As the title says, had more but couldn't remember. 1. Scenario join requirements Join as per normal, but on the last slot, if the other 3 cannot host any scenarios, only people who can host may enter. (1 slot reserved for host) 2. Joining an active scenario Allow others to join scenario within the first 5 or "x" minutes in the event that there are people who quit/ don't have map, etc, which causes the player slots not to be full (for scenarios that the main tanks wont spawn within "x" minutes). 3. Sticky bomb on bomb tanks!!! A few months?? ago there was someone in coop using sticky bomb on bomb tanks. Doesn't sound that bad, does it. Not if that guy purposely sets the bomb when bomb tank has 31-35 seconds remaining, causing the sticky bomb to detonate and stun survivors just right before he explodes. Please disable sticky bomb for bomb tank. 4. Shooting (S)Glutton Tanks when there are survivors inside It is known that shooting a glutton tank when then are survivors inside would kill the survivor faster. So in a way, shooting the tank with survivor(s) in it can be considered "friendly fire". So just like throwing Molotov at your own teammates, I feel that there should be a rep penalty (maybe at least after shooting 1+ mags without shoving). 5. Tempest's tornadoes Happened to me once, while I had quite a lot of hp remaining, when I was accidentally sucked into the tornado and somehow "hold on to ledge" while the tornado just rips my "hanging hp" apart. (Can refer to previous posts, something like hanging decreases life expectancy). Would be great if a survivor would be immune to grabbing ledges while inside a tornado. 6. Slaying Automata I know that it was just that the turret count was increased to 4. During BH, and probably all other scenarios from now on (so many people have it now), I seen many people taking over another's turret when it just becomes inactive and slowly progressed into a "silent turret capture war". It would be nice if the turret limit is removed, or at least greatly increased, with penalty for turret's fire rate and/or damage for number of turrets > 4. Example: 1-4 turrets in game, no change. 5 turrets, -15% damage for all turrets 6 turrets, -15% damage and -15% fire rate for all turrets 7 turrets, -30% damage and -15% fire rate for all turrets 8 turrets, -30% damage and -30% fire rate for all turrets At 8 turrets, CI killing efficiency = Approx 140% of 4 turrets (-30% fire rate, 70% shooting speed [0.7] x double number of turrets) True damage efficiency = Approx 98% of 4 turrets (70% damage [0.7] x 70% fire rate [0.7] x double number of turrets) And maybe remove the 30 sec inactive disable, at least for finale maps and scenarios?