Maybe Self-Revive could go back up but on COOP servers only I guess? Idk and frankly I STILL don't care enough to vote.
     
  6. Bonekeep

    Bonekeep Guest

    I voted no because I think that it makes the game imbalanced. I think infected become too powerful when you can no longer self revive with an infected on you. I look at the number of times that my survivor teams get stopped short of the saferoom as the best indicator of whether the game is balanced right or not. When the self revive changes were implemented on the VI server that I play on, there was significant reduction in the number of times even a small number of survivors could make it all the way through the map. Certainly the level of competition affects that outcome, but even when I was playing with 9 other solid to great players, it was so hard to get even close to the saferoom... and these are teams that know very well to stick together and not leave ppl behind. Killing off other teams seemed rather trivial as infected.

    Now, I can only imagine with all of buffs and perks and whatever of PR, the infected would be even more advantaged with this change in self revive. So, I think things were better balanced before, and I go back to my suggestion from before... points, perks, dropped items should be connected to teamplay elements like reviving fellow players, killing/releasing SI from fellow players, proximity to teammates, etc., and lower the benefits of killing random infected and distance.
     
  7. vishus puss

    vishus puss MG Donor

    Selected Yes however...

    It requires more teamwork which is definitely a big bonus, however it hasn't seemed to kill the rushing from higher level players, at least in US PR. This is all people do is rush rush rush and leave the lower levels behind to be the bait.

    There are MANY possibilities with the PR servers and their functionality, so many things get OP once you get high enough level. Simply put is to remove the !buy system. That's my two cents to keep it short. But don't remove the medkit res or there will be a shitload more rushers for sure.

    Edit @ Bonekeep: It's completely different from VI dude. Trust me on that. When a survivor can run at double the speed of VI, that right there makes people wanna rush.
     
  8. Bonekeep

    Bonekeep Guest

    I do recognize that, but that's why this change could never be the ultimate solution to the rush problem. You have to take the incentive out of getting to the saferoom alone and/or getting further in the map and/or killing as many infected as possible. Incentivize doing the things that keep your teammates alive! :D
     
  9. vishus puss

    vishus puss MG Donor

    I agree completely there 100% Bonekeep. But then again having so many skills/buffs/etc. doesn't give just one easy fix. Come play in PR sometime and watch how many people do nothing but haul ass and leave the low levels and/or bots behind to the SI gaining XP. Who needs to help when 1 or 2 high levels can pwn on their own?
     
  10. Bonekeep

    Bonekeep Guest

    Trudat, but what if you got minimal points/experience that way? What if the only way to lvl up is to help teammates? I'd be interested in seeing a COOP server running a variation of PR with all or most all points and leveling coming from team play elements. Would take all of the benefits of rushing out of it, and would probably rearrange players distribution of points.
     
  11. vishus puss

    vishus puss MG Donor

    Me and Hazemberg (sp?) were playing earlier and were stuck in the back defending two low levels. The amount of fighting we did took a LONG time and I ended up with over 50% XP just from that one map as survivor only. No, we didn't beat the map but sure was alot of XP just from teamwork. I really don't understand how the level 100+ people who do nothing but rush got that high of a level because all they do is rush. Must've gotten it from being SI or something, cause they sure suck at teamwork.

    In VI rushers get kicked. In PR rushers get praised. Two completely different servers with completely different strategies. I'll personally stay in the back with a good player or two and rack up the points.

    Back on topic: Has the medkit self-res stopped rushers? Hell no. Is there any reason not to rush? Pffft... That is totally based on playing style. PR is much more rewarding to the individual player compared to the team player. This is where VI pwns PR.

    PS sorry to spam up yer poll.
     
  12. Sunburn

    Sunburn MG Donor

    Selected yes however...

    I think if you're going to be taking away self-revive the number of knives should be increased. Honestly if I were a survivor and I had a knife that could get me out of an infecteds grasp I wouldn't leave it in their corpse. However if it broke then that would be a different story.

    The knife should be upgraded to 3 times a round since the self revive is now shot. But that's just my opinion. After the 3rd time there could be the message 'Your knife has broken!'
     
