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Common Material Pickup Idea

Discussion in 'Suggestions Box' started by Binsen, Feb 24, 2020.

?

Would you agree of placing the common material pickup idea?

  1. Yes, I agree. to the 1st Idea

  2. Yes, I agree. to the 2nd Idea

  3. No, both ideas should not be Implemented.

  4. My answer is below!

  5. Yes, I agree. to the 3rd Idea

Results are only viewable after voting.
  1. Binsen

    Binsen MG Donor

    EDIT: After Watching the responses, i would like to add a 3rd idea to the poll list so It can be voted.

    Every time when you play in the Coop Servers, whether it be Asia, Custom, EU or US. There is a chance to gain common materials that are scattered around the map.

    The issue here is that when multiple clan Members are online and one picks 1 item, The others cannot pick it up, Displaying a message that says: "A clan member has picked up this material"

    And it does not let other clan members to pick it up, no matter if they need it for a BE.

    So, with this problem, i would like to propose 2 Ideas:

    Idea 1: Make it so every time someone picks up an item, all clan member online playing in the same server recieve the same material for their own inventory.

    Idea 2: Every time someone picks up a material, it is sent to both their personal inventory and clan inventory.

    Idea 3: An Increase of Charges on the common material items from 3 to 5, along with the possiblity to allow 2 of the same clan to pick up the same item.

    The main Idea is to give a bit of help to people that are looking for certain mats and cannot pick it up due to the rule of 1 mat for 1 member, independently of how many members are in the same server. It could also help with clan crafting, such as scenario items.

    You are welcome to give your oppinion of this matter. Could it be a good idea? Is it not? why?

    Thank you.
     
    Last edited: Feb 27, 2020
    Chach, Zero あ and Dustie like this.
  2. zero_chan

    zero_chan MG Donor

    i like the idea so far, but for fair, it should be the idea no. 2 that can be implement, why?
    say 3 person from the same clan in that server, someone from the 3 get the item, if with idea 1 implement, the other 2 get it too, that can be said 3 mat.
    but if idea 2 implement, only that person who get it n the clan get it, only 2 mat per person.
    it help with clan get the mat for clan crafting for member or for crafting other key for scen.
    it help the clan, so the member can active n participate to search n get the item for clan that can help them for clan craft mat too
     
  3. Kirisu ღ

    Kirisu ღ MG Donor

    That would be kind of broken imo: options 1 & 2, something like a limit of 3 pick-ups per clan member would be my best bet, and there is an increased limit on how much the item can be pick-up.
     
  4. timkit

    timkit MG Donor

    The answer is "no".

    There's a reason for the 1 clan member player per orange item pick up limit. It was made that way because you then weren't able to abundantly craft any scenario items or buff enhancements that you needed. After all, orange items are finders keepers ^^

    Number 1 can be quite overpowered, especially if you decided to get more than 4 clan member players on average on a server all at the same time. This may not matter in the case of clans when you have members that don't play or rarely play at all. It is seen as a big deal however given the majority of top clans that have at least a few clan members playing at any 1 time.

    Number 2 is also overpowered, you have only get given 1 choice, keep it for crafting anything yourself or for crafting with your clan.

    Crafting Items aren't easy, and can be grindy too for the most part with some buff enhancements. If you're playing often enough as a player and know where to look, chances are you won't have to go find materials for up to at least a minimum 1 week for most cases.

    If you want a better idea, Increase the limit of items that can be picked up per clan from 1 to 2 and keep the number of charges per orange item at 3. You can also increase the charges of the crafting bag from 1 to 2, with the limit that only 1 player per clan can pick it up. You can even introduce new ways of grabbing common crafting items, such as through scavenging certain types of tanks or cars.

    As for the cars thing, I've already had the idea about it since November of last year, you're welcome to take a look at it here
     
    Binsen likes this.
  5. Vakarlan

    Vakarlan MG Donor

    There's always good and bad
    Pros
    - Big clans can have more materials due to more members gathering it, which leads to more scenario hosts for everyone in the community
    - Big clans have now get all of the major clan benefit crafts (which uses sceno mats) much easier now.
    Cons
    - It is an insane advantage to anyone whos not in a big and ACTIVE clan.
    - It creates a issue where players who wants these buffs/benefit are forced to leave their current small and inactive clan cause it is a no brainer to be in a clan with zero crafting advantage/materials while a big clan can get 10x or even 20x of that each day. (I seen it happen already where people just leave their long lasting inactive clans and joins others just for the clan benefits.)
    - It will lead to tension in the community, as everyone wants to join the big clans and there's very limited slots (it won't be changed)

    My input on this is I don't really care if other clans gets more materials or what not. If people are mostly happy by this, I say go for it. But put some limit on it, for example like tim's suggestion.
     
  6. Chach

    Chach MG Donor

    I support idea 2 and tim's idea of allowing 2 clanmates to pick up same items.
     
  7. kharij

    kharij New Member

    I'd say allow 2 clanmates to pick up one item so that way, it'd give chances for certain clan members that aren't in the front of the group during a run to collect them. Also increase the amount of times an item can be collected so 2 members of the same clan won't hoard them all.

