Hey guys, I hereby present you... Buff/Enhancement Suggestions! Some could be made as to balance things our completely overpower it, whichever works. Third Degree Burnout (Intense Fire enhancement) Intense fire will now affect tanks, increases damage by 2.5%, tanks only take 0.5% more. <VS: Damage reduced by 1.5%, tanks will take 0.3% of their HP/s> <Fire damage from Flaming Sword buff only deals half tick damage> The Final Stand (Against the Odds enhancement) After the activation of Against the Odds, you'll be granted 50HP x the amount of survivors dead per second and gain an increase on damage by 5% x dead survivors. You will not be able to resuscitate survivors whilst under this effect. <Can't regain health while poisoned> <X VS> Cybernetic Armaments (Deadly Shove enhancement) Shoves now deals 100 minimum damage towards common infected, instantly gibbing them. Fatigue gain increased by 10%. One Final Trip.. (Dying Berserk enhancement) Increases the duration to 30 seconds, but will result in a permanent death. After the duration, your body will be destroyed. Fire-rate will be reduced to 20% while under this effect. Who said I was Dead? (Beyond the Grave enhancement) If you have a total of 125 bounty, you'll be able to become a ghost survivor and come back to life for 30 seconds. You'll be able to deal 200% more damage and pierce through tank immunity while under this effect. Spiritual Energy (Hidden Strength enhancement) Removes the penalty after using the Hidden Strength ability. Military Grade Suppressor (Buff suggestion) Your weapons will not trigger zombies upon firing and will gain an increase on accuracy by 50%, will also reduce your damage by 33%. Scavenger (Infirmary enhancement) Increases your equipment total by 1. <Does not affect Primary or Secondary weapons> <X VS> Witch Expert (Witch Hunter enhancement) Increases damage dealt toward witches by 50%, but take 20% more damage from them. Will also allow you to block 1 status effect from Witches. <X VS> Gene Therapy (Buff suggestion) With an adrenaline on hand, shoving the tank will cause them to lose their ability and reduces their defense by 25% for 10 seconds. The tank will regain a certain ability as the duration goes. <5 minutes cooldown, press Reload to see cooldown time> <If multiple uses on the same tank, it'll reduces the effectiveness of the gene therapy> <VS: Reduces the duration by 5, only usable once per round> That's I got from now, more suggestion will be added soon. Stay tuned!