  13. bloodhand

    bloodhand MG Donor

    yes i agree, however...
    first of all i like the new system. it cause more strategy and teamwork. but there are some things which need improved.
    1. make new level of self revive skill that u can revive faster. ( for example u got a burning SI on u, he die. while u try to selfrevive the next SI jump on u before u finished)
    2. if there are less than 5 surivivor alive and the SI attack all same time (ok its good strategy) then survivors cant do anything! ( only when some got knifes left) so they just die ( even they all got hundreds of bounty^^) . there is no strategy to avoid this. so bit unfair i think
    3. can u maybe bring extended hand while incapped back? maybe only works with medikits? or/and with 1/2 radius while incapped?
     
  14. joerve

    joerve Senior Member

    I think we should keep it because:

    1. promotes teamwork, rushing is useless.

    2. It is more realistic that you cant selfrevive with an SI on you.

    3. It gives new players a chance to kill highlevels (since we changed this I see tons of new players on our servers, which used to have no chance against level 100+)

    4. I see lots of regulars change their opinion about the new selfrevive from bad to good

    5. unless what most people thought the servers are not running empty but are fuller than ever.

    6. The first day everybody got slaughtered with the new selfrevive and it was raining complaints.
    The second they people started to change strategy and some made it to the saferoom
    now the people fully adapted and just as much people make it to the saferoom now as before the selfrevive


    7. There are complaints about, if you now fall back you die. Well, that is the name of the game, left 4 dead!. If people leave you you die, its as simple as that.

    8. Also there are lots of oppertunities to selfrevive (smoker break tongue, spitter incap, hunter burns etc etc) to selfrevive if your teammates don't see you.
     
  15. Cocaine

    Cocaine Head Administrator

    yes for me, but maybe it works as a one way ticket, like the knife. so if you have use it its not possible to do it twice or more......
     
  16. littlebrother

    littlebrother MG Donor

    i have to agree with bonekeep..

    the self revive update doesnt change anything at all.. if you have play long enough in PR, you know teamwork exist when certain players are put in the same team.. Teamwork was already there even before this update.. its just a matter of who you are playing with..

    also im sick of dying alone and giving points away to opponent team when im trying my hardest to help those at the back.. and vishus knows aboout this as i played with him and him being in the opposite team..

    the self revive update doesnt promote teamwork.. like i said teamwork is already there and its whether players want to play as a team or not.. The new self revive update tends to gives away points even more easily when high level like me get killed trying to help others..
     
  17. joerve

    joerve Senior Member

    Teamwork was already there? You must play on a different server then because when I played PR every level 100+ just ran to the saferoom and they only helped eachother.

    With the new selfrevive highlevels also need lowlevels for survival.

    And bonekeep, on PR the game isnt imbalanced because the survivors have lots of skills too. If it makes vicious imbalanced, perhaps we should downgrade the infected on vicious.
     
  18. littlebrother

    littlebrother MG Donor

    The US PR versus has totally change now from back then..

    there use to be teamwork then.. now the new players tend to rush..

    i seldom play in us server since there was Aus server..

    i went to usa server about 2 days back.. saw an old vet player called dorito.. hes not been playing for sometime.. same goes with edward marlus.. alot of the vet players that went hiatus are surprised by the changes and the more rushing than before..

    i informed them of the new self revive update.. so now they understand why high level players tend to rush or just die easily at the back helping others.. and teamwork was there when i used to play regularly in usa server with nerfarious, kirisameakiya, scot pligirm, dorito, edward marlus, scar king pro, blue august, nine and sorry if i forgot to mention other good veteran players..
     
  19. marvel

    marvel Head Administrator Staff Member

    The problem of imbalance is not caused by disabling self-revive. That's just an assumption. It's because of the enormous team stacking on the PR servers. People ignoring the autobalancer and switching to the winning team. You can see that when the 1st team doesn't make it 5 meters from the saferoom while the 2nd team completes the map fairly easily.

    I voted yes I agree with the changes, but I understand at the same time that VI would even be more impossible with self-revive disabled, so it''s re-enabled there. But for PR its good, now all we need is a solution to prevent team stacking and there will be a lot more balance.
     
  20. joerve

    joerve Senior Member

    I think the teamstacking will end when we have the clan-system
     
Thread Status:
Not open for further replies.