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[Possible Bug] Booster override failure.

Discussion in 'Server Questions / Issues' started by timkit [â„¢Ûž], Jan 8, 2016.

  1. Possible Bug (Major): Booster override failure

    Description of this bug: According to Marvel and my thoughts about the second topic of the booster override problem. It appears that a previously undiscovered bug thanks to the first topic post about the booster override problem was what got discovered only now.

    This bug starts when you try to use a booster in your !inv (inventory) when a booster is currently active (your currently active booster can be seen using !cp). When you use the booster in your !inv, it will activate, however there is a problem that results. This problem is that the currently active booster that is mean't to be overrided by the booster in your inventory will not override at all. Further more, the booster in your inventory will appear as if it got activated but rather that it got removed from your inventory, even though the booster in your inventory did not take effect when the override fails.

    Overall after the bug happens you will still only earn the exp of your currently active booster and not the booster in !inv that should be overriding it.

    There are two forum posts that link to this bug.
    https://mgftw.com/forum/marvelous-g...t-overlap-x5-booster-left-4-dead-2#post125259
    https://mgftw.com/forum/marvelous-g...e/store-feedback/125090-my-5x-booster-is-gone

    If any admin could at least made sure that HC knows about this possible bug, I'd be glad. thanks :)

     
  2. marvel

    marvel Head Administrator Staff Member

    Yes HC will fix this with the next update, it's not a major bug though most players will wait for their current booster to expire before activating the new one.

    Thanks for reporting though :)