Hey all, Was browsing some L4D2 related stuff and found out that you could add more huds into L4D2 on screen. Right now, the interface is a little cluttered. I'm thinking something like the image below would be ideal. Well, we could change the HUD_FAR_LEFT to show points, HUD_LEFT_TOP to show bounty, etc. The great thing about all this is it requires the player to download nothing new. Speaking as a programmer, it requires small (relatively minor) changes to any existing code. Also speaking as a programmer, I always wanted to add more huds to the L4D2 interface because I found it too cluttered, doing it programmatically was a huge pain but with the new extended mutation system this can be done with ease. Here are some examples that I found that may influence any dev, player, admin at MG in my favour: example1. Shows a whole team's pool of resources. example2. Shows rescue timer. example3. More of a "message of the day" hack but meh, added here because this can be done using huds. Sound good?
This could suit especially the Hidden Infected server. (i.e: A body has been found, KOS called, number of confirmed dead). I can also imagine countless of stuff this could do at points reloaded as well
yes i thought about the same. Would be nice on HI-Server. - Number of total players (in this round, not on server) - Names of detectives - Number of still alive/"not-confirmed" Survivors - If its possible to create a different HUD for infected team: Number of alive infected.
Can they be key binded so they only show when I want them? If this was implemented, you could have lots of info windows like these, maybe an on/off switch via the regular side menu.
Yes, it would be possible. The only way I think this would be possible is: 1) All the panels would have to be shown at first. 2) Switched off according to player preferences.