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Anti-Rushing

Discussion in 'Game Server Ideas' started by ?z???[??L], Aug 4, 2014.

  1. ?z???[??L]

    ?z???[??L] Guest

    Well, this kinda works like rep do. When the rounds starts, few of the people be like halfway through the map, remember when your rep drops every second when you're away from the team? How about making the survivor lose health when they are far far away from where the team is mostly, and/or teleporting them back to the team? This can stop these rushers.. (Yes, i accept it. I rush also but i don't like it, i am being controlled by the weird urge to rush all the way to the saferoom.)