    I also have another idea, if it isn't too complex to implement, I'd suggest making a few (maybe 1 - 3) map objects to be searchable like: closets, tables or trashcans—or just cars/tanks like Tim's idea. You either get none, or a random common material. Maybe have this occur once or twice per campaign? Just throwing that out there. :smile2:
     
    timkit likes this.
  8. timkit

    timkit MG Donor

    Oh Ye's thoughts:

    "i vote for idea 2 ...well i dont have to pickup let my clanmate pickup for me haha and at the same time this idea helps for lower level player to crafting
    idea 2 is basically easy farm/collecting to lazy ass people like me xD haha"

    posted for him since he chatted me this ^^

    Jeff's thoughts:

    "im not sure
    i guess i am not vote for any"
     
    Last edited: Feb 26, 2020
  9. Sяεтzø

    Sяεтzø New Member

    Not sure...

    Materials are really tough to grind in first place and only 1 person each clan be able to collect it. Sometimes map spawn more material or possibly same type of material in one place. Assuming that the issue is about making it less grindy without breaking the PR system. I could suggest

    My Thoughts or Suggestion :

    Player A ( From Clan A ) pickup the material allowing him to share the loot with one or two with his clan mate that playing with the looter in the current server right now and Randomize the distribution if there were more clan mates playing at same server.

    [PR] Player A looted some of Rusted Metal x 3.

    [PR] Player A Acquired Rusted Metal and shared 2 of them to your clanmates. (Printed on Player A , The Looter)
    [PR] Player B has obtained Rusted Metal from Player A. (Printed on Player B, The gifted)
    [PR] Player C has obtained Rusted Metal from Player A. (Printed on Player C, The gifted)

    Rules:
    Shared up to 2 by default. ( 0 = Easy/Normal , 1 = Advanced , 2 = Expert , Plus +1 = Clan Buff dependent )
    Meaning a player can only distribute material up to 2 player in the same clan.

    Player in same clan can't loot the same material which is spawn in exact spot that been already looted and distributed.

    If it include the buff? :

    To expand the size of the distribution loot which can be up to 3 or 4 (for Buff Enhanced version?) It possible to be able craft in the Clan buff?

    Clan Buff :
    [Buff] Sharing is Caring
    Expand the number of material loot distribution by 1 (Max = 3 in Expert), If number of player in the same clan that playing in the same server is less than 3 then 1 loot will be given randomly to anyone in the current server. The global distribution (extra loot) is only effective ONCE per looter.

    Buff Enhancement
    [+] Sharing is Hearty
    Expand the number of material loot distribution by 2 (Max=4 in Expert), If player in the same clan who is playing in the same server that less than 4. The left over loot will be given randomly to anyone in the server. The global distribution (left over loot) is only effective ONCE per looter.

    The buff is intended to give a little boost to a clan but also encourage it to help to the non-clan player or other player in different clan.

    27/2 Edit - I was half dead last time and didn't wrote it properly...
     
    Last edited: Feb 27, 2020
    Vakarlan, Dustie and timkit like this.
  10. Horama

    Horama MG Donor

    i support idea 2
     
  11. littlebrother

    littlebrother MG Donor

    Be it option 1 or 2; any clan with plenty of active players will always be at an advantage in hoarding items.

    I would go with Timkit's option 2 BUT please do allow any players who is with or without a clan the ability to pick up items without it being disappear or consume by other clans (meaning no charges for item).

    At least this way it will help out players who may be in a smaller clan or without a clan to pick up item for crafting and not be left out due to major hoarding by bigger and active clans.
     
    timkit likes this.
  12. timkit

    timkit MG Donor

    EDIT: Decided to edit my post. The RNG of crafting items is quite on the bad side for most players.

    Or you could increase the number of item charges for all common orange items to 4 to give more chances for items to be taken.

    You can also make it so that players can't immediately grab orange items after a tank has been defeated. This is mainly because sometimes (yes even I do it) some players will camp the orange item spawns rather than go out there to help the other players fight the tanks, especially if its a tier 1 tank. Just a suggestion that could make it fairer on the players who actually did fight the infected and may need help to get out of the area afterwards.

    For the Refund Policy Item, it should work in the way that once you gain the item, it will work until you gain a successful craft, instead of it only being used up once.

    OR

    in clans: Every time you fail a clan craft, the chance of you getting a successful craft increases by 5% on every failed craft attempt until you successfully craft the item. Successfully crafting item will reset the crafting increase bonus %.
     
    Last edited: Feb 27, 2020
  13. timkit

    timkit MG Donor

    The Benefit you have there isn't bad. Assuming it's a once per round use.

    Right now though, clan benefit enhancements don't exist yet. The Clan Benefit Enhancement isn't bad either, it could help depending on what crafting material you needed. However, if the maximum number of clan players playing on the server is more than 3 or 4. Then Respectively, you should only be able to have 3/4 charges of this benefit once per round to limit it's use.

    EDIT: As of right now, I'll be waiting until Wednesday 11th March before I ask for the admins/mods thoughts on this idea. Be sure to check back on that date!
     
    Last edited: Mar 6, 2020